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Категория: ПрограммированиеПрограммирование

Xml version. ൮ 甊楳杮删䑔 ⱂ 䤠整獭

1.

<?xml version="1.0" encoding="UTF-16"?>
<resources>
<!-- <res alias="gameplay\freeze_destruction" path="fx\trap\trap_freezing\
phys_content\phys_ice_fragments.w2ent"/>-->
<res alias="gameplay\sign\aard"
path="gameplay\templates\signs\pc_aard.w2ent"/>
<res alias="gameplay\sign\aard_proj"
path="gameplay\templates\signs\pc_aard_proj.w2ent"/>
<res alias="gameplay\sign\yrden"
path="gameplay\templates\signs\pc_yrden.w2ent"/>
<res alias="gameplay\sign\quen"
path="gameplay\templates\signs\pc_quen.w2ent"/>
<res alias="gameplay\sign\quen_hit"
path="gameplay\templates\signs\quen_border_hit.w2ent"/> <!-quen_border_hit.w2ent doesn't exist -->
<res alias="gameplay\sign\quen_hit_new"
path="gameplay\templates\signs\pc_quen_hit.w2ent"/>
<res alias="gameplay\sign\igni_channeling_collision_fx" path="gameplay\
templates\signs\pc_igni_collision.w2ent" />
<res alias="gameplay\sign\igni_channeling_range_fx" path="gameplay\
templates\signs\pc_igni_range.w2ent" />
<res alias="geralt_inventory_release"
path="characters\player_entities\geralt\geralt_inventory_release.w2ent" />
<!-- signs for witchers npcs-->
<res alias="aard"
path="gameplay\templates\signs\pc_aard.w2ent"/>
<res alias="igni"
path="gameplay\templates\signs\pc_igni.w2ent"/>
<res alias="quen"
path="gameplay\templates\signs\pc_quen.w2ent"/>
<!-- petards -->
<res alias="petard_impact"
path="fx\gameplay\throwing\throwing_impact_marker.w2ent" />
<res alias="petard_radius"
path="fx\weapons\bombs\cluster\bomb_radius\bomb_radius.w2ent" />
<res alias="water_splash_small"
path="fx\
water\splash_small\water_splash_small_entity.w2ent" />
<res alias="ice_spikes"
path="fx\gameplay\throwing\ice_spikes.w2ent" />
<res alias="ice_spikes_large"
path="fx\
gameplay\throwing\ice_spikes_large.w2ent" />
<!-- various -->
<res alias="lootbag"
path="items\remains\remains__human_01\remains_human_inv.w2ent" />
<res alias="bies_fx"
path="fx\monsters\bies\bies_env_fx.w2ent" />
<res alias="finisher_blood"
path="fx\
blood\finishers\crawl_finish\finishers_blood.w2ent" />
<res alias="shield_debris"
path="items\weapons\unique\imlerith_shield\
imlerith_shield_debris.w2ent" />
<res alias="player_rift"
path="gameplay\interactive_objects\rift\player_rift.w2ent" />
<res alias="ciri_force"
path="fx\characters\ciri\force\ciri_force.w2ent" />

2.

<res alias="meteorite_storm"
path="gameplay\abilities\eredin\meteorite_storm.w2ent" />
<res alias="eredin_shield"
path="fx\characters\eredin\eredin_shield\eredin_shield.w2ent" />
<res alias="portal_04"
path="gameplay\interactive_objects\portals\portal_04.w2ent" />
<res alias="q501_ice_wall"
path="fx\quest\q501\navalbattle\q501_ice_wall.w2ent" />
<res alias="riftBombCollision"
path="gameplay\interactive_objects\rift\rift_bomb_collision.w2ent" />
<res alias="magicBubble"
path="fx\quest\q104\magic_shield\q104_magic_shield.w2ent" />
<res alias="q502_magicBubble"
path="fx\quest\q502\magic_shield\q502_magic_shield.w2ent" />
<!-- bies hypnosis env -->
<res alias="env_bies_hypnotize"
path="environment\definitions\skellige\env_bies_hypnotize.env" />
<!-- mutations envs -->
<res alias="mtn_7_adrenaline_burst_env"
gameplay\mutation\mutation_7\mtn_7_adrenaline_burst_env.env" />
<res alias="mtn_7_adrenaline_drop_env"
gameplay\mutation\mutation_7\mtn_7_adrenaline_drop_env.env" />
<res alias="mtn_10_euphoria_env"
gameplay\mutation\mutation_10\euphoria_env.env" />
<!-- noonwraith smoke -->
<res alias="noonwraith_smoke_fx"
monsters\noonwraith\noonwraith_smoke.w2ent" />
<!-- ciri stuff-->
<res alias="special_attack_ciri"
gameplay\ciri\ciri_special_attack_fx.w2ent"
chunk="content4" />
<res alias="ciri_phantom"
path="characters\player_entities\ciri\ciri_phantom_fx.w2ent"
chunk="content4" />
<res alias="ciri_ghost"
path="characters\player_entities\ciri\ciri_ghost_fx.w2ent"
chunk="content4" />
path="fx\
path="fx\
path="fx\
path="fx\
path="fx\
<!-- prespawn markers-->
<res alias="frost_foam"
path="gameplay\abilities\wildhunt_minion\ice_spike_spawner.w2ent"
chunk="content4" />
<res alias="frost_snake_head"
path="gameplay\abilities\wildhunt_minion\frost_snake_head.w2ent"
chunk="content4" />
<res alias="philippa_hit_marker"
path="fx\
characters\filippa\philippa_hit_marker.w2ent" chunk="content4" />
<res alias="blink_marker"
path="fx\characters\eredin\disappear\blink_trails.w2ent"
chunk="content4" />
<!-- projectiles-->
<res alias="bow_arrow"
path="items\weapons\projectiles\arrows\arrow_01.w2ent"/>
<res alias="crossbow_bolt"
path="items\weapons\projectiles\arrows\bolt_01.w2ent"/>
<res alias="tracking_bolt_blood"
path="items\weapons\projectiles\witcher_bolts\tracking_bolt_blood.w2ent"/>
<res alias="mud_proj"
path="gameplay\abilities\waterhag\waterhag_mud_proj.w2ent"/>
<res alias="dao_proj"

3.

path="gameplay\abilities\elemental\elemental_dao_proj.w2ent"
chunk="content4" />
<res alias="dao_pillar"
path="gameplay\abilities\elemental\elemental_dao_pillar.w2ent"
chunk="content4" />
<res alias="dao_pillar_arena"
path="gameplay\abilities\elemental\elemental_dao_pillar_arena.w2ent"
chunk="content4" />
<res alias="ice_golem_proj"
path="gameplay\abilities\elemental\elemental_dao_proj_ice.w2ent"
chunk="content4" />
<res alias="ice_spike_01"
path="gameplay\abilities\wildhunt_minion\ice_spike_01.w2ent"
chunk="content4"/>
<res alias="ice_spike_02"
path="gameplay\abilities\wildhunt_minion\ice_spike_02.w2ent"
chunk="content4"/>
<res alias="ice_spike_03"
path="gameplay\abilities\wildhunt_minion\ice_spike_03.w2ent"
chunk="content4"/>
<res alias="ice_spike_04"
path="gameplay\abilities\wildhunt_minion\ice_spike_04.w2ent"
chunk="content4"/>
<res alias="ifryt_proj"
path="gameplay\abilities\elemental\elemental_ifryt_proj.w2ent"
chunk="content4"/>
<res alias="magic_attack_arcane"
path="fx\
characters\filippa\attack_03\filppa_cast.w2ent" chunk="content4"/>
<res alias="magic_attack_lightning"
path="fx\
characters\yennefer\attack_01\yennefer_cast.w2ent"/>
<res alias="magic_attack_fire"
path="fx\characters\triss\attack_direction\triss_cast.w2ent"
chunk="content4"/>
<res alias="sorceress_fireball"
path="gameplay\abilities\sorceresses\sorceress_fireball.w2ent"
chunk="content4"/>
<res alias="sorceress_fireball_fast"
path="gameplay\abilities\sorceresses\sorceress_fireball_fast.w2ent"
chunk="content4"/>
<res alias="ice_spear"
path="gameplay\abilities\wh_mage\wh_icespear.w2ent" chunk="content4" />
<res alias="ciri_meteor"
path="fx\quest\q403\meteorite\q403_meteorite.w2ent" chunk="content4"/>
<res alias="meteor_strong"
path="fx\quest\q403\meteorite\q403_meteorite_strong.w2ent"
chunk="content4"/>
<res alias="meteor_marker"
path="fx\quest\q403\meteorite\q403_marker.w2ent" chunk="content4"/>
<res alias="venom"
path="fx\monsters\arachas\venom\venom_projectile.w2ent"/>
<res alias="small_venom"
path="fx\monsters\endriaga\attack_01\endriaga_worker_projectile.w2ent"/>
<res alias="troll_stone_proj"
path="gameplay\templates\interactions\npcs\troll_stone_proj.w2ent"
chunk="content4"/>
<res alias="sorceress_stone_proj"
path="gameplay\abilities\sorceresses\sorceress_stone_proj.w2ent"
chunk="content4"/>
<res alias="sorceress_wood_proj"
path="gameplay\abilities\djinn\djinn_wood_proj.w2ent" chunk="content4"/>
<res alias="sorceress_lightingball"
path="fx\
quest\q205\sorceress_lightingball.w2ent" chunk="content4"/>
<res alias="lightning_bolt"
path="gameplay\abilities\sorceresses\sorceress_lightining_bolt.w2ent"/>

4.

<res alias="web_proj"
path="gameplay\abilities\arachas\arachas_web_proj.w2ent"/>
<res alias="igni_object_fx"
path="gameplay\templates\signs\pc_igni_fire.w2ent" />
<res alias="fugas_stinkcloud_proj"
path="gameplay\abilities\fugas\fugas_stinkcloud_proj.w2ent"
chunk="content4"/>
<res alias="witch_foot_proj"
path="gameplay\abilities\witch\witch_foot_proj.w2ent" chunk="content4"/>
<res alias="witch_hand_proj"
path="gameplay\abilities\witch\witch_hand_proj.w2ent" chunk="content4"/>
<res alias="witch_head_proj"
path="gameplay\abilities\witch\witch_head_proj.w2ent" chunk="content4"/>
<res alias="witches_cage"
path="fx\monsters\witches\cage.w2ent" chunk="content4" />
<res alias="snowball"
path="fx\gameplay\ciri\ciri_snowball.w2ent" chunk="content4" />
<res alias="witch_boiling_water"
path="gameplay\abilities\witch\witch_boiling_water.w2ent" chunk="content4"
/>
<res alias="witch_pursuing_boiling_water"
path="gameplay\
abilities\witch\witch_pursuing_boiling_water.w2ent" chunk="content4" />
<res alias="witch_growing_boiling_water"
path="gameplay\
abilities\witch\witch_growing_boiling_water.w2ent" chunk="content4" />
<res alias="eredin_frost_proj"
path="gameplay\abilities\eredin\eredin_frost_proj.w2ent"
chunk="content4" />
<res alias="eredin_ice_spike"
path="gameplay\abilities\eredin\eredin_ice_spike.w2ent"
chunk="content4" />
<res alias="eredin_meteorite"
path="gameplay\abilities\eredin\eredin_meteorite.w2ent"
chunk="content4" />
<res alias="arcane_projectile"
path="gameplay\abilities\sorceresses\soceress_arcane_missile.w2ent"
chunk="content4" />
<res alias="arcaneExplosion"
path="fx\
characters\filippa\attack_02\filippa_arcane_circle.w2ent" chunk="content4" />
<!-- effects-->
<res alias="wind_effect_ground"
path="fx\monsters\gryphon\fly\gryphon_ground.w2ent"/>
<res alias="medallion_fx"
path="gameplay\medallion\witcher_medallion_test.w2ent"/>
<res alias="noonwraith_split"
path="fx\
monsters\noonwraith\noonwraith_split_entity.w2ent"/>
<res alias="pesta_flies"
path="fx\monsters\noonwraith\pesta\pesta_flies.w2ent" chunk="content4" />
<res alias="eredin_teleport_fx"
path="fx\
characters\eredin\eredin_teleport.w2ent" chunk="content4" />
<res alias="sonar_fx"
path="gameplay\sonar\sonar_fx.w2ent" chunk="content4" />
<res alias="keira_metz_cast"
path="fx\
characters\keira_metz\keira_metz_cast.w2ent" chunk="content4" />
<res alias="fx_dummy_entity"
path="gameplay\abilities\sorceresses\fx_dummy_entity.w2ent"/>
<res alias="fx_drain_energy"
path="fx\
monsters\noonwraith\drain_energy\drain_energy.w2ent"/>
<res alias="sword_colision_fx"
path="fx\weapons\obstacle_hit\sword_colision_fx.w2ent"/>
<!-- splashes-->
<res alias="water_splashes"
path="fx\water\water_splash\man_water_splashes.w2ent"/>

5.

<!-- blood-->
<res alias="crawl_blood"
path="fx\blood\finishers\crawl_finish\finishers_blood.w2ent"/>
<res alias="blood_explode"
path="fx\blood\explode\blood_explode.w2ent"/>
<!-- replacers-->
<res alias="Geralt"
path="gameplay\templates\characters\player\player.w2ent"/>
<res alias="Ciri"
path="gameplay\templates\characters\player\ciri_player.w2ent"
chunk="content4" />
<res alias="Avallach"
path="gameplay\templates\characters\player\avallach_player.w2ent"
chunk="content4"/>
<res alias="Nithral"
path="gameplay\templates\characters\player\nithral_player.w2ent"
chunk="content4" />
<res alias="Popiel"
path="gameplay\templates\characters\player\popiel_player.w2ent"
chunk="content4" />
<res alias="Baron"
path="gameplay\templates\characters\player\baron_player.w2ent"
chunk="content4" />
<res alias="Kid"
path="gameplay\templates\characters\player\kid_player.w2ent"
chunk="content4" />
<res alias="Ciri_naked"
path="gameplay\templates\characters\player\ciri_player_naked.w2ent"
chunk="content4" />
<res alias="Ciri_wounded"
path="gameplay\templates\characters\player\ciri_player_wounded.w2ent"
chunk="content4" />
<!-- summoned creatures-->
<res alias="fogling_doppelganger"
path="characters\npc_entities\monsters\fogling_lvl1__doppelganger.w2ent"/>
<res alias="noonwraith_doppelganger"
path="characters\npc_entities\monsters\
noonwraith_lvl1__doppelganger.w2ent"/>
<res alias="nightwraith_doppelganger"
path="characters\npc_entities\monsters\
nightwraith_lvl1__doppelganger.w2ent"/>
<res alias="noonwraith_mh_doppelganger"
path="characters\npc_entities\monsters\
noonwraith_mh__doppelganger.w2ent"/>
<res alias="nightwraith_mh_doppelganger"
path="characters\npc_entities\monsters\
nightwraith_mh__doppelganger.w2ent"/>
<res alias="wolf_summon"
path="characters\npc_entities\monsters\wolf_lvl1__summon.w2ent"/>
<res alias="wolf_summon_were"
path="characters\npc_entities\monsters\wolf_lvl1__summon_were.w2ent"/>
<!-- UI render to texture -->
<res alias="DefaultEnvironmentForUI"
path="environment\definitions\gui_character_display\
gui_character_environment.env"/>
<res alias="GeraltForUI"
path="characters\player_entities\geralt\geralt_player.w2ent"/>
<res alias="HorseForUI"
path="characters\npc_entities\animals\horse\player_horse.w2ent"/>
<res alias="s_01_mg__viper_lvl3"

6.

path="items\bodyparts\geralt_items\shoes\witcher_viper\
s_01_mg__viper_lvl3.w2ent"/>
<!-- journal glossary -->
<res alias="GlossaryDebugGlossary"
path="gameplay\journal\glossary\debugglossary.journal"/>
<res alias="GlossaryWitchers"
path="gameplay\journal\glossary\witchers.journal"/>
<!-- journal bestiary -->
<res alias="BestiaryElemental"
path="gameplay\journal\bestiary\bestiaryelemental.journal"/>
<res alias="BestiaryGolem"
path="gameplay\journal\bestiary\bestiarygolem.journal"/>
<res alias="BestiaryIceGolem"
path="gameplay\journal\bestiary\icegolem.journal"/>
<res alias="BestiaryFireElemental"
path="gameplay\journal\bestiary\fireelemental.journal"/>
<res alias="BestiaryWhMinion"
path="gameplay\journal\bestiary\whminion.journal"/>
<res alias="BestiaryDzinn"
path="gameplay\journal\bestiary\dzinn.journal"/>
<res alias="BestiaryGargoyle"
path="gameplay\journal\bestiary\gargoyle.journal"/>
<res alias="BestiaryWerebear"
path="gameplay\journal\bestiary\bestiarywerebear.journal"/>
<res alias="BestiaryMiscreant"
path="gameplay\journal\bestiary\bestiarymiscreant.journal"/>
<res alias="BestiaryWerewolf"
path="gameplay\journal\bestiary\bestiarywerewolf.journal"/>
<res alias="BestiaryLycanthrope"
path="gameplay\journal\bestiary\lycanthrope.journal"/>
<res alias="BestiaryEndriaga"
path="gameplay\journal\bestiary\bestiaryendriag.journal"/>
<res alias="BestiaryCrabSpider"
path="gameplay\journal\bestiary\bestiarycrabspider.journal"/>
<res alias="BestiaryArmoredArachas"
path="gameplay\journal\bestiary\armoredarachas.journal"/>
<res alias="BestiaryPoisonousArachas"
path="gameplay\journal\bestiary\poisonousarachas.journal"/>
<res alias="BestiaryEndriagaTruten"
path="gameplay\journal\bestiary\endriagatruten.journal"/>
<res alias="BestiaryEndriagaWorker"
path="gameplay\journal\bestiary\endriagaworker.journal"/>
<res alias="BestiaryAlghoul"
path="gameplay\journal\bestiary\bestiaryalghoul.journal"/>
<res alias="BestiaryGhoul"
path="gameplay\journal\bestiary\bestiaryghoul.journal"/>
<res alias="BestiaryGreaterRotFiend"
path="gameplay\journal\bestiary\bestiarygreaterrotfiend.journal"/>
<res alias="BestiaryDrowner"
path="gameplay\journal\bestiary\drowner.journal"/>
<res alias="BestiaryFogling"
path="gameplay\journal\bestiary\fogling.journal"/>
<res alias="BestiaryGraveHag"
path="gameplay\journal\bestiary\gravehag.journal"/>
<res alias="BestiaryWaterHag"
path="gameplay\journal\bestiary\waterhag.journal"/>
<res alias="BestiaryBasilisk"
path="gameplay\journal\bestiary\bestiarybasilisk.journal"/>

7.

<res alias="BestiaryCockatrice"
path="gameplay\journal\bestiary\bestiarycockatrice.journal"/>
<res alias="BestiaryForktail"
path="gameplay\journal\bestiary\bestiaryforktail.journal"/>
<res alias="BestiaryWyvern"
path="gameplay\journal\bestiary\bestiarywyvern.journal"/>
<res alias="BestiaryNoonwright"
path="gameplay\journal\bestiary\bestiarynoonwright.journal"/>
<res alias="BestiaryMoonwright"
path="gameplay\journal\bestiary\bestiarymoonwright.journal"/>
<res alias="BestiaryPesta"
path="gameplay\journal\bestiary\bestiarypesta.journal"/>
<res alias="BestiaryHim"
path="gameplay\journal\bestiary\him.journal"/>
<res alias="BestiaryWraith"
path="gameplay\journal\bestiary\wraith.journal"/>
<res alias="BestiaryWolf"
path="gameplay\journal\bestiary\wolf.journal"/>
<res alias="BestiaryBear"
path="gameplay\journal\bestiary\bear.journal"/>
<res alias="BestiaryDog"
path="gameplay\journal\bestiary\dog.journal"/>
<res alias="BestiaryKatakan"
path="gameplay\journal\bestiary\bestiarykatakan.journal"/>
<res alias="BestiaryEkkima"
path="gameplay\journal\bestiary\bestiaryekkima.journal"/>
<res alias="BestiaryHigherVampire"
path="gameplay\journal\bestiary\highervampire.journal"/>
<res alias="BestiaryCyclop"
path="gameplay\journal\bestiary\cyclops.journal"/>
<res alias="BestiaryIceGiant"
path="gameplay\journal\bestiary\icegiant.journal"/>
<res alias="BestiaryNekker"
path="gameplay\journal\bestiary\nekker.journal"/>
<res alias="BestiaryIceTroll"
path="gameplay\journal\bestiary\icetroll.journal"/>
<res alias="BestiaryCaveTroll"
path="gameplay\journal\bestiary\trollcave.journal"/>
<res alias="BestiaryErynia"
path="gameplay\journal\bestiary\erynia.journal"/>
<res alias="BestiaryGriffin"
path="gameplay\journal\bestiary\griffin.journal"/>
<res alias="BestiaryHarpy"
path="gameplay\journal\bestiary\harpy.journal"/>
<res alias="BestiarySiren"
path="gameplay\journal\bestiary\siren.journal"/>
<res alias="BestiarySuccubus"
path="gameplay\journal\bestiary\succubus.journal"/>
<res alias="BestiaryLeshy"
path="gameplay\journal\bestiary\leshy1.journal"/>
<res alias="BestiaryBies"
path="gameplay\journal\bestiary\fiend2.journal"/>
<res alias="BestiaryCzart"
path="gameplay\journal\bestiary\czart2.journal"/>
<res alias="BestiarySilvan"
path="gameplay\journal\bestiary\silvan2.journal"/>
<res alias="BestiaryWitches"
path="gameplay\journal\bestiary\witches.journal"/>

8.

<res alias="BestiaryGolding"
path="gameplay\journal\bestiary\godling.journal"/>
<!-- journal characters -->
<res alias="CharactersAnabelle"
path="gameplay\journal\characters\anabelle.journal"/>
<res alias="CharactersAnnaStenger"
path="gameplay\journal\characters\annastenger.journal"/>
<res alias="CharactersArnvald"
path="gameplay\journal\characters\arnvald.journal"/>
<res alias="CharactersAvallach"
path="gameplay\journal\characters\avallach.journal"/>
<res alias="CharactersBabcia"
path="gameplay\journal\characters\babcia.journal"/>
<res alias="CharactersBaron"
path="gameplay\journal\characters\baron.journal"/>
<res alias="CharactersBirna"
path="gameplay\journal\characters\birna.journal"/>
<res alias="CharactersBlueBoyLugos"
path="gameplay\journal\characters\blueboylugos.journal"/>
<res alias="CharactersBrewess"
path="gameplay\journal\characters\Brewess.journal"/>
<res alias="CharactersCaranthir"
path="gameplay\journal\characters\caranthir.journal"/>
<res alias="CharactersCarduin"
path="gameplay\journal\characters\carduin.journal"/>
<res alias="CharactersCerys"
path="gameplay\journal\characters\cerys.journal"/>
<res alias="CharactersChapelle"
path="gameplay\journal\characters\chapelle.journal"/>
<res alias="CharactersCirilla"
path="gameplay\journal\characters\cirilla.journal"/>
<res alias="CharactersCorinetilly"
path="gameplay\journal\characters\corinetilly.journal"/>
<res alias="CharactersCrach"
path="gameplay\journal\characters\crach.journal"/>
<res alias="CharactersDandelion"
path="gameplay\journal\characters\dandelion.journal"/>
<res alias="CharactersDijkstra"
path="gameplay\journal\characters\dijkstra.journal"/>
<res alias="CharactersDonar"
path="gameplay\journal\characters\donar.journal"/>
<res alias="CharactersDuchDrzewa"
path="gameplay\journal\characters\duchdrzewa.journal"/>
<res alias="CharactersDudu"
path="gameplay\journal\characters\dudu.journal"/>
<res alias="CharactersElihal"
path="gameplay\journal\characters\elihal.journal"/>
<res alias="CharactersEmhyrVarEmreis"
path="gameplay\journal\characters\emhyrvaremreis.journal"/>
<res alias="CharactersEredin"
path="gameplay\journal\characters\eredin.journal"/>
<res alias="CharactersEskel"
path="gameplay\journal\characters\eskel.journal"/>
<res alias="CharactersFeliciaCori"
path="gameplay\journal\characters\feliciacori.journal"/>
<res alias="CharactersFolan"
path="gameplay\journal\characters\folan.journal"/>
<res alias="CharactersFringilla"
path="gameplay\journal\characters\fringilla.journal"/>
<res alias="CharactersFugas"
path="gameplay\journal\characters\fugas.journal"/>
<res alias="CharactersGeels"
path="gameplay\journal\characters\geels.journal"/>

9.

<res alias="CharactersGeralt"
path="gameplay\journal\characters\geralt.journal"/>
<res alias="CharactersGraden"
path="gameplay\journal\characters\graden.journal"/>
<res alias="CharactersGraham"
path="gameplay\journal\characters\graham.journal"/>
<res alias="CharactersGuslarz"
path="gameplay\journal\characters\guslarz.journal"/>
<res alias="CharactersHalbjorn"
path="gameplay\journal\characters\halbjorn.journal"/>
<res alias="CharactersHarald"
path="gameplay\journal\characters\harald.journal"/>
<res alias="CharactersHendrik"
path="gameplay\journal\characters\hendrik.journal"/>
<res alias="CharactersHjalmar"
path="gameplay\journal\characters\hjalmar.journal"/>
<res alias="CharactersHjort"
path="gameplay\journal\characters\hjort.journal"/>
<res alias="CharactersHolger"
path="gameplay\journal\characters\holger.journal"/>
<res alias="CharactersHubert"
path="gameplay\journal\characters\hubert.journal"/>
<res alias="CharactersImlerith"
path="gameplay\journal\characters\imlerith.journal"/>
<res alias="CharactersIrinaRenarde"
path="gameplay\journal\characters\irinarenarde.journal"/>
<res alias="CharactersJanek"
path="gameplay\journal\characters\janek.journal"/>
<res alias="CharactersJoachim"
path="gameplay\journal\characters\joachim.journal"/>
<res alias="CharactersKarlVarese"
path="gameplay\journal\characters\karlvarese.journal"/>
<res alias="CharactersKeira"
path="gameplay\journal\characters\keira.journal"/>
<res alias="CharactersKrolZebrakow"
path="gameplay\journal\characters\krolzebrakow.journal"/>
<res alias="CharactersLambert"
path="gameplay\journal\characters\lambert.journal"/>
<res alias="CharactersLetho"
path="gameplay\journal\characters\letho.journal"/>
<res alias="CharactersLugosMad"
path="gameplay\journal\characters\lugosmad.journal"/>
<res alias="CharactersLuizaLaValette"
path="gameplay\journal\characters\luizalavalette.journal"/>
<res alias="CharactersMargarita"
path="gameplay\journal\characters\margarita.journal"/>
<res alias="CharactersMenge"
path="gameplay\journal\characters\menge.journal"/>
<res alias="CharactersMousesack"
path="gameplay\journal\characters\mousesack.journal"/>
<res alias="CharactersMysteriousElf"
path="gameplay\journal\characters\mysteriouself.journal"/>
<res alias="CharactersNataniel"
path="gameplay\journal\characters\nataniel.journal"/>
<res alias="CharactersOtrygg"
path="gameplay\journal\characters\otrygg.journal"/>
<res alias="CharactersPhilippaEilhart"
path="gameplay\journal\characters\philippaeilhart.journal"/>
<res alias="CharactersPriscilla"
path="gameplay\journal\characters\priscilla.journal"/>
<res alias="CharactersRadovid"
path="gameplay\journal\characters\radovid.journal"/>
<res alias="CharactersRoche"
path="gameplay\journal\characters\roche.journal"/>

10.

<res alias="CharactersSheala"
path="gameplay\journal\characters\sheala.journal"/>
<res alias="CharactersSvanrige"
path="gameplay\journal\characters\svanrige.journal"/>
<res alias="CharactersTalar"
path="gameplay\journal\characters\talar.journal"/>
<res alias="CharactersTamara"
path="gameplay\journal\characters\tamara.journal"/>
<res alias="CharactersTavar"
path="gameplay\journal\characters\tavar.journal"/>
<res alias="CharactersTriss"
path="gameplay\journal\characters\triss.journal"/>
<res alias="CharactersTrollBart"
path="gameplay\journal\characters\trollbart.journal"/>
<res alias="CharactersUdalryk"
path="gameplay\journal\characters\udalryk.journal"/>
<res alias="CharactersUma"
path="gameplay\journal\characters\uma.journal"/>
<res alias="CharactersVes"
path="gameplay\journal\characters\ves.journal"/>
<res alias="CharactersVesemir"
path="gameplay\journal\characters\vesemir.journal"/>
<res alias="CharactersVigi"
path="gameplay\journal\characters\vigi.journal"/>
<res alias="CharactersVimme"
path="gameplay\journal\characters\vimme.journal"/>
<res alias="CharactersVoorhis"
path="gameplay\journal\characters\voorhis.journal"/>
<res alias="CharactersWeavess"
path="gameplay\journal\characters\weavess.journal"/>
<res alias="CharactersWhisperess"
path="gameplay\journal\characters\whisperess.journal"/>
<res alias="CharactersWhoreson"
path="gameplay\journal\characters\whoreson.journal"/>
<res alias="CharactersWszerad"
path="gameplay\journal\characters\wszerad.journal"/>
<res alias="CharactersYennefer"
path="gameplay\journal\characters\yennefer.journal"/>
<res alias="CharactersZoltan"
path="gameplay\journal\characters\zoltan.journal"/>
<!-- journal storybook -->
<res alias="StoryBookPrologue"
path="gameplay\journal\storybook\prologue.journal"/>
<res alias="StoryBookPrologueEntry01"
path="gameplay\journal\storybook\prologentry01.journal"/>
<res alias="StoryBookPrologueEntry02"
path="gameplay\journal\storybook\prologentry02.journal"/>
<res alias="StoryBookChapter1"
path="gameplay\journal\storybook\chapter1.journal"/>
<res alias="StoryBookChapter1Entry01"
path="gameplay\journal\storybook\chapter1entry01.journal"/>
<res alias="StoryBookChapter1Entry02"
path="gameplay\journal\storybook\chapter1entry02.journal"/>
<res alias="StoryBookChapter1Entry03"
path="gameplay\journal\storybook\chapter1entry03.journal"/>
<res alias="StoryBookChapter1Entry04"
path="gameplay\journal\storybook\chapter1entry04.journal"/>
<res alias="StoryBookChapter1Entry05"
path="gameplay\journal\storybook\chapter1entry05.journal"/>
<res alias="StoryBookChapter1Entry06"
path="gameplay\journal\storybook\chapter1entry06.journal"/>
<res alias="StoryBookChapter1Entry07"

11.

path="gameplay\journal\storybook\chapter1entry07.journal"/>
<res alias="StoryBookChapter1Entry09"
path="gameplay\journal\storybook\chapter1entry09.journal"/>
<res alias="StoryBookChapter1Entry10"
path="gameplay\journal\storybook\chapter1entry10.journal"/>
<res alias="StoryBookChapter2"
path="gameplay\journal\storybook\chapter2.journal"/>
<res alias="StoryBookChapter2Entry01"
path="gameplay\journal\storybook\chapter2entry01.journal"/>
<res alias="StoryBookChapter2Entry02"
path="gameplay\journal\storybook\chapter02entry02.journal"/>
<res alias="StoryBookChapter2Entry03"
path="gameplay\journal\storybook\chapter02entry03.journal"/>
<res alias="StoryBookChapter3"
path="gameplay\journal\storybook\chapter3.journal"/>
<res alias="StoryBookChapter3Entry01"
path="gameplay\journal\storybook\chapter3entry01.journal"/>
<res alias="StoryBookChapter3Entry02"
path="gameplay\journal\storybook\chapter3entry02.journal"/>
<res alias="StoryBookChapter3Entry03"
path="gameplay\journal\storybook\chapter3entry03.journal"/>
<res alias="StoryBookChapter3Entry04"
path="gameplay\journal\storybook\chapter3entry04.journal"/>
<!-- tutorial journal entries -->
<res alias="TutorialManager"
path="gameplay\tutorial_manager.w2ent"/>
<res alias="TutorialDummyFx"
path="gameplay\tutorial\training_dummy_fx.w2ent"/>
<!-- kaer morhen nightmare -->
<res alias="TutorialWelcome"
path="gameplay\journal\tutorial\welcome.journal"/>
<res alias="TutorialMovement"
path="gameplay\journal\tutorial\movement.journal"/>
<res alias="TutorialMovement_pad"
path="gameplay\journal\tutorial\movementpad.journal"/>
<res alias="TutorialCamera"
path="gameplay\journal\tutorial\camera.journal"/>
<res alias="TutorialCamera_pad"
path="gameplay\journal\tutorial\camerapad.journal"/>
<res alias="TutorialQuestTodo"
path="gameplay\journal\tutorial\shorttodo.journal"/>
<res alias="TutorialJournalShortTodo"
path="gameplay\journal\tutorial\jeshorttodo.journal"/>
<res alias="TutorialMinimap"
path="gameplay\journal\tutorial\minimap.journal"/>
<res alias="TutorialMinimapAndQuestLog"
journal\tutorial\minimapandquestlog.journal"/>
<res alias="TutorialActiveGoalHighlight"
journal\tutorial\activegoalhighlight.journal"/>
<res alias="TutorialUseKey"
path="gameplay\journal\tutorial\usekey.journal"/>
<res alias="TutorialOpenDoor"
path="gameplay\journal\tutorial\opendoor.journal"/>
<res alias="TutorialExamineObject"
path="gameplay\journal\tutorial\examineobject.journal"/>
<res alias="TutorialDialog"
path="gameplay\journal\tutorial\dialog.journal"/>
<res alias="TutorialDialogOptions"
path="gameplay\journal\tutorial\dialogoptions.journal"/>
<res alias="TutorialDialogOptions_pad"
path="gameplay\
path="gameplay\

12.

path="gameplay\journal\tutorial\dialogoptionspad.journal"/>
<res alias="TutorialDialogClose"
path="gameplay\journal\tutorial\dialogclose.journal"/>
<res alias="TutorialFallingDamage"
path="gameplay\journal\tutorial\fallingdamage.journal"/>
<res alias="TutorialLadder"
path="gameplay\journal\tutorial\ladder.journal"/>
<res alias="TutorialLadderMove"
path="gameplay\journal\tutorial\laddermovement.journal"/>
<res alias="TutorialLadderMove_pad"
path="gameplay\journal\tutorial\laddermovementpad.journal"/>
<res alias="TutorialExplorations_pad"
path="gameplay\journal\tutorial\explorationspad.journal"/>
<res alias="TutorialExplorations"
path="gameplay\journal\tutorial\explorations.journal"/>
<res alias="TutorialJournalExplorations_pad"
path="gameplay\
journal\tutorial\jeexplorationspad.journal"/>
<res alias="TutorialJournalExplorations"
path="gameplay\
journal\tutorial\jeexplorations.journal"/>
<res alias="TutorialRunningJump"
path="gameplay\journal\tutorial\runningjump.journal"/>
<res alias="TutorialSprint"
path="gameplay\journal\tutorial\sprint.journal"/>
<res alias="TutorialJournalJump"
path="gameplay\journal\tutorial\jejump.journal"/>
<res alias="TutorialJournalRun"
path="gameplay\journal\tutorial\jerun.journal"/>
<res alias="TutorialCombatStart"
path="gameplay\journal\tutorial\combatstart.journal"/>
<res alias="TutorialCombatStop"
path="gameplay\journal\tutorial\combatstop.journal"/>
<res alias="TutorialCombatStop_pad"
path="gameplay\journal\tutorial\combatstoppad.journal"/>
<res alias="TutorialDrawWeapon"
path="gameplay\journal\tutorial\drawweapon.journal"/>
<res alias="TutorialDrawWeapon_pad"
path="gameplay\journal\tutorial\drawweaponpad.journal"/>
<res alias="TutorialJournalDrawWeapon"
path="gameplay\journal\tutorial\jedrawweapon.journal"/>
<res alias="TutorialJournalDrawWeapon_pad"
path="gameplay\journal\tutorial\jedrawweaponpad.journal"/>
<res alias="TutorialLightAttacks"
path="gameplay\journal\tutorial\lightattacks.journal"/>
<res alias="TutorialLightAttacks_pad"
path="gameplay\journal\tutorial\lightattackspad.journal"/>
<res alias="TutorialJournalLightAttacks"
path="gameplay\
journal\tutorial\jelightattacks.journal"/>
<res alias="TutorialJournalLightAttacks_pad"
path="gameplay\
journal\tutorial\jelightattackspad.journal"/>
<res alias="TutorialHeavyAttacks"
path="gameplay\journal\tutorial\heavyattacks.journal"/>
<res alias="TutorialHeavyAttacks_pad"
path="gameplay\journal\tutorial\heavyattackspad.journal"/>
<res alias="TutorialJournalHeavyAttacks"
path="gameplay\
journal\tutorial\jeheavyattacks.journal"/>
<res alias="TutorialJournalHeavyAttacks_pad"
path="gameplay\
journal\tutorial\jeheavyattackspad.journal"/>
<res alias="TutorialDodge"
path="gameplay\journal\tutorial\dodge.journal"/>
<res alias="TutorialDodge_pad"
path="gameplay\journal\tutorial\dodgepad.journal"/>
<res alias="TutorialRoll"
path="gameplay\journal\tutorial\roll.journal"/>
<res alias="TutorialRoll_pad"

13.

path="gameplay\journal\tutorial\tutorialrollpad.journal"/>
<res alias="TutorialJournalDodge"
path="gameplay\journal\tutorial\jedodge.journal"/>
<res alias="TutorialJournalDodge_pad"
path="gameplay\journal\tutorial\jedodgepad.journal"/>
<res alias="TutorialParry"
path="gameplay\journal\tutorial\parry.journal"/>
<res alias="TutorialCounter"
path="gameplay\journal\tutorial\counter.journal"/>
<res alias="TutorialRadial"
path="gameplay\journal\tutorial\radial.journal"/>
<res alias="TutorialJournalRadial"
path="gameplay\journal\tutorial\jeradial.journal"/>
<res alias="TutorialSelectQuen"
path="gameplay\journal\tutorial\selectquen.journal"/>
<res alias="TutorialSelectQuen_pad"
path="gameplay\journal\tutorial\selectquenpad.journal"/>
<res alias="TutorialSelectAard"
path="gameplay\journal\tutorial\selectaard.journal"/>
<res alias="TutorialSelectAard_pad"
path="gameplay\journal\tutorial\selectaardpad.journal"/>
<res alias="TutorialSelectIgni"
path="gameplay\journal\tutorial\selectigni.journal"/>
<res alias="TutorialSelectIgni_pad"
path="gameplay\journal\tutorial\selectignipad.journal"/>
<res alias="TutorialSelectAxii"
path="gameplay\journal\tutorial\selectaxii.journal"/>
<res alias="TutorialSelectAxii_pad"
path="gameplay\journal\tutorial\selectaxiipad.journal"/>
<res alias="TutorialSelectYrden"
path="gameplay\journal\tutorial\selectyrden.journal"/>
<res alias="TutorialSelectYrden_pad"
path="gameplay\journal\tutorial\selectyrdenpad.journal"/>
<res alias="TutorialSignCast"
path="gameplay\journal\tutorial\signcast.journal"/>
<res alias="TutorialJournalSignCast"
path="gameplay\journal\tutorial\jesigncast.journal"/>
<res alias="TutorialJournalSignCast_pad"
path="gameplay\
journal\tutorial\jesigncastpad.journal"/>
<res alias="TutorialSignCastVesemir"
path="gameplay\journal\tutorial\signcastonvesemir.journal"/>
<res alias="TutorialQuen"
path="gameplay\journal\tutorial\quen.journal"/>
<res alias="TutorialQuenWaitForHit"
path="gameplay\journal\tutorial\quenbraceforimpact.journal"/>
<res alias="TutorialIgni"
path="gameplay\journal\tutorial\igni.journal"/>
<res alias="TutorialAard"
path="gameplay\journal\tutorial\aard.journal"/>
<res alias="TutorialAxii"
path="gameplay\journal\tutorial\axii.journal"/>
<res alias="TutorialYrden"
path="gameplay\journal\tutorial\yrden.journal"/>
<res alias="TutorialStaminaSigns"
path="gameplay\journal\tutorial\staminasigns.journal"/>
<res alias="TutorialSelectPetard"
path="gameplay\journal\tutorial\selectpetard.journal"/>
<res alias="TutorialSelectPetard_pad"
path="gameplay\journal\tutorial\selectpetardpad.journal"/>
<res alias="TutorialPetards"
path="gameplay\journal\tutorial\throwpetard.journal"/>
<res alias="TutorialThrowGoToArea"
path="gameplay\journal\tutorial\throwgotoarea.journal"/>
<res alias="TutorialThrowHold"

14.

path="gameplay\journal\tutorial\throwhold.journal"/>
<res alias="TutorialJournalPetards"
path="gameplay\journal\tutorial\jethrowpetard.journal"/>
<res alias="TutorialFreestyleCombat"
path="gameplay\journal\tutorial\freestylecombat.journal"/>
<res alias="TutorialFreestyleCombat_pad"
path="gameplay\
journal\tutorial\freestylecombatpad.journal"/>
<!-- after nightmare -->
<res alias="TutorialCombatMonstersStart"
path="gameplay\
journal\tutorial\combatmonstersstart.journal"/>
<res alias="TutorialHolsterWeapon"
path="gameplay\journal\tutorial\weaponholster.journal"/>
<res alias="TutorialHealthRegenAll"
path="gameplay\journal\tutorial\healthregenall.journal"/>
<res alias="TutorialHorseDescription"
path="gameplay\journal\tutorial\horsedescription.journal"/>
<res alias="TutorialHorseDescription_pad"
path="gameplay\
journal\tutorial\horsedescriptionpad.journal"/>
<res alias="TutorialHorse"
path="gameplay\journal\tutorial\horsemount.journal"/>
<res alias="TutorialJournalHorse"
path="gameplay\journal\tutorial\jehorsemount.journal"/>
<res alias="TutorialHorseSpeed0"
path="gameplay\journal\tutorial\horsespeed0.journal"/>
<res alias="TutorialHorseSpeed0_pad"
path="gameplay\journal\tutorial\horsespeed0pad.journal"/>
<res alias="TutorialHorseSpeed1"
path="gameplay\journal\tutorial\horsespeed1.journal"/>
<res alias="TutorialHorseSpeed2"
path="gameplay\journal\tutorial\horsespeed2.journal"/>
<res alias="TutorialHorseStamina"
path="gameplay\journal\tutorial\horsestamina.journal"/>
<res alias="TutorialHorseRoad"
path="gameplay\journal\tutorial\horseroad.journal"/>
<res alias="TutorialJournalHorseStamina"
path="gameplay\
journal\tutorial\jehorsestamina.journal"/>
<res alias="TutorialHorseSummon"
path="gameplay\journal\tutorial\horsesummon.journal"/>
<res alias="TutorialHorseSummon_pad"
path="gameplay\journal\tutorial\horsesummonpad.journal"/>
<res alias="TutorialHorseSummonBridge"
path="gameplay\journal\tutorial\horsesummonbridge.journal"/>
<res alias="TutorialHorseSummonBridge_pad"
path="gameplay\journal\tutorial\horsesummonbridgepad.journal"/>
<res alias="TutorialHorseAutoEvade"
path="gameplay\journal\tutorial\horseautoevade.journal"/>
<!-- mq0001 -->
<res alias="TutorialQuestGivers"
path="gameplay\journal\tutorial\questgiver.journal"/>
<res alias="TutorialMultipleQuests"
path="gameplay\journal\tutorial\multiplequests.journal"/>
<res alias="TutorialShortTodoSwitching"
journal\tutorial\shorttodoswitching.journal"/>
<res alias="TutorialFollowNPC"
path="gameplay\journal\tutorial\follownpc.journal"/>
<res alias="TutorialSpeedPairing"
path="gameplay\journal\tutorial\speedpairing.journal"/>
<res alias="TutorialQuestAreas"
path="gameplay\journal\tutorial\questareas.journal"/>
<res alias="TutorialJournalQuestArea"
path="gameplay\journal\tutorial\jequestareas.journal"/>
<res alias="TutorialAlchemyLoot"
path="gameplay\

15.

path="gameplay\journal\tutorial\alchemyloot.journal"/>
<res alias="TutorialJournalAlchemyLoot"
path="gameplay\journal\tutorial\jealchemyloot.journal"/>
<res alias="TutorialFocusRedObjects"
path="gameplay\journal\tutorial\focusredobjects.journal"/>
<res alias="TutorialJournalFocusRedObjects"
path="gameplay\journal\tutorial\jefocusredobjects.journal"/>
<res alias="TutorialFocusClues"
path="gameplay\journal\tutorial\examineclues.journal"/>
<res alias="TutorialFocusFollowDog"
path="gameplay\journal\tutorial\focusfollowdog.journal"/>
<res alias="TutorialReturnToVesemir"
path="gameplay\journal\tutorial\returntovesemir.journal"/>
<!-- MQ0003 -->
<res alias="TutorialCatPotion"
path="gameplay\journal\tutorial\catpotion.journal"/>
<!-- griffon presentation -->
<res alias="TutorialBestiaryOpenMenu"
path="gameplay\journal\tutorial\bestiarygamemenu.journal"/>
<res alias="TutorialBestiaryOpenMenu_ps4"
path="gameplay\
journal\tutorial\bestiarygamemenups4.journal"/>
<res alias="TutorialBestiaryOpenGlossary"
path="gameplay\
journal\tutorial\bestiaryopenglossary.journal"/>
<res alias="TutorialBestiaryOpenGlossary_pad"
path="gameplay\
journal\tutorial\bestiaryopenglossarypad.journal"/>
<res alias="TutorialBestiaryOpenBestiary"
path="gameplay\
journal\tutorial\bestiaryopenbestiary.journal"/>
<res alias="TutorialBestiaryOpenBestiary_pad"
path="gameplay\
journal\tutorial\bestiaryopenbestiarypad.journal"/>
<res alias="TutorialBestiary"
path="gameplay\journal\tutorial\bestiaryexplanation.journal"/>
<res alias="TutorialBestiaryClose"
path="gameplay\journal\tutorial\bestiaryclose.journal"/>
<res alias="TutorialHorseStop"
path="gameplay\journal\tutorial\horsestop.journal"/>
<res alias="TutorialHorseDismount"
path="gameplay\journal\tutorial\horsedismount.journal"/>
<!-- inn -->
<res alias="TutorialDialogShop"
path="gameplay\journal\tutorial\dialogshop.journal"/>
<res alias="TutorialJournalDialogShop"
path="gameplay\journal\tutorial\jedialogshop.journal"/>
<res alias="TutorialShopDescription"
path="gameplay\journal\tutorial\shopdescription.journal"/>
<res alias="TutorialJournalShopDescription"
path="gameplay\
journal\tutorial\jeshopdescription.journal"/>
<res alias="TutorialShopSelectItem"
path="gameplay\journal\tutorial\shopselectalco.journal"/>
<res alias="TutorialShopBuy"
path="gameplay\journal\tutorial\shopbuy.journal"/>
<res alias="TutorialShopBuy_pad"
path="gameplay\journal\tutorial\shopbuypad.journal"/>
<res alias="TutorialShopClose"
path="gameplay\journal\tutorial\shopclose.journal"/>
<res alias="TutorialShopClose_pad"
path="gameplay\journal\tutorial\shopclosepad.journal"/>
<res alias="TutorialMinimapSpecialIcons"
path="gameplay\
journal\tutorial\minimapspecialicons.journal"/>
<res alias="TutorialAxiiDialog"
path="gameplay\journal\tutorial\dialogaxii.journal"/>
<res alias="TutorialDialogGwint"

16.

path="gameplay\journal\tutorial\dialoggwint.journal"/>
<res alias="TutorialJournalDialogGwint"
journal\tutorial\jedialoggwint.journal"/>
path="gameplay\
<!-- nilfgaardians -->
<res alias="TutorialObjectiveSwitching"
journal\tutorial\objectiveSwitching.journal"/>
path="gameplay\
<!-- griffon fight -->
<res alias="TutorialPreparationGriffinFemale"
path="gameplay\
journal\tutorial\preparationgriffinfemale.journal"/>
<res alias="TutorialPreparationDescription"
path="gameplay\
journal\tutorial\preparationdescription.journal"/>
<res alias="TutorialJournalPreparationDescription"
path="gameplay\
journal\tutorial\jepreparationdescription.journal"/>
<res alias="TutorialJournalPreparationDescription_pad"
path="gameplay\
journal\tutorial\jepreparationdescriptionpad.journal"/>
<res alias="TutorialPreparationGoTo"
path="gameplay\journal\tutorial\preparationgoto.journal"/>
<res alias="TutorialPreparationGoTo_pad"
path="gameplay\
journal\tutorial\preparationgotopad.journal"/>
<res alias="TutorialPreparationPotions"
path="gameplay\
journal\tutorial\preparationpotions.journal"/>
<res alias="TutorialPreparationPetards"
path="gameplay\
journal\tutorial\preparationpetards.journal"/>
<res alias="TutorialPreparationOils"
path="gameplay\journal\tutorial\preparationoils.journal"/>
<res alias="TutorialPreparationMutagens"
path="gameplay\
journal\tutorial\preparationmutagens.journal"/>
<res alias="TutorialPreparationGoToAlchemy"
path="gameplay\
journal\tutorial\preparationgotoalchemy.journal"/>
<res alias="TutorialPreparationGoToAlchemy_pad"
path="gameplay\
journal\tutorial\preparationgotoalchemypad.journal"/>
<res alias="TutorialTargetting"
path="gameplay\journal\tutorial\targetting.journal"/>
<res alias="TutorialTargetting_pad"
path="gameplay\journal\tutorial\targettingpad.journal"/>
<res alias="TutorialTargettingWaiting"
path="gameplay\journal\tutorial\targettingwaiting.journal"/>
<res alias="TutorialTargettingWaiting_pad"
path="gameplay\journal\tutorial\targettingwaitingpad.journal"/>
<res alias="TutorialJournalTargetting"
path="gameplay\journal\tutorial\jetargetting.journal"/>
<res alias="TutorialJournalTargetting_pad"
path="gameplay\journal\tutorial\jetargettingpad.journal"/>
<res alias="TutorialSelectCrossbow"
path="gameplay\journal\tutorial\selectcrossbow.journal"/>
<res alias="TutorialSelectCrossbow_pad"
path="gameplay\
journal\tutorial\selectcrossbowpad.journal"/>
<res alias="TutorialCrossbow"
path="gameplay\journal\tutorial\crossbow.journal"/>
<res alias="TutorialJournalCrossbow"
path="gameplay\journal\tutorial\jecrossbow.journal"/>
<res alias="TutorialFocusSoundClues"
path="gameplay\journal\tutorial\focussoundclues.journal"/>
<!-- ANYWHERE -->
<!-- adrenaline -->
<res alias="TutorialAdrenaline"
path="gameplay\journal\tutorial\adrenaline.journal"/>
<!-- alchemy -->
<res alias="TutorialAlchemyIngredients"
path="gameplay\

17.

journal\tutorial\alchemyingredients.journal"/>
<res alias="TutorialAlchemyCookedItem"
path="gameplay\journal\tutorial\alchemycookeditem.journal"/>
<res alias="TutorialAlchemyCathegories"
path="gameplay\
journal\tutorial\alchemycathegories.journal"/>
<res alias="TutorialAlchemySelectRecipe"
path="gameplay\
journal\tutorial\alchemyselectrecipe.journal"/>
<res alias="TutorialAlchemySelectRecipe_pad"
path="gameplay\
journal\tutorial\alchemyselectrecipepad.journal"/>
<res alias="TutorialAlchemyCook"
path="gameplay\journal\tutorial\alchemycook.journal"/>
<res alias="TutorialAlchemyCook_pad"
path="gameplay\journal\tutorial\alchemycookpad.journal"/>
<res alias="TutorialAlchemySelectRecipeThunderbolt"
path="gameplay\
journal\tutorial\alchemyselectrecipethunderbolt.journal"/>
<res alias="TutorialAlchemySelectRecipeThunderbolt_pad"
path="gameplay\
journal\tutorial\alchemyselectrecipethunderboltpad.journal"/>
<res alias="TutorialInventoryGoTo"
path="gameplay\journal\tutorial\inventorygoto.journal"/>
<res alias="TutorialInventoryGoTo_pad"
path="gameplay\journal\tutorial\inventorygotopad.journal"/>
<res alias="TutorialAlchemyRefill"
path="gameplay\journal\tutorial\alchemyrefill.journal"/>
<res alias="TutorialAlchemyForcedOpenMenu"
path="gameplay\journal\tutorial\alchemyforcedopenmenu.journal"/>
<res alias="TutorialAlchemyForcedOpenMenu_ps4"
path="gameplay\
journal\tutorial\alchemyforcedopenmenups4.journal"/>
<res alias="TutorialAlchemyForcedEnterAlchemy"
path="gameplay\
journal\tutorial\alchemyforcedenteralchemy.journal"/>
<!-- alchemy new -->
<res alias="TutorialAlchemyLayers"
path="gameplay\journal\tutorial\alchemylayers.journal"/>
<res alias="TutorialAlchemyLayers2"
path="gameplay\journal\tutorial\alchemylayers2.journal"/>
<res alias="TutorialAlchemyLayers3"
path="gameplay\journal\tutorial\alchemylayers3.journal"/>
<res alias="TutorialAlchemyLayers4"
path="gameplay\journal\tutorial\alchemylayers4.journal"/>
<res alias="TutorialAlchemyBuy"
path="gameplay\journal\tutorial\alchemybuy.journal"/>
<!-- alternate signs -->
<res alias="TutorialAlternateSigns"
path="gameplay\journal\tutorial\alternatesigns.journal"/>
<res alias="TutorialJournalAlternateSigns"
path="gameplay\journal\tutorial\jealternatesigns.journal"/>
<!-- armor sockets -->
<res alias="TutorialArmorSocketsInfo"
path="gameplay\journal\tutorial\armorsocketsinfo.journal"/>
<res alias="TutorialArmorSocketsSelectTab"
path="gameplay\journal\tutorial\armorsocketsselecttab.journal"/>
<res alias="TutorialArmorSocketsSelectTab_pad"
path="gameplay\
journal\tutorial\armorsocketsselecttabpad.journal"/>
<res alias="TutorialArmorSocketsSelectUpgrade"
path="gameplay\
journal\tutorial\armorsocketsselectupgrade.journal"/>
<res alias="TutorialArmorSocketsSelectUpgrade_pad"
path="gameplay\
journal\tutorial\armorsocketsselectupgradepad.journal"/>
<res alias="TutorialArmorSocketsSelectItem"
path="gameplay\
journal\tutorial\armorsocketsselectitem.journal"/>
<res alias="TutorialArmorSocketsSelectItem_pad"
path="gameplay\
journal\tutorial\armorsocketsselectitempad.journal"/>

18.

<!-- bees -->
<res alias="TutorialBees"
path="gameplay\journal\tutorial\bees.journal"/>
<!-- betting -->
<res alias="TutorialBetting"
path="gameplay\journal\tutorial\betting.journal"/>
<res alias="TutorialBetting_pad"
path="gameplay\journal\tutorial\bettingpad.journal"/>
<!-- bleeding -->
<res alias="TutorialBleeding"
path="gameplay\journal\tutorial\bleeding.journal"/>
<!-- boat -->
<res alias="TutorialBoatDescription"
path="gameplay\journal\tutorial\boatdescription.journal"/>
<res alias="TutorialBoatMount"
path="gameplay\journal\tutorial\boatmount.journal"/>
<res alias="TutorialJournalBoatMount"
path="gameplay\journal\tutorial\jeboatmount.journal"/>
<res alias="TutorialBoatDamage"
path="gameplay\journal\tutorial\boatdamage.journal"/>
<res alias="TutorialJournalBoatDamage"
path="gameplay\journal\tutorial\jeboatdamage.journal"/>
<res alias="TutorialBoatFastTravel"
path="gameplay\journal\tutorial\boatfasttravel.journal"/>
<!-- books -->
<res alias="TutorialBooks"
path="gameplay\journal\tutorial\books.journal"/>
<res alias="TutorialBooksSelectTab"
path="gameplay\journal\tutorial\booksselecttab.journal"/>
<res alias="TutorialBooksSelectBook"
path="gameplay\journal\tutorial\booksselectbook.journal"/>
<res alias="TutorialBooksUse"
path="gameplay\journal\tutorial\booksuse.journal"/>
<res alias="TutorialBooksUse_pad"
path="gameplay\journal\tutorial\booksusepad.journal"/>
<!-- new books tutorial -->
<res alias="TutorialBooksOpenCommonMenu"
path="gameplay\journal\tutorial\booksopencommonmenu.journal"/>
<res alias="TutorialBooksOpenCommonMenu_ps4"
path="gameplay\journal\tutorial\booksopencommonmenups4.journal"/>
<res alias="TutorialBooksSelectGlossary"
path="gameplay\journal\tutorial\booksselectglossary.journal"/>
<res alias="TutorialBooksOpenBooks"
path="gameplay\journal\tutorial\booksopenbooks.journal"/>
<res alias="TutorialBooksPanel"
path="gameplay\journal\tutorial\bookspanel.journal"/>
<res alias="TutorialBooksNavigation"
path="gameplay\journal\tutorial\booksnavigation.journal"/>
<res alias="TutorialBooksQuickRead"
path="gameplay\journal\tutorial\booksquickread.journal"/>
<res alias="TutorialJournalBooks"
path="gameplay\journal\tutorial\jebooks.journal"/>
<res alias="TutorialJournalBooks_pad"
path="gameplay\journal\tutorial\jebookspad.journal"/>
<res alias="TutorialBooksReadingMultiple"
path="gameplay\journal\tutorial\booksreadingmultiple.journal"/>
<res alias="TutorialBooksReadingMultiple_pad"
path="gameplay\journal\tutorial\booksreadingmultiplepad.journal"/>

19.

<!-- buffs -->
<res alias="TutorialBuffs"
path="gameplay\journal\tutorial\buffs.journal"/>
<res alias="TutorialJournalBuffs"
path="gameplay\journal\tutorial\jebuffs.journal"/>
<!-- campfire -->
<res alias="TutorialCampfire"
path="gameplay\journal\tutorial\campfire.journal"/>
<!-- ciri -->
<res alias="TutorialCiriIntroduction"
path="gameplay\journal\tutorial\ciriintroduction.journal"/>
<res alias="TutorialCiriTaunt"
path="gameplay\journal\tutorial\ciritaunt.journal"/>
<res alias="TutorialCiriCharge"
path="gameplay\journal\tutorial\ciricharge.journal"/>
<res alias="TutorialCiriCharge_pad"
path="gameplay\journal\tutorial\cirichargepad.journal"/>
<res alias="TutorialCiriBlink"
path="gameplay\journal\tutorial\ciriblink.journal"/>
<res alias="TutorialCiriStamina"
path="gameplay\journal\tutorial\ciristamina.journal"/>
<!-- clearing potion in NG+ -->
<res alias="TutorialClearingPotionNGP"
path="gameplay\journal\tutorial\clearingpotionngp.journal"/>
<!-- containers -->
<res alias="TutorialContainers"
path="gameplay\journal\tutorial\containers.journal"/>
<res alias="TutorialLootWindow"
path="gameplay\journal\tutorial\lootwindow.journal"/>
<res alias="TutorialLootWindow_pad"
path="gameplay\journal\tutorial\lootwindowpad.journal"/>
<!-- crafting -->
<res alias="TutorialCraftingGotRecipe"
path="gameplay\journal\tutorial\craftinggotrecipe.journal"/>
<res alias="TutorialCraftsman"
path="gameplay\journal\tutorial\craftsman.journal"/>
<res alias="TutorialJournalCrafting"
path="gameplay\journal\tutorial\jecrafting.journal"/>
<res alias="TutorialCraftingSchematicsList"
path="gameplay\
journal\tutorial\craftingschematicslist.journal"/>
<res alias="TutorialCraftingSchematicsList_pad"
path="gameplay\
journal\tutorial\craftingschematicslistpad.journal"/>
<res alias="TutorialCraftingItemDescription"
path="gameplay\
journal\tutorial\craftingitemdescription.journal"/>
<res alias="TutorialCraftingComponents"
path="gameplay\
journal\tutorial\craftingcomponents.journal"/>
<res alias="TutorialCraftingPrice"
path="gameplay\journal\tutorial\craftingprice.journal"/>
<res alias="TutorialCraftingPrice_pad"
path="gameplay\journal\tutorial\craftingpricepad.journal"/>
<res alias="TutorialCraftingDismantling"
path="gameplay\
journal\tutorial\craftingdismantling.journal"/>
<res alias="TutorialCraftingCraftsmen"
path="gameplay\journal\tutorial\craftingcraftsmen.journal"/>
<res alias="TutorialCraftingSets"
path="gameplay\journal\tutorial\craftingsets.journal"/>
<!-- crafting NEW UI -->
<res alias="TutorialCraftingBuy"

20.

path="gameplay\journal\tutorial\craftingbuy.journal"/>
<res alias="TutorialCraftingLayers"
path="gameplay\journal\tutorial\craftinglayers.journal"/>
<!-- crafting pin -->
<res alias="TutorialCraftingPin"
path="gameplay\journal\tutorial\craftingpin.journal"/>
<res alias="TutorialCraftingPin2"
path="gameplay\journal\tutorial\craftingpin2.journal"/>
<!-- crossbow underwater -->
<res alias="TutorialCrossbowUnderwater"
journal\tutorial\crossbowunderwater.journal"/>
path="gameplay\
<!-- dark places -->
<res alias="TutorialDarkPlaces"
path="gameplay\journal\tutorial\darkplaces.journal"/>
<!-- dialogs -->
<res alias="TutorialTimedChoiceDialog"
path="gameplay\journal\tutorial\timedchoicedialog.journal"/>
<!-- dismantle -->
<res alias="TutorialDismantleDescription"
path="gameplay\journal\tutorial\dismantledescription.journal"/>
<res alias="TutorialDismantleItems"
path="gameplay\journal\tutorial\dismantleitems.journal"/>
<res alias="TutorialDismantleComponents"
path="gameplay\
journal\tutorial\dismantlecomponents.journal"/>
<res alias="TutorialDismantlePrice"
path="gameplay\journal\tutorial\dismantleprice.journal"/>
<res alias="TutorialDismantleDismantling"
path="gameplay\journal\tutorial\dismantledismantling.journal"/>
<res alias="TutorialDismantleDismantling_pad"
path="gameplay\
journal\tutorial\dismantledismantlingpad.journal"/>
<!-- destructibles -->
<res alias="TutorialDestructiblesEnterFM"
path="gameplay\journal\tutorial\destructiblesenterfm.journal"/>
<res alias="TutorialDestructiblesDescription"
path="gameplay\
journal\tutorial\destructiblesdescription.journal"/>
<res alias="TutorialDestructiblesEnterHut"
path="gameplay\journal\tutorial\destructiblesenterhut.journal"/>
<!-- durability -->
<res alias="TutorialDurability"
path="gameplay\journal\tutorial\durability.journal"/>
<res alias="TutorialJournalDurability"
path="gameplay\journal\tutorial\jedurability.journal"/>
<!-- encumbrance -->
<res alias="TutorialEncumbrance"
path="gameplay\journal\tutorial\encumbrance.journal"/>
<!-- escaping combat -->
<res alias="TutorialCombatEscape"
path="gameplay\journal\tutorial\combatescape.journal"/>
<!-- falling roll -->
<res alias="TutorialFallingRoll"
path="gameplay\journal\tutorial\fallingroll.journal"/>
<!-- fast travel -->
<res alias="TutorialFastTravelInteraction"

21.

path="gameplay\journal\tutorial\fasttravel.journal"/>
<res alias="TutorialJournalFastTravel"
path="gameplay\journal\tutorial\jefasttravel.journal"/>
<res alias="TutorialFastTravelHighlight"
journal\tutorial\fasttravelhighlightpoint.journal"/>
<res alias="TutorialFastTravelHighlight_pad"
journal\tutorial\fasttravelhighlightpointpad.journal"/>
path="gameplay\
path="gameplay\
<!-- focus mode -->
<res alias="TutorialFocus"
path="gameplay\journal\tutorial\focus.journal"/>
<!-- food -->
<res alias="TutorialFoodOpenFastMenu"
path="gameplay\journal\tutorial\foodopenfastmenu.journal"/>
<res alias="TutorialFoodOpenFastMenu_ps4"
path="gameplay\journal\tutorial\foodopenfastmenups4.journal"/>
<res alias="TutorialFoodOpenInventory"
path="gameplay\journal\tutorial\foodopeninventory.journal"/>
<res alias="TutorialFoodOpenInventory_pad"
path="gameplay\journal\tutorial\foodopeninventorypad.journal"/>
<res alias="TutorialFoodSelectTab"
path="gameplay\journal\tutorial\foodselecttab.journal"/>
<res alias="TutorialFoodSelectTab_pad"
path="gameplay\journal\tutorial\foodselecttabpad.journal"/>
<res alias="TutorialFoodSelectFood"
path="gameplay\journal\tutorial\foodselectfood.journal"/>
<res alias="TutorialFoodSelectFood_pad"
path="gameplay\
journal\tutorial\foodselectfoodpad.journal"/>
<res alias="TutorialFoodEquip"
path="gameplay\journal\tutorial\foodequip.journal"/>
<res alias="TutorialFoodEquip_pad"
path="gameplay\journal\tutorial\foodequippad.journal"/>
<res alias="TutorialFoodUsage"
path="gameplay\journal\tutorial\foodusage.journal"/>
<!-- haggling -->
<res alias="TutorialHaggling"
path="gameplay\journal\tutorial\haggling.journal"/>
<res alias="TutorialHaggling_pad"
path="gameplay\journal\tutorial\hagglingpad.journal"/>
<!-- health -->
<res alias="TutorialHealth"
path="gameplay\journal\tutorial\health.journal"/>
<!-- high level quests -->
<res alias="TutorialHighLevelQuests"
path="gameplay\journal\tutorial\highlevelquests.journal"/>
<!-- HUD -->
<res alias="TutorialRadialClose"
path="gameplay\journal\tutorial\radialclose.journal"/>
<res alias="TutorialRadialClose_pad"
path="gameplay\journal\tutorial\radialclosepad.journal"/>
<!-- HUD new -->
<res alias="TutorialNotTrackedQuestUpdate"
path="gameplay\journal\tutorial\nottrackedquestupdate.journal"/>
<!-- illusion medallion -->
<res alias="TutorialIllusionMedallion"
path="gameplay\journal\tutorial\illusionmedallion.journal"/>

22.

<!-- inventory -->
<res alias="TutorialInventoryPaperdoll"
journal\tutorial\inventorypaperdoll.journal"/>
<res alias="TutorialInventoryBag"
path="gameplay\journal\tutorial\inventorybag.journal"/>
<res alias="TutorialInventoryTabs"
path="gameplay\journal\tutorial\inventorytabs.journal"/>
<res alias="TutorialInventoryStats"
path="gameplay\journal\tutorial\inventorystats.journal"/>
<res alias="TutorialInventoryStatsMore"
journal\tutorial\inventorystatsmore.journal"/>
<res alias="TutorialInventoryStatsMore_pad"
journal\tutorial\inventorystatsmorepad.journal"/>
<res alias="TutorialInventoryEquipping"
journal\tutorial\inventoryequipping.journal"/>
<res alias="TutorialInventoryEquipping_pad"
journal\tutorial\inventoryequippingpad.journal"/>
path="gameplay\
path="gameplay\
path="gameplay\
path="gameplay\
path="gameplay\
<!-- new inventory -->
<res alias="TutorialNewInvTabCrafting"
path="gameplay\journal\tutorial\newinvtabcrafting.journal"/>
<res alias="TutorialNewInvTabQuest"
path="gameplay\journal\tutorial\newinvtabquest.journal"/>
<res alias="TutorialNewInvTabMisc"
path="gameplay\journal\tutorial\newinvtabmisc.journal"/>
<res alias="TutorialNewInvTabAlchemy"
path="gameplay\journal\tutorial\newinvtabalchemy.journal"/>
<res alias="TutorialNewInvTabWeapons"
path="gameplay\journal\tutorial\newinvtabweapons.journal"/>
<res alias="TutorialNewInvTooltips"
path="gameplay\journal\tutorial\newinvtooltips.journal"/>
<res alias="TutorialNewInvTooltips_pad"
path="gameplay\journal\tutorial\newinvtooltipspad.journal"/>
<res alias="TutorialNewInvPreview"
path="gameplay\journal\tutorial\newinvpreview.journal"/>
<res alias="TutorialNewInvPreview2"
path="gameplay\journal\tutorial\newinvpreview2.journal"/>
<res alias="TutorialNewInvSorting"
path="gameplay\journal\tutorial\newinvsorting.journal"/>
<res alias="TutorialNewInvGeekpage"
path="gameplay\journal\tutorial\newinvgeekpage.journal"/>
<!-- new geekpage -->
<res alias="TutorialGeekpageStats"
path="gameplay\journal\tutorial\geekpagestats.journal"/>
<res alias="TutorialGeekpageSubStats"
path="gameplay\journal\tutorial\geekpagesubstats.journal"/>
<res alias="TutorialGeekpageControls"
path="gameplay\journal\tutorial\geekpagecontrols.journal"/>
<res alias="TutorialGeekpageControls_pad"
path="gameplay\journal\tutorial\geekpagecontrolspad.journal"/>
<!-- journal panel -->
<res alias="TutorialJournalQuests"
path="gameplay\journal\tutorial\journalquests.journal"/>
<res alias="TutorialJournalQuests_pad"
path="gameplay\journal\tutorial\journalquestspad.journal"/>
<res alias="TutorialJournalMonsterHunt"
path="gameplay\
journal\tutorial\journalmonsterhunt.journal"/>
<res alias="TutorialJournalTreasureHunt"
path="gameplay\
journal\tutorial\journaltreasurehunt.journal"/>
<!-- jump with grab -->
<res alias="TutorialJumpHang"

23.

path="gameplay\journal\tutorial\jumphang.journal"/>
<!-- level up -->
<res alias="TutorialCharDevOpen"
path="gameplay\journal\tutorial\chardevopen.journal"/>
<res alias="TutorialCharDevOpen_ps4"
path="gameplay\journal\tutorial\chardevopenps4.journal"/>
<res alias="TutorialCharDevOpenRadial"
path="gameplay\journal\tutorial\chardevopenradial.journal"/>
<res alias="TutorialCharDevPanel"
path="gameplay\journal\tutorial\chardevpanel.journal"/>
<res alias="TutorialCharDevGoToPreparation"
path="gameplay\
journal\tutorial\chardevgotopreparation.journal"/>
<res alias="TutorialCharDevGoToPreparation_pad"
path="gameplay\
journal\tutorial\chardevgotopreparationpad.journal"/>
<res alias="TutorialCharDevSelectPanel_pad"
path="gameplay\
journal\tutorial\chardevselectpanelpad.journal"/>
<res alias="TutorialCharDevSelectPanel"
path="gameplay\
journal\tutorial\chardevselectpanel.journal"/>
<res alias="TutorialCharDevGainingLevels"
path="gameplay\journal\tutorial\chardevgaininglevels.journal"/>
<res alias="TutorialCharDevSkillPoints"
path="gameplay\
journal\tutorial\chardevskillpoints.journal"/>
<res alias="TutorialCharDevBuySkill"
path="gameplay\journal\tutorial\chardevbuyskill.journal"/>
<res alias="TutorialCharDevBuySkill_pad"
path="gameplay\
journal\tutorial\chardevbuyskillpad.journal"/>
<res alias="TutorialCharDevSkillEquipping"
path="gameplay\journal\tutorial\chardevskillequipping.journal"/>
<res alias="TutorialCharDevEquipSkill"
path="gameplay\journal\tutorial\chardevequipskill.journal"/>
<res alias="TutorialCharDevEquipSkill_pad"
path="gameplay\journal\tutorial\chardevequipskillpad.journal"/>
<res alias="TutorialCharDevSkillUnequipping"
path="gameplay\
journal\tutorial\chardevskillunequipping.journal"/>
<res alias="TutorialCharDevGroups"
path="gameplay\journal\tutorial\chardevgroups.journal"/>
<res alias="TutorialCharDevPerks"
path="gameplay\journal\tutorial\chardevperks.journal"/>
<res alias="TutorialCharDevMutagens"
path="gameplay\journal\tutorial\chardevmutagens.journal"/>
<!-- level up, journal entries -->
<res alias="TutorialJournalCharDevLeveling"
path="gameplay\
journal\tutorial\jechardevleveling.journal"/>
<res alias="TutorialJournalCharDevSkills"
path="gameplay\journal\tutorial\jechardevskills.journal"/>
<res alias="TutorialJournalCharDevGroups"
path="gameplay\journal\tutorial\jechardevgroups.journal"/>
<res alias="TutorialJournalCharDevMutagens"
path="gameplay\
journal\tutorial\jechardevmutagens.journal"/>
<!-- meditation -->
<res alias="TutorialMeditation"
path="gameplay\journal\tutorial\meditation.journal"/>
<res alias="TutorialMeditation_pad"
path="gameplay\journal\tutorial\meditationpad.journal"/>
<res alias="TutorialJournalMeditation"
path="gameplay\journal\tutorial\jemeditation.journal"/>
<res alias="TutorialJournalMeditation_pad"
path="gameplay\journal\tutorial\jemeditationpad.journal"/>
<!-- meteor medallion -->
<res alias="TutorialMeteorMedallion"
path="gameplay\journal\tutorial\meteormedallion.journal"/>

24.

<res alias="TutorialMeteorMedallionEvade"
path="gameplay\journal\tutorial\meteormedallionevade.journal"/>
<!-- monster nest -->
<res alias="TutorialMonsterNest"
path="gameplay\journal\tutorial\monsternest.journal"/>
<!-- monster threat level -->
<res alias="TutorialMonsterThreatLevels"
journal\tutorial\monsterthreatlevels.journal"/>
<res alias="TutorialJournalMonsterThreatLevels"
journal\tutorial\jemonsterthreatlevels.journal"/>
path="gameplay\
path="gameplay\
<!-- mutagens -->
<res alias="TutorialMutagenIngredient"
path="gameplay\journal\tutorial\mutagensingredient.journal"/>
<res alias="TutorialJournalMutagenIngredient"
path="gameplay\
journal\tutorial\jemutagensingredient.journal"/>
<res alias="TutorialMutagenPotion"
path="gameplay\journal\tutorial\mutagenspotion.journal"/>
<res alias="TutorialJournalMutagenPotion"
path="gameplay\journal\tutorial\jemutagenspotion.journal"/>
<res alias="TutorialMutagenDescription"
path="gameplay\
journal\tutorial\mutagendescription.journal"/>
<res alias="TutorialMutagenSelectTab"
path="gameplay\journal\tutorial\mutagenselecttab.journal"/>
<res alias="TutorialMutagenEquip"
path="gameplay\journal\tutorial\mutagenequip.journal"/>
<res alias="TutorialMutagenBonuses"
path="gameplay\journal\tutorial\mutagenbonuses.journal"/>
<res alias="TutorialMutagenMatchSkillColor"
path="gameplay\
journal\tutorial\mutagenmatchskillcolor.journal"/>
<res alias="TutorialMutagenMultipleSkills"
path="gameplay\journal\tutorial\mutagenmultipleskills.journal"/>
<res alias="TutorialMutagenWrongColor"
path="gameplay\journal\tutorial\mutagenwrongcolor.journal"/>
<res alias="TutorialMutagenPotions"
path="gameplay\journal\tutorial\mutagenpotions.journal"/>
<!-- notice board -->
<res alias="TutorialQuestBoard"
path="gameplay\journal\tutorial\noticeboard.journal"/>
<res alias="TutorialQuestBoardLore"
path="gameplay\journal\tutorial\questboardlore.journal"/>
<res alias="TutorialJournalQuestBoard"
path="gameplay\journal\tutorial\jenoticeboard.journal"/>
<!-- oils -->
<res alias="TutorialOilGained"
path="gameplay\journal\tutorial\oilgained.journal"/>
<res alias="TutorialOilCanEquip1"
path="gameplay\journal\tutorial\oilcanequip1.journal"/>
<res alias="TutorialOilCanEquip2"
path="gameplay\journal\tutorial\oilcanequip2.journal"/>
<res alias="TutorialOilCanEquip2_pad"
path="gameplay\journal\tutorial\oilcanequip2pad.journal"/>
<res alias="TutorialOilCanEquip3"
path="gameplay\journal\tutorial\oilcanequip3.journal"/>
<res alias="TutorialOilCanEquip3_pad"
path="gameplay\journal\tutorial\oilcanequip3pad.journal"/>
<res alias="TutorialOilEquipped"
path="gameplay\journal\tutorial\oilequipped.journal"/>
<res alias="TutorialOilAmmo"
path="gameplay\journal\tutorial\oilammo.journal"/>

25.

<!-- journal -->
<res alias="TutorialJournalOils"
path="gameplay\journal\tutorial\jeoils.journal"/>
<!-- POI -->
<res alias="TutorialPOIUncovered"
path="gameplay\journal\tutorial\poiuncovered.journal"/>
<res alias="TutorialPOIAppeared"
path="gameplay\journal\tutorial\poiappeared.journal"/>
<res alias="TutorialPOIInactive"
path="gameplay\journal\tutorial\poiinactive.journal"/>
<!-- police -->
<res alias="TutorialPolice"
path="gameplay\journal\tutorial\guards.journal"/>
<!-- potions -->
<res alias="TutorialPotionCooked"
path="gameplay\journal\tutorial\potioncooked.journal"/>
<res alias="TutorialPotionCanEquip1"
path="gameplay\journal\tutorial\potioncanequip1.journal"/>
<res alias="TutorialPotionCanEquip2"
path="gameplay\journal\tutorial\potioncanequip2.journal"/>
<res alias="TutorialPotionCanEquip2_pad"
path="gameplay\
journal\tutorial\potioncanequip2pad.journal"/>
<res alias="TutorialPotionCanEquip3"
path="gameplay\journal\tutorial\potioncanequip3.journal"/>
<res alias="TutorialPotionCanEquip3_pad"
path="gameplay\
journal\tutorial\potioncanequip3pad.journal"/>
<res alias="TutorialPotionCanEquip3Thunderbolt"
path="gameplay\
journal\tutorial\potioncanequip3thunderbolt.journal"/>
<res alias="TutorialPotionCanEquip3Thunderbolt_pad"
path="gameplay\
journal\tutorial\potioncanequip3thunderboltpad.journal"/>
<res alias="TutorialPotionEquipped"
path="gameplay\journal\tutorial\potionequipped.journal"/>
<res alias="TutorialPotionAmmo"
path="gameplay\journal\tutorial\potionammo.journal"/>
<!-- journal -->
<res alias="TutorialJournalPotions"
path="gameplay\journal\tutorial\jepotions.journal"/>
<res alias="TutorialJournalPotions_pad"
path="gameplay\journal\tutorial\jepotionspad.journal"/>
<!-- radial menu patch 1.2 -->
<res alias="TutorialRadialSelectItems"
path="gameplay\journal\tutorial\radialselectitems.journal"/>
<res alias="TutorialRadialSelectBolts"
path="gameplay\journal\tutorial\radialselectbolts.journal"/>
<res alias="TutorialRadialBuffs"
path="gameplay\journal\tutorial\radialbuffs.journal"/>
<!-- recipes reading -->
<res alias="TutorialRecipesOpenInv"
path="gameplay\journal\tutorial\recipesopeninv.journal"/>
<res alias="TutorialRecipesOpenInv_ps4"
journal\tutorial\recipesopeninvps4.journal"/>
<res alias="TutorialRecipesLearned"
path="gameplay\journal\tutorial\recipeslearned.journal"/>
path="gameplay\
<!-- repair objects -->
<res alias="TutorialRepairObjectArmor"
path="gameplay\journal\tutorial\repairobjectarmor.journal"/>
<res alias="TutorialRepairObjectWeapon"
path="gameplay\
journal\tutorial\repairobjectweapon.journal"/>

26.

<res alias="TutorialJournalRepairObjects"
path="gameplay\journal\tutorial\jerepairobjects.journal"/>
<!-- rift -->
<res alias="TutorialRiftSign"
path="gameplay\journal\tutorial\riftsign.journal"/>
<res alias="TutorialRiftBomb"
path="gameplay\journal\tutorial\riftbomb.journal"/>
<res alias="TutorialJournalRifts"
path="gameplay\journal\tutorial\jerifts.journal"/>
<!-- runes -->
<res alias="TutorialRunesSelectRune"
path="gameplay\journal\tutorial\runesselectrune.journal"/>
<res alias="TutorialRunesSelectRune_pad"
path="gameplay\
journal\tutorial\runeselectrunepad.journal"/>
<res alias="TutorialRunesUseRune"
path="gameplay\journal\tutorial\runesuserune.journal"/>
<res alias="TutorialRunesUseRune_pad"
path="gameplay\journal\tutorial\runesuserunepad.journal"/>
<res alias="TutorialRunesSelectSword"
path="gameplay\journal\tutorial\runesselectsword.journal"/>
<res alias="TutorialRunesSelectSword_pad"
path="gameplay\journal\tutorial\runesselectswordpad.journal"/>
<!-- saves -->
<res alias="TutorialSaves"
path="gameplay\journal\tutorial\saves.journal"/>
<!-- settlement areas -->
<res alias="TutorialSettlementAreas"
path="gameplay\journal\tutorial\settlementareas.journal"/>
<res alias="TutorialSettlementAreas2"
path="gameplay\journal\tutorial\settlementareas2.journal"/>
<!-- silver sword -->
<res alias="TutorialSilverSword"
path="gameplay\journal\tutorial\silversword.journal"/>
<res alias="TutorialJournalSilverSword"
path="gameplay\journal\tutorial\jesilversword.journal"/>
<!-- special attacks -->
<res alias="TutorialSpecialAttacks"
path="gameplay\journal\tutorial\specialattacks.journal"/>
<res alias="TutorialSpecialAttacks_pad"
path="gameplay\journal\tutorial\specialattackspad.journal"/>
<res alias="TutorialJournalSpecialAttacks"
path="gameplay\journal\tutorial\jespecialattacks.journal"/>
<res alias="TutorialJournalSpecialAttacks_pad"
path="gameplay\
journal\tutorial\jespecialattackspad.journal"/>
<!-- stamina exploration -->
<res alias="TutorialStaminaExploration"
journal\tutorial\staminaexploration.journal"/>
<res alias="TutorialJournalStaminaExploration"
journal\tutorial\jestaminaexploration.journal"/>
<!-- stash -->
<res alias="TutorialStash"
path="gameplay\journal\tutorial\stash.journal"/>
<!-- staling -->
<res alias="TutorialStealing"
path="gameplay\journal\tutorial\stealing.journal"/>
path="gameplay\
path="gameplay\

27.

<!-- swimming -->
<res alias="TutorialSwimmingSpeed"
path="gameplay\journal\tutorial\swimmingspeed2.journal"/>
<res alias="TutorialDive"
path="gameplay\journal\tutorial\diving.journal"/>
<res alias="TutorialJournalDive"
path="gameplay\journal\tutorial\jediving.journal"/>
<res alias="TutorialOxygen"
path="gameplay\journal\tutorial\oxygen.journal"/>
<!-- toxic gas -->
<res alias="TutorialToxicGasEnter"
path="gameplay\journal\tutorial\toxicgasenter.journal"/>
<res alias="TutorialLeaveGas"
path="gameplay\journal\tutorial\toxicgasleave.journal"/>
<res alias="TutorialGasIgnite"
path="gameplay\journal\tutorial\toxicgasignite.journal"/>
<res alias="TutorialJournalGasClouds"
path="gameplay\journal\tutorial\jegasclouds.journal"/>
<!-- upgrade removal -->
<res alias="TutorialUpgRemovalDescription"
path="gameplay\journal\tutorial\upgremovaldescription.journal"/>
<res alias="TutorialUpgRemovalItems"
path="gameplay\journal\tutorial\upgremovalitems.journal"/>
<res alias="TutorialUpgRemovalUpgrades"
path="gameplay\
journal\tutorial\upgremovalupgrades.journal"/>
<res alias="TutorialUpgRemovalCost"
path="gameplay\journal\tutorial\upgremovalcost.journal"/>
<res alias="TutorialUpgRemovalRemoving"
path="gameplay\
journal\tutorial\upgremovalremoving.journal"/>
<res alias="TutorialUpgRemovalRemoving_pad"
path="gameplay\
journal\tutorial\upgremovalremovingpad.journal"/>
<!-- usable items -->
<res alias="TutorialNewUsableItem"
path="gameplay\journal\tutorial\newusableitem.journal"/>
<!-- world map -->
<res alias="TutorialMapOpenFastMenu"
path="gameplay\journal\tutorial\mapopenfastmenu.journal"/>
<res alias="TutorialMapOpenMap_pad"
path="gameplay\journal\tutorial\mapopenmappad.journal"/>
<res alias="TutorialMapOpenMap"
path="gameplay\journal\tutorial\mapopenmap.journal"/>
<res alias="TutorialMapDescription"
path="gameplay\journal\tutorial\mapdescription.journal"/>
<res alias="TutorialMapJumpToObjective"
path="gameplay\
journal\tutorial\mapjumptoobjective.journal"/>
<res alias="TutorialMapJumpToObjective_pad"
path="gameplay\
journal\tutorial\mapjumptoobjectivepad.journal"/>
<res alias="TutorialMapNavigate"
path="gameplay\journal\tutorial\mapnavigate.journal"/>
<res alias="TutorialMapNavigate_pad"
path="gameplay\journal\tutorial\mapnavigatepad.journal"/>
<res alias="TutorialMapQuestPins"
path="gameplay\journal\tutorial\mapquestpins.journal"/>
<!-- world map new -->
<res alias="TutorialMapObjectives"
path="gameplay\journal\tutorial\mapobjectives.journal"/>
<res alias="TutorialMapAreaMap"
path="gameplay\journal\tutorial\mapareamap.journal"/>

28.

<res alias="TutorialMapToContinent"
path="gameplay\journal\tutorial\maptocontinent.journal"/>
<res alias="TutorialMapBackToHub"
path="gameplay\journal\tutorial\mapbacktohub.journal"/>
<res alias="TutorialMapToAnyHub"
path="gameplay\journal\tutorial\maptoanyhub.journal"/>
<res alias="TutorialMapPins"
path="gameplay\journal\tutorial\mappins.journal"/>
<res alias="TutorialMapPinsCustom"
path="gameplay\journal\tutorial\mappinscustom.journal"/>
<res alias="TutorialMapPinsCustom_pad"
path="gameplay\journal\tutorial\mappinscustompad.journal"/>
<res alias="TutorialMapPinsMaxCount"
path="gameplay\journal\tutorial\mappinsmaxcount.journal"/>
<res alias="TutorialMapFiltersSelect"
path="gameplay\journal\tutorial\mapfiltersselect.journal"/>
<res alias="TutorialMapFiltersSelect_pad"
path="gameplay\
journal\tutorial\mapfiltersselectpad.journal"/>
<res alias="TutorialMapFiltersCustomize"
path="gameplay\
journal\tutorial\mapfilterscustomize.journal"/>
<res alias="TutorialMapFiltersCustomize_pad"
path="gameplay\
journal\tutorial\mapfilterscustomizepad.journal"/>
<res alias="TutorialMapFiltersPinJumping"
path="gameplay\journal\tutorial\mapfilterspinjumping.journal"/>
<res alias="TutorialMapFiltersPinJumping_pad"
path="gameplay\
journal\tutorial\mapfilterspinjumpingpad.journal"/>
<!-- wrong sword -->
<res alias="TutorialWrongSwordSteel"
path="gameplay\journal\tutorial\wrongswordsteel.journal"/>
<res alias="TutorialWrongSwordSilver"
path="gameplay\journal\tutorial\wrongswordsilver.journal"/>
<!--Gwent-->
<res alias="TutorialGwentDeckBuilder2"
path="gameplay\journal\tutorial\gwentdeckbuilder.journal"/>
<res alias="gwentintroduction"
path="gameplay\journal\tutorial\gwentintroduction.journal"/>
<res alias="gwentstartinghand"
path="gameplay\journal\tutorial\gwentstartinghand.journal"/>
<res alias="unitcardstrengthNEW"
path="gameplay\journal\tutorial\unitcardstrengthnew.journal"/>
<res alias="unitcardrangeNEW"
path="gameplay\journal\tutorial\unitcardrangenew.journal"/>
<res alias="unitcardsspecialabilityNEW"
path="gameplay\
journal\tutorial\unitcardsspecialabilitynew.journal"/>
<res alias="weathercards"
path="gameplay\journal\tutorial\weathercards.journal"/>
<res alias="redrawcardsNEW"
path="gameplay\journal\tutorial\redrawcardsnew.journal"/>
<res alias="gwintturns"
path="gameplay\journal\tutorial\gwintturns.journal"/>
<res alias="gwintleaders"
path="gameplay\journal\tutorial\gwintleaders.journal"/>
<res alias="totalstrengthNEW"
path="gameplay\journal\tutorial\totalstrengthnew.journal"/>
<res alias="gwintpassing"
path="gameplay\journal\tutorial\gwintpassing.journal"/>
<res alias="endround"
path="gameplay\journal\tutorial\endround.journal"/>
<res alias="lifegems"
path="gameplay\journal\tutorial\lifegems.journal"/>
<res alias="protipsgwent"
path="gameplay\journal\tutorial\protipsgwent.journal"/>

29.

<res alias="findingcards"
path="gameplay\journal\tutorial\findingcards.journal"/>
<res alias="deckpanelMERGEDNEW"
path="gameplay\journal\tutorial\deckpanelmergednew.journal"/>
<res alias="leadercardsMERGED"
path="gameplay\journal\tutorial\leadercardsmerged.journal"/>
<res alias="deckcompositionNEW"
path="gameplay\journal\tutorial\deckcompositionnew.journal"/>
<!-- animals -->
<res alias="bat"
path="characters\npc_entities\animals\bat.w2ent" />
<res alias="cat"
path="characters\npc_entities\animals\cat.w2ent" />
<res alias="chicken"
path="characters\npc_entities\animals\chicken.w2ent" />
<res alias="cow"
path="characters\npc_entities\animals\cow.w2ent" />
<res alias="crab"
path="characters\npc_entities\animals\crab.w2ent" />
<res alias="crow"
path="characters\npc_entities\animals\crow.w2ent" />
<res alias="deer"
path="characters\npc_entities\animals\deer.w2ent" />
<res alias="dog"
path="characters\npc_entities\animals\dog.w2ent" />
<res alias="fish_kingfish"
path="characters\npc_entities\animals\fish_kingfish.w2ent" />
<res alias="fish_mackerel"
path="characters\npc_entities\animals\fish_mackerel.w2ent" />
<res alias="fish_roach"
path="characters\npc_entities\animals\fish_roach.w2ent" />
<res alias="fish_tuna"
path="characters\npc_entities\animals\fish_tuna.w2ent" />
<res alias="goat"
path="characters\npc_entities\animals\goat.w2ent" />
<res alias="goose"
path="characters\npc_entities\animals\goose.w2ent" />
<res alias="goose_leader"
path="characters\npc_entities\animals\goose_leader.w2ent" />
<res alias="hare"
path="characters\npc_entities\animals\hare.w2ent" />
<res alias="mountain_goat"
path="characters\npc_entities\animals\mountain_goat.w2ent"
chunk="content4" />
<res alias="owl"
path="characters\npc_entities\animals\owl.w2ent" />
<res alias="pig"
path="characters\npc_entities\animals\pig.w2ent" />
<res alias="pigeon"
path="characters\npc_entities\animals\pigeon.w2ent" />
<res alias="ram"
path="characters\npc_entities\animals\ram.w2ent" />
<res alias="rat"
path="characters\npc_entities\animals\rat.w2ent" />
<res alias="rooster"
path="characters\npc_entities\animals\rooster.w2ent" />
<res alias="seagull"
path="characters\npc_entities\animals\seagull.w2ent" />
<res alias="sheep"
path="characters\npc_entities\animals\sheep.w2ent" />
<res alias="snow_deer"
path="characters\npc_entities\animals\snow_deer.w2ent" chunk="content4" />
<res alias="snow_rabbit"

30.

path="characters\npc_entities\animals\snow_rabbit.w2ent"
chunk="content4" />
<res alias="sparrow"
path="characters\npc_entities\animals\sparrow.w2ent" />
<res alias="swallow"
path="characters\npc_entities\animals\swallow.w2ent" />
<res alias="toad"
path="characters\npc_entities\animals\toad.w2ent" />
<res alias="whale"
path="characters\npc_entities\animals\whale.w2ent" chunk="content4" />
<!-- TESTING -->
<!-- geralt inventory (only for dev testing) -->
<res alias="geralt_inventory_internal"
path="characters\player_entities\geralt\
geralt_inventory_internal.w2ent" />
<!-- testing console spawn() command -->
<!-- humans -->
/>
<res alias="witcher"
path="gameplay\templates\characters\npcs\test_enemies\enemy_witcher.w2ent"
<res alias="vesemir"
path="quests\main_npcs\vesemir.w2ent" />
<res alias="yennefer"
path="characters\npc_entities\main_npc\yennefer.w2ent" />
<res alias="triss"
path="characters\npc_entities\main_npc\triss.w2ent" chunk="content4"/>
<res alias="keira"
path="characters\npc_entities\main_npc\keira_metz.w2ent"
chunk="content4" />
<res alias="grenn"
path="quests\secondary_npcs\bandit_grenn.w2ent" chunk="content4" />
<res alias="cirilla"
path="quests\main_npcs\cirilla.w2ent" chunk="content4" />
<res alias="zoltan"
path="quests\secondary_npcs\zoltan_chivay.w2ent" chunk="content4" />
<res alias="sorceress"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_sorceress.w2ent" chunk="content4" />
<res alias="fists"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_fists_easy.w2ent" chunk="content4" />
<res alias="fists_medium"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_fists_medium.w2ent" chunk="content4" />
<res alias="fists_hard"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_fists_hard.w2ent" chunk="content4" />
<res alias="shield"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_shield_easy.w2ent" chunk="content4" />
<res alias="shield_axe"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_shield_axe_easy.w2ent" chunk="content4" />
<res alias="shield_mace"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_shield_mace_easy.w2ent" chunk="content4" />
<res alias="shield_hard"
path="gameplay\templates\characters\npcs\test_enemies\

31.

enemy_shield_hard.w2ent" chunk="content4" />
<res alias="hammer2h"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_2handed_hammer_easy.w2ent" chunk="content4" />
<res alias="hammer2h_hard"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_2handed_hammer_hard.w2ent" chunk="content4" />
<res alias="axe2h"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_2handed_axe.w2ent" chunk="content4" />
<res alias="halberd2h"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_2handed_halberd.w2ent" chunk="content4" />
<res alias="spear2h"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_2handed_spear.w2ent" chunk="content4" />
<res alias="bow"
path="gameplay\templates\characters\npcs\test_enemies\enemy_bow.w2ent"
chunk="content4" />
<res alias="bow_hard"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_bow_hard.w2ent" chunk="content4" />
<res alias="sword1h"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_shortsword_normal.w2ent" chunk="content4" />
<res alias="sword1h_easy"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_shortsword_easy.w2ent" chunk="content4" />
<res alias="sword1h_hard"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_shortsword_hard.w2ent" chunk="content4" />
<res alias="sword1h_super_hard"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_shortsword_super_hard.w2ent" chunk="content4" />
<res alias="axe1h"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_1handed_axe.w2ent" chunk="content4" />
<res alias="axe1h_hard"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_1handed_axe_hard.w2ent" chunk="content4" />
<res alias="club1h"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_1handed_club.w2ent" chunk="content4" />
<res alias="club1h_hard"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_1handed_club_hard.w2ent" chunk="content4" />
<res alias="1hand"
path="gameplay\templates\characters\npcs\1handed_sword\
npc_sword_1handed.w2ent" chunk="content4" />
<res alias="1handed"
path="gameplay\templates\characters\npcs\1handed_sword\
npc_sword_1handed.w2ent" chunk="content4" />
<res alias="sword2h"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_2handed_sword.w2ent" chunk="content4" />
<res alias="shortsword_hard"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_shortsword_hard.w2ent" chunk="content4" />
<res alias="bowman"
path="gameplay\templates\characters\npcs\test_enemies\enemy_bow.w2ent"
chunk="content4" />
<res alias="bowman_hard"
path="gameplay\templates\characters\npcs\test_enemies\

32.

enemy_bow_hard.w2ent" chunk="content4" />
<res alias="xbow"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_crossbow.w2ent" chunk="content4" />
<res alias="rider"
path="gameplay\templates\characters\npcs\test_enemies\enemy_rider.w2ent"
chunk="content4" />
<res alias="shovel_test"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_shovel_test.w2ent" chunk="content4" />
<res alias="pitchfork"
path="quests\minor_quests\no_mans_land\quest_files\mq1015_lynch\
characters\mq1015_villager_01_v2.w2ent" chunk="content4" />
<!-- dwarfs -->
<res alias="dwarf_sword1h"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_dwarf_shortsword.w2ent" chunk="content4" />
<res alias="dwarf_fists"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_dwarf_fists.w2ent" chunk="content4" />
<!-- demo -->
<res alias="e3_bandit_sword"
path="quests\part_1\quest_files\q105_witches\characters\e3_mq1043_1.w2ent"
chunk="content4" />
<res alias="e3_bandit_bow"
path="quests\part_1\quest_files\q105_witches\characters\e3_mq1043_2.w2ent"
chunk="content4" />
<res alias="e3_bandit_shield"
path="quests\part_1\quest_files\q105_witches\characters\e3_mq1043_3.w2ent"
chunk="content4"/>
<res alias="e3_bandit_2hand"
path="quests\part_1\quest_files\q105_witches\characters\
e3_mq1043_4_2hand.w2ent" chunk="content4"/>
<res alias="e3_werewolf"
path="quests\part_1\quest_files\q105_witches\characters\e3_werewolf.w2ent"
chunk="content4" />
<!-- monsters -->
<res alias="ice_giant"
path="characters\npc_entities\monsters\ice_giant.w2ent"
chunk="content4" />
<res alias="icegiant"
path="characters\npc_entities\monsters\ice_giant.w2ent"
chunk="content4" />
<res alias="siren"
path="characters\npc_entities\monsters\siren_lvl1.w2ent"
chunk="content4" />
<res alias="bees"
path="gameplay\interactive_objects\beehive\bee_swarm.w2ent" />
<res alias="black_troll"
path="characters\npc_entities\monsters\troll_cave_mh__black.w2ent"
chunk="content4" />
<res alias="blacktroll"
path="characters\npc_entities\monsters\troll_cave_mh__black.w2ent"
chunk="content4" />
<res alias="cave_troll"
path="characters\npc_entities\monsters\troll_cave_lvl2.w2ent"
chunk="content4" />

33.

<res alias="cavetroll"
path="characters\npc_entities\monsters\troll_cave_lvl2.w2ent"
chunk="content4" />
<res alias="cockatrice"
path="characters\npc_entities\monsters\cockatrice_lvl1.w2ent"
chunk="content4" />
<res alias="troll"
path="characters\npc_entities\monsters\troll_cave_lvl2.w2ent"
chunk="content4" />
<res alias="troll_black"
path="characters\npc_entities\monsters\troll_cave_mh__black.w2ent"
chunk="content4" />
<res alias="djinn"
path="quests\secondary_npcs\djinn.w2ent" chunk="content4" />
<res alias="drowner"
path="characters\npc_entities\monsters\drowner_lvl1.w2ent" />
<res alias="ddead"
path="characters\npc_entities\monsters\drowner_lvl4__dead.w2ent" />
<res alias="drowneddead"
path="'characters\npc_entities\monsters\drowner_lvl4__dead.w2ent" />
<res alias="drowned_dead"
path="'characters\npc_entities\monsters\drowner_lvl4__dead.w2ent" />
<res alias="nekker"
path="characters\npc_entities\monsters\nekker_lvl1.w2ent" />
<res alias="nekker_warrior"
path="characters\npc_entities\monsters\nekker_lvl3__warrior.w2ent" />
<res alias="bies"
path="characters\npc_entities\monsters\bies_lvl2.w2ent"
chunk="content4" />
<res alias="lessog"
path="characters\npc_entities\monsters\lessog_lvl1.w2ent" chunk="content4"
/>
<res alias="leszy"
path="characters\npc_entities\monsters\lessog_lvl1.w2ent"
chunk="content4"/>
<res alias="leshy"
path="characters\npc_entities\monsters\lessog_lvl1.w2ent"
chunk="content4"/>
<res alias="leshen"
path="characters\npc_entities\monsters\lessog_lvl1.w2ent" chunk="content4"
/>
<res alias="lessun"
path="characters\npc_entities\monsters\lessog_lvl1.w2ent" chunk="content4"
/>
<res alias="dao"
path="characters\npc_entities\monsters\elemental_dao_lvl2.w2ent"
chunk="content4" />
<res alias="ifryt"
path="characters\npc_entities\monsters\golem_lvl2__ifryt.w2ent"
chunk="content4" />
<res alias="ifrit"
path="characters\npc_entities\monsters\golem_lvl2__ifryt.w2ent"
chunk="content4"/>
<res alias="golem"
path="characters\npc_entities\monsters\golem_lvl2.w2ent"
chunk="content4" />
<res alias="arachas"
path="characters\npc_entities\monsters\arachas_lvl1.w2ent"
chunk="content4" />
<res alias="arachas_armored"
path="characters\npc_entities\monsters\arachas_lvl2__armored.w2ent"
chunk="content4" />
<res alias="armoredarachas"
path="characters\npc_entities\monsters\arachas_lvl2__armored.w2ent"

34.

chunk="content4" />
<res alias="arachas_poison"
path="characters\npc_entities\monsters\arachas_lvl3__poison.w2ent"
chunk="content4" />
<res alias="poisonarachas"
path="characters\npc_entities\monsters\arachas_lvl3__poison.w2ent"
chunk="content4"/>
<res alias="poisonedarachas"
path="characters\npc_entities\monsters\arachas_lvl3__poison.w2ent"
chunk="content4" />
<res alias="warewolf"
path="characters\npc_entities\monsters\werewolf_lvl2.w2ent"
chunk="content4" />
<res alias="werewolf"
path="characters\npc_entities\monsters\werewolf_lvl2.w2ent"
chunk="content4" />
<res alias="lycanthrope"
path="characters\npc_entities\monsters\werewolf_lvl3__lycan.w2ent"
chunk="content4" />
<res alias="lycan"
path="characters\npc_entities\monsters\werewolf_lvl3__lycan.w2ent"
chunk="content4" />
<res alias="endriaga"
path="characters\npc_entities\monsters\endriaga_lvl2__tailed.w2ent" />
<res alias="endrega"
path="characters\npc_entities\monsters\endriaga_lvl2__tailed.w2ent" />
<res alias="endriaga_worker"
path="characters\npc_entities\monsters\endriaga_lvl1__worker.w2ent" />
<res alias="endriaga_tailed"
path="characters\npc_entities\monsters\endriaga_lvl2__tailed.w2ent" />
<res alias="endriaga_spikey"
path="characters\npc_entities\monsters\endriaga_lvl3__spikey.w2ent"
chunk="content4"/>
<res alias="wraith_lvl1"
path="characters\npc_entities\monsters\wraith_lvl1.w2ent" />
<res alias="wyvern"
path="characters\npc_entities\monsters\wyvern_lvl1.w2ent" />
<res alias="basilisk"
path="characters\npc_entities\monsters\basilisk_lvl1.w2ent"
chunk="content4" />
<res alias="harpy"
path="characters\npc_entities\monsters\harpy_lvl1.w2ent" chunk="content4"
/>
<res alias="gryphon"
path="characters\npc_entities\monsters\gryphon_lvl1.w2ent" />
<res alias="griffon"
path="characters\npc_entities\monsters\gryphon_lvl1.w2ent" />
<res alias="wolf"
path="characters\npc_entities\monsters\wolf_lvl1.w2ent" />
<res alias="wolf_alpha"
path="characters\npc_entities\monsters\wolf_lvl2__alpha.w2ent" />
<res alias="wolf_white"
path="characters\npc_entities\monsters\wolf_white_lvl2.w2ent"
chunk="content4" />
<res alias="evil_dog"
path="characters\npc_entities\monsters\evil_dog.w2ent" />
<res alias="wild_dog"
path="characters\npc_entities\monsters\wild_dog_lvl1.w2ent" />
<res alias="simulacrum"
path="characters\npc_entities\monsters\golem_lvl3.w2ent"
chunk="content4" />
<res alias="erynia"
path="characters\npc_entities\monsters\harpy_lvl3__erynia.w2ent"
chunk="content4" />

35.

<res alias="fogling"
path="characters\npc_entities\monsters\fogling_lvl1.w2ent" />
<res alias="forktail"
path="characters\npc_entities\monsters\forktail_lvl2.w2ent"
chunk="content4" />
<res alias="fugas"
path="characters\npc_entities\monsters\fugas_lvl2.w2ent"
chunk="content4"/>
<res alias="gargoyle"
path="characters\npc_entities\monsters\gargoyle_lvl1.w2ent"
chunk="content4" />
<res alias="ghoul"
path="characters\npc_entities\monsters\ghoul_lvl2.w2ent" />
<res alias="ghoul_lesser"
path="characters\npc_entities\monsters\ghoul_lvl1.w2ent" />
<res alias="alghoul"
path="characters\npc_entities\monsters\alghoul_lvl1.w2ent" />
<res alias="wildhunt_mage"
path="quests\part_3\quest_files\q501_eredin\characters\
q501_wild_hunt_freeze.w2ent" chunk="content4"/>
<res alias="gravehag"
path="characters\npc_entities\monsters\hag_grave_lvl1.w2ent"
chunk="content4" />
<res alias="miscreant"
path="characters\npc_entities\monsters\_quest__miscreant.w2ent"
chunk="content4" />
<res alias="nightwraith"
path="characters\npc_entities\monsters\nightwraith_lvl1.w2ent" />
<res alias="noonwraith"
path="characters\npc_entities\monsters\noonwraith_lvl1.w2ent" />
<res alias="pesta"
path="characters\npc_entities\monsters\_quest__noonwright_pesta.w2ent"
chunk="content4" />
<res alias="volcanic_gryphon"
path="characters\npc_entities\monsters\gryphon_lvl3__volcanic.w2ent"
chunk="content4" />
<res alias="wraith"
path="characters\npc_entities\monsters\wraith_lvl1.w2ent" />
<res alias="waterhag"
path="characters\npc_entities\monsters\hag_water_lvl1.w2ent" />
<res alias="czart"
path="characters\npc_entities\monsters\czart_lvl1.w2ent"
chunk="content4" />
<res alias="willo_wisp"
path="characters\npc_entities\monsters\fogling_lvl3__willowisp.w2ent"
chunk="content4" />
<res alias="willowisp"
path="characters\npc_entities\monsters\fogling_lvl3__willowisp.w2ent"
chunk="content4" />
<res alias="katakan"
path="characters\npc_entities\monsters\vampire_katakan_lvl1.w2ent"
chunk="content4" />
<res alias="katakan_large"
path="characters\npc_entities\monsters\vampire_katakan_mh.w2ent"
chunk="content4" />
<res alias="katakanlarge"
path="characters\npc_entities\monsters\vampire_katakan_mh.w2ent"
chunk="content4" />
<res alias="gravehag_barons_wife"
path="characters\npc_entities\monsters\hag_grave_lvl1__barons_wife.w2ent"
chunk="content4" />
<res alias="baronswife"
path="characters\npc_entities\monsters\hag_grave_lvl1__barons_wife.w2ent"
chunk="content4" />

36.

<res alias="ekima"
path="characters\npc_entities\monsters\vampire_ekima_lvl1.w2ent"
chunk="content4" />
<res alias="ekimma"
path="characters\npc_entities\monsters\vampire_ekima_lvl1.w2ent"
chunk="content4" />
<res alias="lamia"
path="characters\npc_entities\monsters\siren_lvl2__lamia.w2ent"
chunk="content4" />
<res alias="bear"
path="characters\npc_entities\monsters\bear_berserker_lvl1.w2ent"
chunk="content4" />
<res alias="bear_black"
path="characters\npc_entities\monsters\bear_lvl1__black.w2ent" />
<res alias="bear_berserker"
path="characters\npc_entities\monsters\bear_berserker_lvl1.w2ent"
chunk="content4" />
<res alias="bear_grizzly"
path="characters\npc_entities\monsters\bear_lvl2__grizzly.w2ent"
chunk="content4" />
<res alias="grizzly"
path="characters\npc_entities\monsters\bear_lvl2__grizzly.w2ent"
chunk="content4" />
<res alias="bear_white"
path="characters\npc_entities\monsters\bear_lvl3__white.w2ent"
chunk="content4" />
<res alias="cyclop"
path="characters\npc_entities\monsters\cyclop_lvl1.w2ent" chunk="content4"
/>
<res alias="cyclops"
path="characters\npc_entities\monsters\cyclop_lvl1.w2ent" chunk="content4"
/>
<res alias="rotfiend"
path="characters\npc_entities\monsters\rotfiend_lvl1.w2ent" />
<res alias="rotfiend_large"
path="characters\npc_entities\monsters\rotfiend_lvl2.w2ent"
chunk="content4" />
<res alias="succubus"
path="gameplay\templates\characters\npcs\test_enemies\
enemy_succubus.w2ent" chunk="content4" />
<res alias="heart"
path="environment\decorations\magic_items\tree_heart\tree_heart.w2ent"
chunk="content4" />
<res alias="him"
path="characters\npc_entities\monsters\_quest__him.w2ent" chunk="content4"
/>
<res alias="frozen_soldier"
path="environment\decorations\corpses\human_corpses\nilfgaard_soldiers\
nilfgardian_soldier_frozen_px.w2ent" chunk="content4" />
<res alias="ice_golem"
path="characters\npc_entities\monsters\elemental_dao_lvl3__ice.w2ent"
chunk="content4" />
<res alias="botchling"
path="characters\npc_entities\monsters\_quest__miscreant_greater.w2ent"
chunk="content4" />
<res alias="alghoul_lvl1"
path="characters\npc_entities\monsters\alghoul_lvl1.w2ent"/>
<res alias="alghoul_lvl2"
path="characters\npc_entities\monsters\alghoul_lvl2.w2ent"/>
<res alias="alghoul_lvl3"
path="characters\npc_entities\monsters\alghoul_lvl3.w2ent"/>
<res alias="alghoul_mh"
path="characters\npc_entities\monsters\alghoul_mh.w2ent"

37.

chunk="content4"/>
<res alias="arachas_lvl1"
path="characters\npc_entities\monsters\arachas_lvl1.w2ent"
chunk="content4" />
<res alias="arachas_lvl2__armored"
path="characters\npc_entities\monsters\arachas_lvl2__armored.w2ent"
chunk="content4"/>
<res alias="arachas_lvl3__poison"
path="characters\npc_entities\monsters\arachas_lvl3__poison.w2ent"
chunk="content4"/>
<res alias="arachas_mh__poison"
path="characters\npc_entities\monsters\arachas_mh__poison.w2ent"
chunk="content4" />
<res alias="basilisk_lvl1"
path="characters\npc_entities\monsters\basilisk_lvl1.w2ent"
chunk="content4"/>
<res alias="bear_berserker_lvl1"
path="characters\npc_entities\monsters\bear_berserker_lvl1.w2ent"
chunk="content4"/>
<res alias="bear_lvl1__black"
path="characters\npc_entities\monsters\bear_lvl1__black.w2ent"/>
<res alias="bear_lvl2__grizzly"
path="characters\npc_entities\monsters\bear_lvl2__grizzly.w2ent"
chunk="content4"/>
<res alias="bear_lvl3__white"
path="characters\npc_entities\monsters\bear_lvl3__white.w2ent"
chunk="content4" />
<res alias="bies_lvl1"
path="characters\npc_entities\monsters\bies_lvl1.w2ent"
chunk="content4" />
<res alias="bies_lvl2"
path="characters\npc_entities\monsters\bies_lvl2.w2ent"
chunk="content4" />
<res alias="bies_mh"
path="characters\npc_entities\monsters\bies_mh.w2ent" chunk="content4" />
<res alias="black_mage_lvl1"
path="characters\npc_entities\monsters\black_mage_lvl1.w2ent"
chunk="content4" />
<res alias="blood_flies"
path="characters\npc_entities\monsters\blood_flies.w2ent" chunk="content4"
/>
<res alias="burnedman_lvl1"
path="characters\npc_entities\monsters\burnedman_lvl1.w2ent"
chunk="content4" />
<res alias="cockatrice_lvl1"
path="characters\npc_entities\monsters\cockatrice_lvl1.w2ent"
chunk="content4" />
<res alias="cockatrice_mh"
path="characters\npc_entities\monsters\cockatrice_mh.w2ent"
chunk="content4" />
<res alias="cyclop_lvl1"
path="characters\npc_entities\monsters\cyclop_lvl1.w2ent" chunk="content4"
/>
<res alias="czart_lvl1"
path="characters\npc_entities\monsters\czart_lvl1.w2ent"
chunk="content4" />
<res alias="czart_mh"
path="characters\npc_entities\monsters\czart_mh.w2ent" chunk="content4" />
<res alias="drowner_lvl1"
path="characters\npc_entities\monsters\drowner_lvl1.w2ent"/>
<res alias="drowner_lvl2"
path="characters\npc_entities\monsters\drowner_lvl2.w2ent"/>
<res alias="drowner_lvl3"
path="characters\npc_entities\monsters\drowner_lvl3.w2ent"/>

38.

<res alias="drowner_lvl4__dead"
path="characters\npc_entities\monsters\drowner_lvl4__dead.w2ent"/>
<res alias="elemental_dao_lvl1"
path="characters\npc_entities\monsters\elemental_dao_lvl1.w2ent"
chunk="content4" />
<res alias="elemental_dao_lvl2"
path="characters\npc_entities\monsters\elemental_dao_lvl2.w2ent"
chunk="content4" />
<res alias="elemental_dao_lvl3__ice"
path="characters\npc_entities\monsters\elemental_dao_lvl3__ice.w2ent"
chunk="content4" />
<res alias="elemental_dao_mh"
path="characters\npc_entities\monsters\elemental_dao_mh.w2ent"
chunk="content4" />
<res alias="endriaga_lvl1__worker"
path="characters\npc_entities\monsters\endriaga_lvl1__worker.w2ent"/>
<res alias="endriaga_lvl2__tailed"
path="characters\npc_entities\monsters\endriaga_lvl2__tailed.w2ent"
chunk="content4"/>
<res alias="endriaga_lvl3__spikey"
path="characters\npc_entities\monsters\endriaga_lvl3__spikey.w2ent"
chunk="content4" />
<res alias="fogling_lvl1"
path="characters\npc_entities\monsters\fogling_lvl1.w2ent"/>
<res alias="fogling_lvl1__doppelganger"
path="characters\npc_entities\monsters\fogling_lvl1__doppelganger.w2ent"/>
<res alias="fogling_lvl2"
path="characters\npc_entities\monsters\fogling_lvl2.w2ent"
chunk="content4" />
<res alias="fogling_lvl3__willowisp"
path="characters\npc_entities\monsters\fogling_lvl3__willowisp.w2ent"
chunk="content4" />
<res alias="fogling_mh"
path="characters\npc_entities\monsters\fogling_mh.w2ent"
chunk="content4" />
<res alias="forktail_lvl1"
path="characters\npc_entities\monsters\forktail_lvl1.w2ent"
chunk="content4" />
<res alias="forktail_lvl2"
path="characters\npc_entities\monsters\forktail_lvl2.w2ent"
chunk="content4" />
<res alias="forktail_mh"
path="characters\npc_entities\monsters\forktail_mh.w2ent" chunk="content4"
/>
<res alias="fugas_lvl1"
path="characters\npc_entities\monsters\fugas_lvl1.w2ent"
chunk="content4" />
<res alias="fugas_lvl2"
path="characters\npc_entities\monsters\fugas_lvl2.w2ent"
chunk="content4" />
<res alias="gargoyle_lvl1"
path="characters\npc_entities\monsters\gargoyle_lvl1.w2ent"
chunk="content4" />
<res alias="ghoul_lvl1"
path="characters\npc_entities\monsters\ghoul_lvl1.w2ent"/>
<res alias="ghoul_lvl2"
path="characters\npc_entities\monsters\ghoul_lvl2.w2ent"/>
<res alias="ghoul_lvl3"
path="characters\npc_entities\monsters\ghoul_lvl3.w2ent"
chunk="content4" />
<res alias="golem_lvl1"
path="characters\npc_entities\monsters\golem_lvl1.w2ent"
chunk="content4" />
<res alias="golem_lvl2"

39.

path="characters\npc_entities\monsters\golem_lvl2.w2ent"
chunk="content4" />
<res alias="golem_lvl2__ifryt"
path="characters\npc_entities\monsters\golem_lvl2__ifryt.w2ent"
chunk="content4" />
<res alias="golem_lvl3"
path="characters\npc_entities\monsters\golem_lvl3.w2ent"
chunk="content4" />
<res alias="gryphon_lvl1"
path="characters\npc_entities\monsters\gryphon_lvl1.w2ent"/>
<res alias="gryphon_lvl2"
path="characters\npc_entities\monsters\gryphon_lvl2.w2ent"
chunk="content4" />
<res alias="gryphon_lvl3__volcanic"
path="characters\npc_entities\monsters\gryphon_lvl3__volcanic.w2ent"
chunk="content4" />
<res alias="gryphon_mh__volcanic"
path="characters\npc_entities\monsters\gryphon_mh__volcanic.w2ent"
chunk="content4" />
<res alias="hag_grave_lvl1"
path="characters\npc_entities\monsters\hag_grave_lvl1.w2ent"
chunk="content4" />
<res alias="hag_grave_lvl1__barons_wife"
path="characters\npc_entities\monsters\hag_grave_lvl1__barons_wife.w2ent"
chunk="content4" />
<res alias="hag_grave__mh"
path="characters\npc_entities\monsters\hag_grave__mh.w2ent"
chunk="content4"/>
<res alias="hag_water_lvl1"
path="characters\npc_entities\monsters\hag_water_lvl1.w2ent"/>
<res alias="hag_water_lvl2"
path="characters\npc_entities\monsters\hag_water_lvl2.w2ent"
chunk="content4" />
<res alias="hag_water_mh"
path="characters\npc_entities\monsters\hag_water_mh.w2ent"
chunk="content4"/>
<res alias="harpy_lvl1"
path="characters\npc_entities\monsters\harpy_lvl1.w2ent"
chunk="content4"/>
<res alias="harpy_lvl2"
path="characters\npc_entities\monsters\harpy_lvl2.w2ent"
chunk="content4"/>
<res alias="harpy_lvl3__erynia"
path="characters\npc_entities\monsters\harpy_lvl3__erynia.w2ent"
chunk="content4" />
<res alias="lessog_lvl1"
path="characters\npc_entities\monsters\lessog_lvl1.w2ent" chunk="content4"
/>
<res alias="lessog_lvl2__ancient"
path="characters\npc_entities\monsters\lessog_lvl2__ancient.w2ent"
chunk="content4" />
<res alias="lessog_mh"
path="characters\npc_entities\monsters\lessog_mh.w2ent"
chunk="content4" />
<res alias="nekker_lvl1"
path="characters\npc_entities\monsters\nekker_lvl1.w2ent"/>
<res alias="nekker_lvl2"
path="characters\npc_entities\monsters\nekker_lvl2.w2ent" chunk="content4"
/>
<res alias="nekker_lvl3__warrior"
path="characters\npc_entities\monsters\nekker_lvl3__warrior.w2ent"
chunk="content4" />
<res alias="nekker_mh__warrior"
path="characters\npc_entities\monsters\nekker_mh__warrior.w2ent"

40.

chunk="content4" />
<res alias="nightwraith_lvl1"
path="characters\npc_entities\monsters\nightwraith_lvl1.w2ent"/>
<res alias="nightwraith_lvl1__doppelganger"
path="characters\npc_entities\monsters\
nightwraith_lvl1__doppelganger.w2ent"/>
<res alias="nightwraith_mh"
path="characters\npc_entities\monsters\nightwraith_mh.w2ent"
chunk="content4" />
<res alias="noonwraith_lvl1"
path="characters\npc_entities\monsters\noonwraith_lvl1.w2ent"/>
<res alias="noonwraith_lvl1__doppelganger"
path="characters\npc_entities\monsters\
noonwraith_lvl1__doppelganger.w2ent"/>
<res alias="noonwraith_mh"
path="characters\npc_entities\monsters\noonwraith_mh.w2ent"
chunk="content4" />
<res alias="rotfiend_lvl1"
path="characters\npc_entities\monsters\rotfiend_lvl1.w2ent"/>
<res alias="rotfiend_lvl2"
path="characters\npc_entities\monsters\rotfiend_lvl2.w2ent"
chunk="content4" />
<res alias="siren_lvl1"
path="characters\npc_entities\monsters\siren_lvl1.w2ent"
chunk="content4" />
<res alias="siren_lvl2__lamia"
path="characters\npc_entities\monsters\siren_lvl2__lamia.w2ent"
chunk="content4" />
<res alias="siren_mh__lamia"
path="characters\npc_entities\monsters\siren_mh__lamia.w2ent"
chunk="content4" />
<res alias="troll_cave_lvl1"
path="characters\npc_entities\monsters\troll_cave_lvl1.w2ent"
chunk="content4" />
<res alias="troll_cave_lvl2"
path="characters\npc_entities\monsters\troll_cave_lvl2.w2ent"
chunk="content4" />
<res alias="troll_cave_lvl3__ice"
path="characters\npc_entities\monsters\troll_cave_lvl3__ice.w2ent"
chunk="content4" />
<res alias="troll_cave_mh__black"
path="characters\npc_entities\monsters\troll_cave_mh__black.w2ent"
chunk="content4" />
<res alias="vampire_ekima_lvl1"
path="characters\npc_entities\monsters\vampire_ekima_lvl1.w2ent"
chunk="content4" />
<res alias="vampire_ekima_mh"
path="characters\npc_entities\monsters\vampire_ekima_mh.w2ent"
chunk="content4" />
<res alias="vampire_katakan_lvl1"
path="characters\npc_entities\monsters\vampire_katakan_lvl1.w2ent"
chunk="content4" />
<res alias="vampire_katakan_mh"
path="characters\npc_entities\monsters\vampire_katakan_mh.w2ent"
chunk="content4" />
<res alias="werewolf_lvl1"
path="characters\npc_entities\monsters\werewolf_lvl1.w2ent"
chunk="content4" />
<res alias="werewolf_lvl2"
path="characters\npc_entities\monsters\werewolf_lvl2.w2ent"
chunk="content4" />
<res alias="werewolf_lvl3__lycan"
path="characters\npc_entities\monsters\werewolf_lvl3__lycan.w2ent"
chunk="content4" />

41.

<res alias="werewolf_lvl4__lycan"
path="characters\npc_entities\monsters\werewolf_lvl4__lycan.w2ent"
chunk="content4" />
<res alias="wild_dog_lvl1"
path="characters\npc_entities\monsters\wild_dog_lvl1.w2ent"/>
<res alias="wildhunt_minion_lvl1"
path="characters\npc_entities\monsters\wildhunt_minion_lvl1.w2ent"
chunk="content4" />
<res alias="wildhunt_minion_lvl2"
path="characters\npc_entities\monsters\wildhunt_minion_lvl2.w2ent"
chunk="content4" />
<res alias="wildhunt_minion_mh"
path="characters\npc_entities\monsters\wildhunt_minion_mh.w2ent"
chunk="content4" />
<res alias="wolf_lvl1"
path="characters\npc_entities\monsters\wolf_lvl1.w2ent"/>
<res alias="wolf_lvl1__summon"
path="characters\npc_entities\monsters\wolf_lvl1__summon.w2ent"/>
<res alias="wolf_lvl1__summon_were"
path="characters\npc_entities\monsters\wolf_lvl1__summon_were.w2ent"/>
<res alias="wolf_lvl2__alpha"
path="characters\npc_entities\monsters\wolf_lvl2__alpha.w2ent"
chunk="content4" />
<res alias="wolf_white_lvl2"
path="characters\npc_entities\monsters\wolf_white_lvl2.w2ent"
chunk="content4" />
<res alias="wolf_white_lvl3__alpha"
path="characters\npc_entities\monsters\wolf_white_lvl3__alpha.w2ent"
chunk="content4" />
<!-- <res alias="wraith_lvl1"
path="characters\npc_entities\monsters\wraith_lvl1.w2ent" /> -->
<res alias="wraith_mh"
path="characters\npc_entities\monsters\wraith_mh.w2ent"
chunk="content4" />
<res alias="wyvern_lvl1"
path="characters\npc_entities\monsters\wyvern_lvl1.w2ent"/>
<res alias="wyvern_lvl2"
path="characters\npc_entities\monsters\wyvern_lvl2.w2ent" chunk="content4"
/>
<res alias="wyvern_mh"
path="characters\npc_entities\monsters\wyvern_mh.w2ent"
chunk="content4" />
<res alias="_quest__bear_grizzly_honey"
path="characters\npc_entities\monsters\_quest__bear_grizzly_honey.w2ent"
chunk="content4" />
<res alias="_quest__endriaga_spiral"
path="characters\npc_entities\monsters\_quest__endriaga_spiral.w2ent"
chunk="content4" />
<res alias="_quest__fogling"
path="characters\npc_entities\monsters\_quest__fogling.w2ent"
chunk="content4" />
<res alias="_quest__godling"
path="characters\npc_entities\monsters\_quest__godling.w2ent"
chunk="content4" />
<res alias="_quest__him"
path="characters\npc_entities\monsters\_quest__him.w2ent" chunk="content4"
/>
<res alias="_quest__miscreant"
path="characters\npc_entities\monsters\_quest__miscreant.w2ent"
chunk="content4" />
<res alias="_quest__miscreant_greater"
path="characters\npc_entities\monsters\_quest__miscreant_greater.w2ent"
chunk="content4" />
<res alias="_quest__noonwright_pesta"

42.

path="characters\npc_entities\monsters\_quest__noonwright_pesta.w2ent"
chunk="content4" />
<res alias="_quest__werewolf"
path="characters\npc_entities\monsters\_quest__werewolf.w2ent"
chunk="content4" />
<res alias="_quest__witch_1"
path="characters\npc_entities\monsters\_quest__witch_1.w2ent"
chunk="content4" />
<res alias="_quest__witch_2"
path="characters\npc_entities\monsters\_quest__witch_2.w2ent"
chunk="content4" />
<res alias="_quest__witch_3"
path="characters\npc_entities\monsters\_quest__witch_3.w2ent"
chunk="content4" />
<!-- wild hunt -->
<res alias="wildhunt_sword"
path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_sword.w2ent"
chunk="content4"/>
<res alias="wild_hunt_sword"
path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_sword.w2ent"
chunk="content4" />
<res alias="wildhunt_axe"
path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_axe.w2ent"
chunk="content4" />
<res alias="wild_hunt_axe"
path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_axe.w2ent"
chunk="content4" />
<res alias="wildhunt_halberd"
path="gameplay\templates\characters\presets\wild_hunt\
wlh_2h_halberd.w2ent" chunk="content4" />
<res alias="wild_hunt_halberd"
path="gameplay\templates\characters\presets\wild_hunt\
wlh_2h_halberd.w2ent" chunk="content4" />
<res alias="wildhunt_hammer"
path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_hammer.w2ent"
chunk="content4" />
<res alias="wild_hunt_hammer"
path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_hammer.w2ent"
chunk="content4" />
<res alias="wildhunt_spear"
path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_spear.w2ent"
chunk="content4" />
<res alias="wild_hunt_spear"
path="gameplay\templates\characters\presets\wild_hunt\wlh_2h_spear.w2ent"
chunk="content4" />
<res alias="wildhunt_minion"
path="characters\npc_entities\monsters\wildhunt_minion_lvl2.w2ent"
chunk="content4" />
<res alias="wild_hunt_minion"
path="characters\npc_entities\monsters\wildhunt_minion_lvl2.w2ent"
chunk="content4" />
<!-- bosses -->
<res alias="witch1"
path="characters\npc_entities\monsters\_quest__witch_1.w2ent"
chunk="content4" />
<res alias="witch_1"
path="characters\npc_entities\monsters\_quest__witch_1.w2ent"
chunk="content4" />
<res alias="witch2"
path="characters\npc_entities\monsters\_quest__witch_2.w2ent"
chunk="content4" />
<res alias="witch_2"

43.

path="characters\npc_entities\monsters\_quest__witch_2.w2ent"
chunk="content4" />
<res alias="witch3"
path="characters\npc_entities\monsters\_quest__witch_3.w2ent"
chunk="content4" />
<res alias="witch_3"
path="characters\npc_entities\monsters\_quest__witch_3.w2ent"
chunk="content4" />
<res alias="witch_q105"
path="quests\main_npcs\witch_weavess.w2ent" chunk="content4" />
<res alias="eredin"
path="gameplay\templates\characters\npcs\enemy_eredin.w2ent"
chunk="content4" />
<res alias="imlerith"
path="gameplay\templates\characters\npcs\enemy_imlerith.w2ent"
chunk="content4" />
<res alias="caranthir"
path="quests\main_npcs\canaris.w2ent" chunk="content4" />
<!-- ai -->
<res alias="ai\internal\scripted_actions" path="gameplay\trees\internal\
scripted_actions.w2behtree" />
<res alias="ai\internal\despawn"
path="gameplay\trees\
internal\despawn.w2behtree" />
<res alias="ai\animal_base" path="gameplay\trees\animal_base.w2behtree" />
<res alias="ai\combat/animal_combat"
path="gameplay\trees\combat/animal_combat.w2behtree" />
<res alias="ai\combat/animal_combat_quest"
path="gameplay\trees\combat/animal_combat_quest.w2behtree" />
<res alias="ai\combat/animal_curious"
path="gameplay\trees\combat/animal_curious.w2behtree" />
<res alias="ai\combat/animal_flee"
path="gameplay\trees\combat/animal_flee.w2behtree" />
<res alias="ai\combat/horse_combat"
path="gameplay\trees\combat/horse_combat.w2behtree" />
<res alias="ai\combat/horse_shake_rider"
path="gameplay\trees\combat/horse_shake_rider.w2behtree" />
<res alias="ai\combat/npc_combatstyle"
path="gameplay\trees\combat/npc_combatstyle.w2behtree" />
<res alias="ai\combat/npc_rider_combat"
path="gameplay\trees\combat/npc_rider_combat.w2behtree" />
<res alias="ai\combat\npc_attackaction_basic" path="gameplay\trees\combat\
npc_attackaction_basic.w2behtree" />
<res alias="ai\combat\npc_attackaction_ciri" path="gameplay\trees\combat\
npc_attackaction_ciri.w2behtree" />
<res alias="ai\combat\npc_attackaction_sword2h" path="gameplay\trees\
combat\npc_attackaction_sword2h.w2behtree" />
<res alias="ai\combat\wildhunt_attackaction_sword2h" path="gameplay\trees\
combat\wildhunt_attackaction_sword2h.w2behtree" />
<res alias="ai\combat\npc_attackaction_eredin" path="gameplay\trees\
combat\npc_attackaction_eredin.w2behtree" />
<res alias="ai\combat\npc_attackaction_fists" path="gameplay\trees\combat\
npc_attackaction_fists.w2behtree" />
<res alias="ai\combat\npc_attackaction_fists_combos" path="gameplay\trees\
combat\npc_attackaction_fists_combos.w2behtree" />
<res alias="ai\combat\npc_attackaction_imlerith" path="gameplay\trees\
combat\npc_attackaction_imlerith.w2behtree" />
<res alias="ai\combat\npc_attackaction_simple" path="gameplay\trees\
combat\npc_attackaction_simple.w2behtree" />
<res alias="ai\combat\npc_attackaction_pitchfork" path="gameplay\trees\
combat\npc_attackaction_pitchfork.w2behtree" />
<res alias="ai\combat\npc_attackaction_twohanded" path="gameplay\trees\

44.

combat\npc_attackaction_twohanded.w2behtree" />
<res alias="ai\combat\wildhunt_attackaction_twohanded" path="gameplay\
trees\combat\wildhunt_attackaction_twohanded.w2behtree" />
<res alias="ai\combat\npc_attackaction_witcher" path="gameplay\trees\
combat\npc_attackaction_witcher.w2behtree" />
<res alias="ai\combat\npc_attackbehavior" path="gameplay\trees\combat\
npc_attackbehavior.w2behtree" />
<res alias="ai\combat\npc_def_ciri_counter" path="gameplay\trees\combat\
npc_def_ciri_counter.w2behtree" />
<res alias="ai\combat\npc_def_counter_push" path="gameplay\trees\combat\
npc_def_counter_push.w2behtree" />
<res alias="ai\combat\npc_def_counterhit" path="gameplay\trees\combat\
npc_def_counterhit.w2behtree" />
<res alias="ai\combat\npc_def_wildhunt_counterhit" path="gameplay\trees\
combat\npc_def_wildhunt_counterhit.w2behtree" />
<res alias="ai\combat\npc_def_counter" path="gameplay\trees\combat\
npc_def_counter.w2behtree" />
<res alias="ai\combat\npc_def_counter_fistfight" path="gameplay\trees\
combat\npc_def_counter_fistfight.w2behtree" />
<res alias="ai\combat\npc_def_dodge" path="gameplay\trees\combat\
npc_def_dodge.w2behtree" />
<res alias="ai\combat\npc_def_eredin_counter" path="gameplay\trees\combat\
npc_def_eredin_counter.w2behtree" />
<res alias="ai\combat\npc_def_eredin_signs_block" path="gameplay\trees\
combat\npc_def_eredin_signs_block.w2behtree" />
<res alias="ai\combat\npc_def_eredin_dodge" path="gameplay\trees\combat\
npc_def_eredin_dodge.w2behtree" />
<res alias="ai\combat\npc_def_eredin_parry" path="gameplay\trees\combat\
npc_def_eredin_parry.w2behtree" />
<res alias="ai\combat\npc_def_eredin_raise_guard" path="gameplay\trees\
combat\npc_def_eredin_raise_guard.w2behtree" />
<res alias="ai\combat\npc_def_imlerith_parry" path="gameplay\trees\combat\
npc_def_imlerith_parry.w2behtree" />
<res alias="ai\combat\npc_def_imlerith_counter" path="gameplay\trees\
combat\npc_def_imlerith_counter.w2behtree" />
<res alias="ai\combat\npc_def_imlerith_counter_second_stage"
path="gameplay\trees\combat\npc_def_imlerith_counter_second_stage.w2behtree" />
<res alias="ai\combat\npc_def_imlerith_guard" path="gameplay\trees\combat\
npc_def_imlerith_guard.w2behtree" />
<res alias="ai\combat\npc_def_imlerith_signs_block" path="gameplay\trees\
combat\npc_def_imlerith_signs_block.w2behtree" />
<res alias="ai\combat\npc_def_parry" path="gameplay\trees\combat\
npc_def_parry.w2behtree" />
<res alias="ai\combat\npc_def_summon_guards" path="gameplay\trees\combat\
npc_def_summon_guards.w2behtree" />
<res alias="ai\combat\npc_def_witcher_counter" path="gameplay\trees\
combat\npc_def_witcher_counter.w2behtree" />
<res alias="ai\combat\npc_formation_tactic_base" path="gameplay\trees\
combat\npc_formation_tactic_base.w2behtree" />
<res alias="ai\combat\npc_special_cast_fireball" path="gameplay\trees\
combat\npc_special_cast_fireball.w2behtree" />
<res alias="ai\combat\npc_special_cast_lightning" path="gameplay\trees\
combat\npc_special_cast_lightning.w2behtree" />
<res alias="ai\combat\npc_special_cast_arcane_missile" path="gameplay\
trees\combat\npc_special_cast_arcane_missile.w2behtree" />
<res alias="ai\combat\npc_special_cast_arcane_explosion" path="gameplay\
trees\combat\npc_special_cast_arcane_explosion.w2behtree" />
<res alias="ai\combat\npc_special_cast_rip_apart" path="gameplay\trees\
combat\npc_special_cast_rip_apart.w2behtree" />
<res alias="ai\combat\npc_special_throw_dwimeritium" path="gameplay\trees\
combat\npc_special_throw_dwimeritium.w2behtree" />
<res alias="ai\combat\npc_special_shoot_barrels" path="gameplay\trees\
combat\npc_special_shoot_barrels.w2behtree" />

45.

<res alias="ai\combat\npc_special_attach_entities" path="gameplay\trees\
combat\npc_special_attach_entities.w2behtree" />
<res alias="ai\combat\npc_special_disperse_attached_entities"
path="gameplay\trees\combat\npc_special_disperse_attached_entities.w2behtree" />
<res alias="ai\combat\npc_special_magic_ground_blast" path="gameplay\
trees\combat\npc_special_magic_ground_blast.w2behtree" />
<res alias="ai\combat\npc_special_magic_push" path="gameplay\trees\combat\
npc_special_magic_push.w2behtree" />
<res alias="ai\combat\npc_special_shoot_attached_entities" path="gameplay\
trees\combat\npc_special_shoot_attached_entities.w2behtree" />
<res alias="ai\combat\npc_special_shoot_projectiles_from_ground"
path="gameplay\trees\combat\npc_special_shoot_projectiles_from_ground.w2behtree"
/>
<res alias="ai\combat\npc_tactic_holdground" path="gameplay\trees\combat\
npc_tactic_holdground.w2behtree" />
<res alias="ai\combat\npc_tactic_holdground_ranged" path="gameplay\trees\
combat\npc_tactic_holdground_ranged.w2behtree" />
<res alias="ai\combat\npc_tactic_eredin" path="gameplay\trees\combat\
npc_tactic_eredin.w2behtree" />
<res alias="ai\combat\npc_tactic_eredin_test" path="gameplay\trees\combat\
npc_tactic_eredin_test.w2behtree" />
<res alias="ai\combat\npc_tactic_imlerith" path="gameplay\trees\combat\
npc_tactic_imlerith.w2behtree" />
<res alias="ai\combat\npc_tactic_imlerith_second_stage" path="gameplay\
trees\combat\npc_tactic_imlerith_second_stage.w2behtree" />
<res alias="ai\combat\npc_tactic_philippa" path="gameplay\trees\combat\
npc_tactic_philippa.w2behtree" />
<res alias="ai\combat\npc_tactic_simple" path="gameplay\trees\combat\
npc_tactic_simple.w2behtree" />
<res alias="ai\combat\npc_tactic_sorcerer" path="gameplay\trees\combat\
npc_tactic_sorcerer.w2behtree" />
<res alias="ai\combat\npc_tactic_sorceress" path="gameplay\trees\combat\
npc_tactic_sorceress.w2behtree" />
<res alias="ai\combat\npc_tactic_surround" path="gameplay\trees\combat\
npc_tactic_surround.w2behtree" />
<res alias="ai\combat\npc_tactic_surround_close" path="gameplay\trees\
combat\npc_tactic_surround_close.w2behtree" />
<res alias="ai\combat\npc_tactic_surround_far" path="gameplay\trees\
combat\npc_tactic_surround_far.w2behtree" />
<res alias="ai\combat\npc_tactic_surround_ranged" path="gameplay\trees\
combat\npc_tactic_surround_ranged.w2behtree" />
<res alias="ai\combat\npc_tactic_vesemir_tutorial" path="gameplay\trees\
combat\npc_tactic_vesemir_tutorial.w2behtree" />
<res alias="ai\combat\npc_combataction_retreat" path="gameplay\trees\
combat\npc_combataction_retreat.w2behtree" />
<res alias="ai\combat\npc_combataction_precombatwarning" path="gameplay\
trees\combat\npc_combataction_precombatwarning.w2behtree" />
<res alias="ai\combat\npc_scared_combat" path="gameplay\trees\combat\
npc_scared_combat.w2behtree" />
<res alias="ai\death/death" path="gameplay\trees\death/death.w2behtree" />
<res alias="ai\death/defeated"
path="gameplay\trees\death/defeated.w2behtree" />
<res alias="ai\death/flying_death"
path="gameplay\trees\death/flying_death.w2behtree" />
<res alias="ai\death/unconscious"
path="gameplay\trees\death/unconscious.w2behtree" />
<res alias="ai\exploration/door_move"
path="gameplay\trees\exploration/door_move.w2behtree" />
<res alias="ai\exploration/use_exploration_action_general" path="gameplay\
trees\exploration/use_exploration_action_general.w2behtree" />
<res alias="ai\exploration/use_exploration_general" path="gameplay\trees\
exploration/use_exploration_general.w2behtree" />
<res alias="ai\horse_riding/dismount_horse" path="gameplay\trees\
horse_riding/dismount_horse.w2behtree" />

46.

<res alias="ai\horse_riding/mount_horse" path="gameplay\trees\
horse_riding/mount_horse.w2behtree" />
<res alias="ai\idle/animal_charmed_idle"
path="gameplay\trees\idle/animal_charmed_idle.w2behtree" />
<res alias="ai\idle/animal_idle_decorator"
path="gameplay\trees\idle/animal_idle_decorator.w2behtree" />
<res alias="ai\idle/dynamic_flying_wander"
path="gameplay\trees\idle/dynamic_flying_wander.w2behtree" />
<res alias="ai\idle/dynamic_amphibious_wander"
path="gameplay\trees\idle/dynamic_amphibious_wander.w2behtree" />
<res alias="ai\idle/dynamic_siren_wander"
path="gameplay\trees\idle/dynamic_siren_wander.w2behtree" />
<res alias="ai\idle/dynamic_wander"
path="gameplay\trees\idle/dynamic_wander.w2behtree" />
<res alias="ai\idle/follow_leader"
path="gameplay\trees\idle/follow_leader.w2behtree" />
<res alias="ai\idle/formation_lead"
path="gameplay\trees\idle/formation_lead.w2behtree" />
<res alias="ai\idle/formation_spontaneous"
path="gameplay\trees\idle/formation_spontaneous.w2behtree" />
<res alias="ai\idle/horse_idle_decorator"
path="gameplay\trees\idle/horse_idle_decorator.w2behtree" />
<res alias="ai\idle/monster_active_idle"
path="gameplay\trees\idle/monster_active_idle.w2behtree" />
<res alias="ai\idle\monster_idle_decorator" path="gameplay\trees\idle\
monster_idle_decorator.w2behtree" />
<res alias="ai\idle/monster_idle_action_fly_on_curve" path="gameplay\
trees\idle/monster_idle_action_fly_on_curve.w2behtree" />
<res alias="ai\idle/monster_idle_action_howl"
path="gameplay\trees\idle/monster_idle_action_howl.w2behtree" />
<res alias="ai\idle/monster_idle_action_slot"
path="gameplay\trees\idle/monster_idle_action_slot.w2behtree" />
<res alias="ai\idle/monster_flying_idle_action_slot" path="gameplay\trees\
idle/monster_flying_idle_action_slot.w2behtree" />
<res alias="ai\idle/monster_play_around_idle"
path="gameplay\trees\idle/monster_play_around_idle.w2behtree" />
<res alias="ai\idle/monster_search_food_idle"
path="gameplay\trees\idle/monster_search_food_idle.w2behtree" />
<res alias="ai\idle/animal_run_wild_idle"
path="gameplay\trees\idle/animal_run_wild_idle.w2behtree" />
<res alias="ai\idle/lead_pack_wandering"
path="gameplay\trees\idle/lead_pack_wandering.w2behtree" />
<res alias="ai\idle/npc_active_idle"
path="gameplay\trees\idle/npc_active_idle.w2behtree" />
<res alias="ai\idle/npc_carrying_items"
path="gameplay\trees\idle/npc_carrying_items.w2behtree" />
<res alias="ai\idle/npc_idle"
path="gameplay\trees\idle/npc_idle.w2behtree" />
<res alias="ai\idle/npc_idle_horserider"
path="gameplay\trees\idle/npc_idle_horserider.w2behtree" />
<res alias="ai\idle/npc_patrol"
path="gameplay\trees\idle/npc_patrol.w2behtree" />
<res alias="ai\idle/npc_walk_side_by_side_party" path="gameplay\trees\
idle/npc_walk_side_by_side_party.w2behtree" />
<res alias="ai\idle/npc_wander_history"
path="gameplay\trees\idle/npc_wander_history.w2behtree" />
<res alias="ai\idle/npc_wander_random"
path="gameplay\trees\idle/npc_wander_random.w2behtree" />
<res alias="ai\idle/npc_work"
path="gameplay\trees\idle/npc_work.w2behtree" />
<res alias="ai\idle/npc_work_idle"
path="gameplay\trees\idle/npc_work_idle.w2behtree" />
<res alias="ai\idle\custom\npc_idle_box" path="gameplay\trees\idle\custom\
npc_idle_box.w2behtree" />

47.

<res alias="ai\monster_base" path="gameplay\trees\
monster_base.w2behtree" />
<res alias="ai\monster_baseaxii" path="gameplay\trees\
monster_baseaxii.w2behtree" />
<res alias="ai\monster_basecombat" path="gameplay\trees\
monster_basecombat.w2behtree" />
<res alias="ai\monster_basetaunt" path="gameplay\trees\
monster_basetaunt.w2behtree" />
<res alias="ai\monster_cowardtaunt" path="gameplay\trees\
monster_cowardtaunt.w2behtree" />
<res alias="ai\monster_damage_reaction" path="gameplay\trees\
monster_damage_reaction.w2behtree" />
<res alias="ai\monster_idle" path="gameplay\trees\
monster_idle.w2behtree" />
<res alias="ai\monster_lessog_idle" path="gameplay\trees\
monster_lessog_idle.w2behtree" />
<res alias="ai\monster_simple_damage_reaction" path="gameplay\trees\
monster_simple_damage_reaction.w2behtree" />
<res alias="ai\monster_spawn_default" path="gameplay\trees\
monster_spawn_default.w2behtree" />
<res alias="ai\monster_spawn_flying" path="gameplay\trees\
monster_spawn_flying.w2behtree" />
<res alias="ai\monster_spawn_lessog" path="gameplay\trees\
monster_spawn_lessog.w2behtree" />
<res alias="ai\monsters/monster_arachas_debug" path="gameplay\trees\
monsters/monster_arachas_debug.w2behtree" />
<res alias="ai\monsters/monster_arachas_logic" path="gameplay\trees\
monsters/monster_arachas_logic.w2behtree" />
<res alias="ai\monsters/monster_bear_berserker_logic" path="gameplay\
trees\monsters/monster_bear_berserker_logic.w2behtree" />
<res alias="ai\monsters/monster_bies_debug" path="gameplay\trees\
monsters/monster_bies_debug.w2behtree" />
<res alias="ai\monsters/monster_bies_logic" path="gameplay\trees\
monsters/monster_bies_logic.w2behtree" />
<res alias="ai\monsters/monster_cave_troll_logic" path="gameplay\trees\
monsters/monster_cave_troll_logic.w2behtree" />
<res alias="ai\monsters/monster_djinn_logic" path="gameplay\trees\
monsters\monster_djinn_logic.w2behtree" />
<res alias="ai\monsters/monster_drowner_logic" path="gameplay\trees\
monsters/monster_drowner_logic.w2behtree" />
<res alias="ai\monsters/monster_fogling_doppelganger_logic"
path="gameplay\trees\monsters/monster_fogling_doppelganger_logic.w2behtree" />
<res alias="ai\monsters/monster_fugas_logic" path="gameplay\trees\
monsters/monster_fugas_logic.w2behtree" />
<res alias="ai\monsters/monster_ghoul_logic" path="gameplay\trees\
monsters/monster_ghoul_logic.w2behtree" />
<res alias="ai\monsters/monster_ghul_logic" path="gameplay\trees\
monsters/monster_ghul_logic.w2behtree" />
<res alias="ai\monsters/monster_golem_debug" path="gameplay\trees\
monsters/monster_golem_debug.w2behtree" />
<res alias="ai\monsters/monster_golem_logic" path="gameplay\trees\
monsters/monster_golem_logic.w2behtree" />
<res alias="ai\monsters/monster_gravehag_logic" path="gameplay\trees\
monsters/monster_gravehag_logic.w2behtree" />
<res alias="ai\monsters/monster_gryphon_logic" path="gameplay\trees\
monsters/monster_gryphon_logic.w2behtree" />
<res alias="ai\monsters/monster_harpy_logic" path="gameplay\trees\
monsters/monster_harpy_logic.w2behtree" />
<res alias="ai\monsters/monster_him_logic"
path="gameplay\trees\monsters/monster_him_logic.w2behtree" />
<res alias="ai\monsters/monster_ice_giant_logic" path="gameplay\trees\
monsters/monster_ice_giant_logic.w2behtree" />
<res alias="ai\monsters/monster_katakan_logic" path="gameplay\trees\
monsters/monster_katakan_logic.w2behtree" />

48.

<res alias="ai\monsters/monster_lessog_logic" path="gameplay\trees\
monsters/monster_lessog_logic.w2behtree" />
<res alias="ai\monsters/monster_nekker_logic" path="gameplay\trees\
monsters/monster_nekker_logic.w2behtree" />
<res alias="ai\monsters/monster_noonwraith_logic" path="gameplay\trees\
monsters/monster_noonwraith_logic.w2behtree" />
<res alias="ai\monsters/monster_pesta_logic" path="gameplay\trees\
monsters/monster_pesta_logic.w2behtree" />
<res alias="ai\monsters/monster_rat_logic"
path="gameplay\trees\monsters/monster_rat_logic.w2behtree" />
<res alias="ai\monsters/monster_siren_logic" path="gameplay\trees\
monsters/monster_siren_logic.w2behtree" />
<res alias="ai\monsters/monster_werewolf_logic" path="gameplay\trees\
monsters/monster_werewolf_logic.w2behtree" />
<res alias="ai\monsters/monster_witch2_logic" path="gameplay\trees\
monsters/monster_witch2_logic.w2behtree" />
<res alias="ai\monsters/monster_witch_logic" path="gameplay\trees\
monsters/monster_witch_logic.w2behtree" />
<res alias="ai\monsters/monster_witch_solo_logic" path="gameplay\trees\
monsters/monster_witch_solo_logic.w2behtree" />
<res alias="ai\monsters/monster_wolf_logic" path="gameplay\trees\
monsters/monster_wolf_logic.w2behtree" />
<res alias="ai\monsters/monster_wraith_logic" path="gameplay\trees\
monsters/monster_wraith_logic.w2behtree" />
<res alias="ai\monsters/monster_wyvern_logic" path="gameplay\trees\
monsters/monster_wyvern_logic.w2behtree" />
<res alias="ai\npc_base" path="gameplay\trees\npc_base.w2behtree" />
<res alias="ai\npc_basecombat" path="gameplay\trees\
npc_basecombat.w2behtree" />
<res alias="ai\npc_critical_state" path="gameplay\trees\
npc_critical_state.w2behtree" />
<res alias="ai\npc_critical_state_flying" path="gameplay\trees\
npc_critical_state_flying.w2behtree" />
<res alias="ai\npc_guard_encounter_combat" path="gameplay\trees\
npc_guard_encounter_combat.w2behtree" />
<res alias="ai\npc_ridehorse" path="gameplay\trees\
npc_ridehorse.w2behtree" />
<res alias="ai\npc_rider_base" path="gameplay\trees\
npc_rider_base.w2behtree" />
<res alias="ai\npc_rider_guard_encounter_combat" path="gameplay\trees\
npc_rider_guard_encounter_combat.w2behtree" />
<res alias="ai\npc_rider_simple_combat" path="gameplay\trees\
npc_rider_simple_combat.w2behtree" />
<res alias="ai\npc_simple_retreat" path="gameplay\trees\
npc_simple_retreat.w2behtree" />
<res alias="ai\monster_run_to_ga_knockdown" path="gameplay\trees\
monster_run_to_ga_knockdown.w2behtree" />
<res alias="ai\npc_keep_distance" path="gameplay\trees\
npc_keep_distance.w2behtree" />
<res alias="ai\pc" path="gameplay\trees\pc.w2behtree" />
<res alias="ai\reactions/monster_base_reactions" path="gameplay\trees\
reactions/monster_base_reactions.w2behtree" />
<res alias="ai\reactions/npc_base_reactions" path="gameplay\trees\
reactions/npc_base_reactions.w2behtree" />
<res alias="ai\reactions/npc_reaction"
path="gameplay\trees\reactions/npc_reaction.w2behtree" />
<res alias="ai\reactions/npc_scared_reaction" path="gameplay\trees\
reactions/npc_scared_reaction.w2behtree" />
<res alias="ai\reactions/npc_scared_run_only_reaction" path="gameplay\
trees\reactions/npc_scared_run_only_reaction.w2behtree" />
<res alias="ai\reactions/reaction_bump"
path="gameplay\trees\reactions/reaction_bump.w2behtree" />
<res alias="ai\reactions/reaction_rain"
path="gameplay\trees\reactions/reaction_rain.w2behtree" />

49.

<res alias="ai\reactions/reaction_get_scared" path="gameplay\trees\
reactions/reaction_get_scared.w2behtree" />
<res alias="ai\reactions/reaction_taunt"
path="gameplay\trees\reactions/reaction_taunt.w2behtree" />
<res alias="ai\reactions/reaction_guard_warn_sword" path="gameplay\trees\
reactions/reaction_guard_warn_sword.w2behtree" />
<res alias="ai\reactions/reaction_monster_howl" path="gameplay\trees\
reactions/reaction_monster_howl.w2behtree" />
<res alias="ai\reactions/reaction_stop_and_comment" path="gameplay\trees\
reactions/reaction_stop_and_comment.w2behtree" />
<res alias="ai\reactions/reaction_surprise" path="gameplay\trees\
reactions\reaction_surpirse.w2behtree" />
<res alias="ai\reactions/reaction_turn_hostile" path="gameplay\trees\
reactions/reaction_turn_hostile.w2behtree" />
<res alias="ai\reactions/soft_reactions_combat" path="gameplay\trees\
reactions/soft_reactions_combat.w2behtree" />
<res alias="ai\reactions/soft_reactions_commoner" path="gameplay\trees\
reactions/soft_reactions_commoner.w2behtree" />
<res alias="ai\reactions/soft_reactions_guard" path="gameplay\trees\
reactions/soft_reactions_guard.w2behtree" />
<res alias="ai\reactions/soft_reactions_quest" path="gameplay\trees\
reactions/soft_reactions_quest.w2behtree" />
<res alias="ai\reactions/soft_reactions_quest_main" path="gameplay\trees\
reactions/soft_reactions_quest_main.w2behtree" />
<res alias="ai\reactions/soft_reactions_child" path="gameplay\trees\
reactions/soft_reactions_child.w2behtree" />
<res alias="ai\reactions\generic_flee" path="gameplay\trees\reactions\
generic_flee.w2behtree" />
<res alias="ai\reactions\reaction_gossip_scene" path="gameplay\trees\
reactions\reaction_scene_gossip.w2behtree" />
<res alias="ai\reactions\reaction_scene_barter" path="gameplay\trees\
reactions\reaction_scene_barter.w2behtree" />
<res alias="ai\reactions\chats_in_aps" path="gameplay\trees\reactions\
chats_in_aps.w2behtree" />
<res alias="ai\reactions\reaction_greeting_scene" path="gameplay\trees\
reactions\reaction_scene_greeting.w2behtree" />
<res alias="ai\reactions\reaction_guard_warn_general" path="gameplay\
trees\reactions\reaction_guard_warn_general.w2behtree" />
<res alias="ai\reactions\reaction_join_fight" path="gameplay\trees\
reactions\reaction_join_fight.w2behtree" />
<res alias="ai\reactions\reaction_join_search_for_target" path="gameplay\
trees\reactions\reaction_join_search_for_target.w2behtree" />
<res alias="ai\reactions\reaction_play_around" path="gameplay\trees\
reactions\reaction_play_around.w2behtree" />
<res alias="ai\reactions\reaction_monster_lead_escape" path="gameplay\
trees\reactions\reaction_monster_lead_escape.w2behtree" />
<res alias="ai\reactions\reaction_monster_escape_in_pack" path="gameplay\
trees\reactions\reaction_monster_escape_in_pack.w2behtree" />
<res alias="ai\reactions\reaction_monster_move_to_lure" path="gameplay\
trees\reactions\reaction_monster_move_to_lure.w2behtree" />
<res alias="ai\reactions\reaction_move_in_pack" path="gameplay\trees\
reactions\reaction_move_in_pack.w2behtree" />
<res alias="ai\reactions\reaction_run_wild_in_pack" path="gameplay\trees\
reactions\reaction_run_wild_in_pack.w2behtree" />
<res alias="ai\reactions\reaction_move_out" path="gameplay\trees\
reactions\reaction_move_out.w2behtree" />
<res alias="ai\reactions\reaction_observe_fight" path="gameplay\trees\
reactions\reaction_observe_fight.w2behtree" />
<res alias="ai\reactions\reaction_question_scene" path="gameplay\trees\
reactions\reaction_scene_question.w2behtree" />
<res alias="ai\reactions\reaction_search_target" path="gameplay\trees\
reactions\reaction_search_target.w2behtree" />
<res alias="ai\scripted_actions/action_attack" path="gameplay\trees\
scripted_actions/action_attack.w2behtree" />

50.

<res alias="ai\scripted_actions/action_poke" path="gameplay\trees\
scripted_actions/action_poke.w2behtree" />
<res alias="ai\scripted_actions/action_range_attack" path="gameplay\trees\
scripted_actions/action_range_attack.w2behtree" />
<res alias="ai\scripted_actions/action_sequence" path="gameplay\trees\
scripted_actions/action_sequence.w2behtree" />
<res alias="ai\scripted_actions/attach_to_curve" path="gameplay\trees\
scripted_actions/attach_to_curve.w2behtree" />
<res alias="ai\scripted_actions/break_slot_animations" path="gameplay\
trees\scripted_actions/break_slot_animations.w2behtree" />
<res alias="ai\scripted_actions/custom/custom_action_carry_miscreant"
path="gameplay\trees\scripted_actions/custom/custom_action_carry_miscreant.w2beh
tree" />
<res alias="ai\scripted_actions/custom/custom_action_miscreant_attach"
path="gameplay\trees\scripted_actions/custom/custom_action_miscreant_attach.w2be
htree" />
<res alias="ai\scripted_actions/custom/custom_action_miscreant_cry"
path="gameplay\trees\scripted_actions/custom/custom_action_miscreant_cry.w2behtr
ee" />
<res alias="ai\scripted_actions/draw_torch" path="gameplay\trees\
scripted_actions/draw_torch.w2behtree" />
<res alias="ai\scripted_actions/finish_slot_animations" path="gameplay\
trees\scripted_actions/finish_slot_animations.w2behtree" />
<res alias="ai\scripted_actions/fly_critical_state_interruptable_action"
path="gameplay\trees\scripted_actions/fly_critical_state_interruptable_action.w2
behtree" />
<res alias="ai\scripted_actions/fly_on_curve" path="gameplay\trees\
scripted_actions/fly_on_curve.w2behtree" />
<res alias="ai\scripted_actions/fly_to" path="gameplay\trees\
scripted_actions/fly_to.w2behtree" />
<res alias="ai\scripted_actions/follow" path="gameplay\trees\
scripted_actions/follow.w2behtree" />
<res alias="ai\scripted_actions/follow_leader_by_tag" path="gameplay\
trees\scripted_actions/follow_leader_by_tag.w2behtree" />
<res alias="ai\scripted_actions/hide_torch" path="gameplay\trees\
scripted_actions/hide_torch.w2behtree" />
<res alias="ai\scripted_actions/hit_interruptable_action" path="gameplay\
trees\scripted_actions/hit_interruptable_action.w2behtree" />
<res alias="ai\scripted_actions/horse_do_nothing" path="gameplay\trees\
scripted_actions/horse_do_nothing.w2behtree" />
<res alias="ai\scripted_actions/lead_formation" path="gameplay\trees\
scripted_actions/lead_formation.w2behtree" />
<res alias="ai\scripted_actions/loop" path="gameplay\trees\
scripted_actions/loop.w2behtree" />
<res alias="ai\scripted_actions/move_along_path" path="gameplay\trees\
scripted_actions/move_along_path.w2behtree" />
<res alias="ai\scripted_actions/move_along_path_companion" path="gameplay\
trees\scripted_actions/move_along_path_companion.w2behtree" />
<res alias="ai\scripted_actions/move_along_path_tail" path="gameplay\
trees\scripted_actions/move_along_path_tail.w2behtree" />
<res alias="ai\scripted_actions/move_to" path="gameplay\trees\
scripted_actions/move_to.w2behtree" />
<res alias="ai\scripted_actions/move_to_point" path="gameplay\trees\
scripted_actions/move_to_point.w2behtree" />
<res alias="ai\scripted_actions/play_animation" path="gameplay\trees\
scripted_actions/play_animation.w2behtree" />
<res alias="ai\scripted_actions/play_animation_slot" path="gameplay\trees\
scripted_actions/play_animation_slot.w2behtree" />
<res alias="ai\scripted_actions\hands_behind_back_overlay" path="gameplay\
trees\scripted_actions\hands_behind_back_overlay.w2behtree" />
<res alias="ai\scripted_actions/play_effect" path="gameplay\trees\
scripted_actions/play_effect.w2behtree" />
<res alias="ai\scripted_actions/play_voice_set" path="gameplay\trees\
scripted_actions/play_voice_set.w2behtree" />

51.

<res alias="ai\scripted_actions/race_along_path" path="gameplay\trees\
scripted_actions/race_along_path.w2behtree" />
<res alias="ai\scripted_actions/rider_follow" path="gameplay\trees\
scripted_actions/rider_follow.w2behtree" />
<res alias="ai\scripted_actions/rider_move_along_path" path="gameplay\
trees\scripted_actions/rider_move_along_path.w2behtree" />
<res alias="ai\scripted_actions/rider_move_along_path_companion"
path="gameplay\trees\scripted_actions/rider_move_along_path_companion.w2behtree"
/>
<res alias="ai\scripted_actions/rider_move_to" path="gameplay\trees\
scripted_actions/rider_move_to.w2behtree" />
<res alias="ai\scripted_actions/rider_race_along_path" path="gameplay\
trees\scripted_actions/rider_race_along_path.w2behtree" />
<res alias="ai\scripted_actions/rider_ride_horse" path="gameplay\trees\
scripted_actions/rider_ride_horse.w2behtree" />
<res alias="ai\scripted_actions/rider_follow_side_by_side" path="gameplay\
trees\scripted_actions/rider_follow_side_by_side.w2behtree" />
<res alias="ai\scripted_actions/rotate_towards" path="gameplay\trees\
scripted_actions/rotate_towards.w2behtree" />
<res alias="ai\scripted_actions/sailor_dismount_boat" path="gameplay\
trees\scripted_actions/sailor_dismount_boat.w2behtree" />
<res alias="ai\scripted_actions/sailor_mount_boat" path="gameplay\trees\
scripted_actions/sailor_mount_boat.w2behtree" />
<res alias="ai\scripted_actions/sailor_move_along_path" path="gameplay\
trees\scripted_actions/sailor_move_along_path.w2behtree" />
<res alias="ai\scripted_actions/sailor_move_to" path="gameplay\trees\
scripted_actions/sailor_move_to.w2behtree" />
<res alias="ai\scripted_actions/sailor_race_along_path" path="gameplay\
trees\scripted_actions/sailor_race_along_path.w2behtree" />
<res alias="ai\scripted_actions/walk_to_target" path="gameplay\trees\
scripted_actions/walk_to_target.w2behtree" />
<res alias="ai\scripted_actions/walk_to_target_wait" path="gameplay\trees\
scripted_actions/walk_to_target_wait.w2behtree" />
<res alias="ai\scripted_actions\combat_mode_action_decorator"
path="gameplay\trees\scripted_actions\combat_mode_action_decorator.w2behtree" />
<res alias="ai\scripted_actions\scared_action_decorator.w2behtree"
path="gameplay\trees\scripted_actions\scared_action_decorator.w2behtree" />
<res alias="ai\scripted_actions\custom\custom_action_ciri_snowball_fight"
path="gameplay\trees\scripted_actions\custom\
custom_action_ciri_snowball_fight.w2behtree" />
<res alias="ai\scripted_actions\custom\custom_action_gryphon_crash"
path="gameplay\trees\scripted_actions\custom\
custom_action_gryphon_crash.w2behtree" />
<res alias="ai\scripted_actions\custom\custom_action_lambert_training"
path="gameplay\trees\scripted_actions\custom\
custom_action_lambert_training.w2behtree" />
<res alias="ai\scripted_actions\custom\custom_action_shoot"
path="gameplay\trees\scripted_actions\custom\custom_action_shoot.w2behtree" />
<res alias="ai\scripted_actions\custom\
custom_action_sorceress_attacks_boid" path="gameplay\trees\scripted_actions\
custom\custom_action_sorceress_attacks_boid.w2behtree" />
<res alias="ai\scripted_actions\custom\
custom_action_sorceress_fireball_cast" path="gameplay\trees\scripted_actions\
custom\custom_action_sorceress_fireball_cast.w2behtree" />
<res alias="ai\scripted_actions\custom\
custom_action_sorceress_lightning_cast" path="gameplay\trees\scripted_actions\
custom\custom_action_sorceress_lightning_cast.w2behtree" />
<res alias="ai\scripted_actions\custom\
custom_action_sorceress_magic_bubble" path="gameplay\trees\scripted_actions\
custom\custom_action_sorceress_magic_bubble.w2behtree" />
<res alias="ai\scripted_actions\custom\custom_action_sorceress_teleport"
path="gameplay\trees\scripted_actions\custom\
custom_action_sorceress_teleport.w2behtree" />
<res alias="ai\scripted_actions\custom\

52.

custom_action_swarm_teleport_attack" path="gameplay\trees\scripted_actions\
custom\custom_action_swarm_teleport_attack.w2behtree" />
<res alias="ai\scripted_actions\custom\custom_action_frost_attack"
path="gameplay\trees\scripted_actions\custom\
custom_action_frost_attack.w2behtree" />
<res alias="ai\scripted_actions\custom\custom_action_force_jump_attack"
path="gameplay\trees\scripted_actions\custom\
custom_action_force_jump_attack.w2behtree" />
<res alias="ai\scripted_actions\custom\custom_action_wh_mage_bossfight"
path="gameplay\trees\scripted_actions\custom\
custom_action_wh_mage_bossfight.w2behtree" />
<res alias="ai\scripted_actions\custom\custom_action_witcher_cast_sign"
path="gameplay\trees\scripted_actions\custom\
custom_action_witcher_cast_sign.w2behtree" />
<res alias="ai\scripted_actions\custom\custom_action_kick" path="gameplay\
trees\scripted_actions\custom\custom_action_kick.w2behtree" />
<res alias="ai\scripted_actions\
decorator_interrupt_on_hit_or_on_critical_effect" path="gameplay\trees\
scripted_actions\decorator_interrupt_on_hit_or_on_critical_effect.w2behtree" />
<res alias="ai\scripted_actions\go_to_exploration_action_decorator"
path="gameplay\trees\scripted_actions\
go_to_exploration_action_decorator.w2behtree" />
<res alias="ai\scripted_actions\lookat_action_decorator" path="gameplay\
trees\scripted_actions\lookat_action_decorator.w2behtree" />
<res alias="ai\scripted_actions\change_behavior_graph" path="gameplay\
trees\scripted_actions\change_behavior_graph.w2behtree" />
<res alias="ai\scripted_actions\move_to_tail" path="gameplay\trees\
scripted_actions\move_to_tail.w2behtree" />
<res alias="ai\scripted_actions\play_animation_upper_body_slot"
path="gameplay\trees\scripted_actions\
play_animation_upper_body_slot.w2behtree" />
<res alias="ai\scripted_actions\player_action_decorator" path="gameplay\
trees\scripted_actions\player_action_decorator.w2behtree" />
<res alias="ai\scripted_actions\wait_for_changing_weapon_end"
path="gameplay\trees\scripted_actions\
wait_for_changing_weapon_end.w2behtree" />
<res alias="ai\combat\npc_tactic_caranthir"
path="gameplay\trees\combat\npc_tactic_caranthir.w2behtree" />
<res alias="ai\combat\npc_def_caranthir_counter"
path="gameplay\
trees\combat\npc_def_caranthir_counter.w2behtree" />
<res alias="ai\combat\npc_def_caranthir_ice_armor"
path="gameplay\
trees\combat\npc_def_caranthir_ice_armor.w2behtree" />
<res alias="ai\combat\custom_caranthir_precombat"
path="gameplay\
trees\scripted_actions\custom\custom_caranthir_precombat.w2behtree" />
<!-- player inventories for preview -->
<res alias="preview_inventory_default"
path="characters\player_entities\geralt\geralt_inventory_debug\
geralt_inventory_debug__default.w2ent" />
<res alias="preview_inventory_bear_1"
path="characters\player_entities\geralt\geralt_inventory_debug\
geralt_inventory_debug__bear_lvl1.w2ent" />
<res alias="preview_inventory_bear_4"
path="characters\player_entities\geralt\geralt_inventory_debug\
geralt_inventory_debug__bear_lvl4.w2ent" />
<res alias="preview_inventory_lynx_1"
path="characters\player_entities\geralt\geralt_inventory_debug\
geralt_inventory_debug__lynx_lvl1.w2ent" />
<res alias="preview_inventory_lynx_4"
path="characters\player_entities\geralt\geralt_inventory_debug\
geralt_inventory_debug__lynx_lvl4.w2ent" />
<res alias="preview_inventory_gryphon_1"
path="characters\player_entities\geralt\geralt_inventory_debug\
geralt_inventory_debug__gryphon_lvl1.w2ent" />

53.

<res alias="preview_inventory_gryphon_4"
path="characters\player_entities\geralt\geralt_inventory_debug\
geralt_inventory_debug__gryphon_lvl4.w2ent" />
<res alias="preview_inventory_common_1"
path="characters\player_entities\geralt\geralt_inventory_debug\
geralt_inventory_debug__common_01.w2ent" />
<res alias="preview_inventory_naked"
path="characters\player_entities\geralt\geralt_inventory_debug\
geralt_inventory_debug__naked.w2ent" />
<res alias="preview_inventory_viper"
path="characters\player_entities\geralt\geralt_inventory_debug\
geralt_inventory_debug__viper.w2ent" />
<res alias="inventory_background"
path="gameplay\gui\inventory\inventory_background.xbm" />
<!-- misc -->
<res alias="boat"
path="environment\decorations\ships\basic\geralt_boat\gameplay_boat\
gameplay_boat_base.w2ent" />
<res alias="playerHorse"
path="characters\npc_entities\animals\horse\player_horse.w2ent" />
<res alias="horse"
path="characters\npc_entities\animals\horse\horse_vehicle.w2ent" />
<res alias="horse_manager"
path="characters\npc_entities\animals\horse\player_horse_manager.w2ent" />
<res alias="poison_cloud"
path="fx\monsters\arachas\arachas_poison_cloud.w2ent" />
<res alias="rotfiend_explode"
path="fx\
monsters\rotfiend\rotfiend_explode.w2ent" />
<res alias="barrel"
path="gameplay\interactive_objects\oil_barrel\oil_barrel.w2ent" />
<res alias="grapeshot"
path="items\petards\petard_grapeshot.w2ent" />
<res alias="petard"
path="items\weapons\projectiles\petards\model\petard_body1.w2ent" />
<res alias="beehive"
path="gameplay\interactive_objects\beehive\beehive.w2ent" />
<res alias="stand_puke"
path="gameplay\community\actionpoints\rude\stand_md_puke_ap.w2ent"/>
<res alias="pawelmtest"
path="gameplay\journal\quests\pawelmtest.journal" />
<res alias="projectile_rift"
path="gameplay\interactive_objects\rift\rift.w2ent"/>
<res alias="projectile_rift2"
path="gameplay\interactive_objects\rift\rift_caranthir.w2ent"/>
<res alias="ground_rift"
path="fx\characters\canaris\canaris_groundrift.w2ent"/>
<res alias="lure_cloud"
path="quests\generic_quests\no_mans_land\quest_files\mh107_fiend\entities\
mh107_lure_cloud.w2ent"/>
<res alias="yennefer_bubble"
path="quests\part_2\quest_files\q403_battle\entities\
q403_yen_bubble.w2ent"/>
<res alias="yennefer_bubble_2"
path="quests\part_2\quest_files\q403_battle\entities\
q403_yen_bubble_2.w2ent"/>
<res alias="yennefer_bubble_3"
path="quests\part_2\quest_files\q403_battle\entities\
q403_yen_bubble_3.w2ent"/>
<res alias="denied_area"
path="gameplay\explorations_reference_entiti\box_250cm.w2ent"/>
</resources>
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54.

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##############################################慰正条祃敢睲牡䅥瑣潩

൮ 甊楳杮删䑔 ⱂ 䤠整獭
牐牥煥 ⱳ 倠牥獫晅敦瑣牯 ൳ഊ 唊敳慓摮癥獩慴›扏敪瑣捁楴湯਍ൻऊ 捡楴湯慎敭㴠∠獕≥ ऊ 武‼偉敲敲 ⁱ 嬾⁝湩
瑳杩瑡牯牐牥煥 ⁳
‽ ਍嬉਍उൻऊउ 瑳瑡祔数㴠∠慈即湡敤楶瑳湡㬢਍उ 瘉污敵潔桃捥‽㬰਍उ 按浯慰楲潳呮灹‽
⁥䜢敲瑡
牥㬢਍उ⁽›瑓瑡牐牥煥਍崉഻ऊ 武‼扏敪瑣捁楴湯晅敦瑣㸠嵛猠慴瑲晅敦瑣 ⁳‽ ਍嬉਍उൻऊउ 瑳瑡獵晅敦瑣㴠∠慂敳瑓
瑡獵晅敦瑣匮湡敤楶瑳湡汐祡牥畂晦㬢਍उ 爉捥灩敩瑮㴠∠扏敪瑣捁楴湯敒敦敲据湉瑳杩瑡牯㬢
⹥湉 瑳 杩 瑡 牯 㬢਍उൽऊ 㭝
਍ൽഊ 唊敳敂獲牥›扏敪瑣捁楴湯਍ൻऊ 捡楴湯慎敭㴠∠獕≥ ऊ 武‼偉敲敲 ⁱ 嬾⁝湩瑳杩瑡牯牐牥煥‽਍嬉

਍उൻऊउ 瑳瑡祔数㴠∠慈䉳牥敳歲㬢਍उ 瘉污敵潔桃捥‽㬰਍उ 按浯慰楲潳呮灹‽
⁥䜢敲瑡牥㬢਍उ⁽›瑓瑡牐牥煥਍崉഻
ऊ 武‼扏敪瑣捁楴湯晅敦瑣㸠嵛猠慴瑲晅敦瑣⁳‽਍嬉਍उൻऊउ 瑳瑡獵晅敦瑣㴠∠慂敳瑓瑡獵晅敦瑣䈮牥敳歲汐祡
牥畂晦㬢਍उ 爉捥灩敩瑮㴠∠扏敪瑣捁楴湯敒敦敲据湉瑳杩瑡牯㬢
⹥湉 瑳 杩 瑡 牯 㬢਍उൽऊ 㭝਍ൽഊ 唊敳灏楴慣䍬浡副牡⁥
›扏敪
瑣捁楴湯਍ൻऊ 捡楴湯慎敭㴠∠獕≥ ऊ 武‼偉敲敲 ⁱ 嬾⁝湩瑳杩瑡牯牐牥煥‽਍嬉਍उ

ൻऊउ 瑳瑡祔数㴠∠慃啮敳灏
楴慣䍬浡≯
≯ ऊउ 慶畬呥䍯敨正㴠഻ऊउ

潣灭牡獩湯祔数㴠∠片慥整≲
≲ ऊ 紉㨠匠慴側敲敲 ൱ऊ 㭝਍昉㱫传橢捥䅴瑣
潩䕮晦捥⁴嬾⁝瑳牡䕴晦捥獴㴠 ഠऊ൛ऊ 笉਍उ 猉慴畴䕳晦捥⁴‽ 䈢獡卥慴畴䕳晦捥灏楴慣䍬浡偯慬敹䉲晵剦牡
灏 楴 慣 䍬 浡 偯 慬 敹 䉲 晵 剦 牡 ≥

഻ऊउ 敲楣楰湥⁴‽伢橢捥䅴瑣潩剮晥牥湥散䤮獮楴慧潴≲
≲ ऊ 紉਍崉഻紊਍਍獕佥瑰捩污慃潭灅捩㨠唠敳灏楴慣䍬浡
副牡൥笊਍昉㱫传橢捥䅴瑣潩䕮晦捥⁴嬾⁝瑳牡䕴晦捥獴㴠 ഠऊ൛ऊ 笉਍उ 猉慴畴䕳晦捥⁴‽䈢獡卥慴畴䕳晦捥灏楴
⹴灏 楴
慣䍬浡偯慬敹䉲晵䕦楰≣
≣ ऊउ 敲楣楰湥⁴‽伢橢捥䅴瑣潩剮晥牥湥散䤮獮楴慧潴≲
≲ ऊ 紉਍崉഻紊਍਍獕佥瑰捩污慃
潭敌敧摮牡⁹›獕佥瑰捩污慃潭慒敲਍ൻऊ 武‼扏敪瑣捁楴湯晅敦瑣㸠嵛猠慴瑲晅敦瑣⁳‽਍嬉਍उൻऊउ 瑳瑡獵晅敦
瑣㴠∠慂敳瑓瑡獵晅敦瑣伮瑰捩污慃潭汐祡牥畂晦敌敧摮牡≹
≹ ऊउ 敲楣楰湥⁴‽伢橢捥䅴瑣潩剮晥牥湥散䤮獮楴
慧潴≲
≲ ऊ 紉਍崉഻紊਍਍獕䉥潬摯畐灭潃浭湯㨠传橢捥䅴瑣潩 ൮ 笊਍椉獮楴慧潴偲敲敲獱㴠 ഠऊ൛ऊ 笉਍उ 昉㱫匠
慴畴䕳晦捥⁴‾瑳瑡獵晅敦瑣㴠∠慂敳瑓瑡獵晅敦瑣倮慬敹䉲潬摯畐灭潃汯潤湷㬢਍उ⁽›瑓瑡獵晅敦瑣扁敳瑮牐牥
煥਍崉഻ऊ 捡楴湯慎敭㴠∠獕≥ ऊ 武‼扏敪瑣捁楴湯晅敦瑣㸠嵛猠慴瑲晅敦瑣⁳‽਍嬉਍उൻऊउ 晥敦瑣牯潔牔杩敧⁲
‽਍उ 笉਍उउ 瑳瑡潐汯灕慤整 ⁳‽ ਍उउ൛ऊउउൻऊउउ 猉慴側潯呬灹‽
⁥䈢獡卥慴側潯獬䠮慥瑬≨
≨ ऊउउ 猉慴側潯噬污敵
㴠㔠㬰਍उउ 紉㨠匠慴側潯啬摰瑡൥ऊउ 崉഻ऊउ⁽›求潯偤浵䕰晦捥潴㭲਍उ⁽›求潯偤浵佰橢捥䅴瑣潩䕮晦捥 ⱴ ഠऊ∉
祃敢睲牡䅥瑣潩求潯偤浵印塆扏敪瑣捁楴湯晅敦瑣
⹮求 潯 偤 浵 印 塆 扏 敪 瑣 捁 楴 湯 晅 敦 瑣ഢऊ 㭝਍ൽഊ 唊敳求潯偤浵啰据浯潭›獕䉥潬摯畐灭潃浭
湯਍ൻऊ 武‼扏敪瑣捁楴湯晅敦瑣㸠嵛猠慴瑲晅敦瑣⁳‽਍嬉਍उൻऊउ 晥敦瑣牯潔牔杩敧⁲‽਍उ 笉਍उउ 瑳瑡潐汯灕慤
整⁳‽਍उउ൛ऊउउൻऊउउ 猉慴側潯呬灹‽
⁥䈢獡卥慴側潯獬䠮慥瑬≨
≨ ऊउउ 猉慴側潯噬污敵㴠㘠㬰਍उउ 紉㨠匠慴側潯
啬摰瑡൥ऊउ 崉഻ऊउ⁽›求潯偤浵䕰晦捥潴㭲਍उ⁽›求潯偤浵佰橢捥䅴瑣潩䕮晦捥 ⱴ ഠऊ∉祃敢睲牡䅥瑣潩求潯偤浵印塆
⹮求 潯 偤 浵 印 塆
扏敪瑣捁楴湯晅敦瑣 ഢऊ 㭝਍ൽഊ 唊敳求潯偤浵剰牡⁥
›獕䉥潬摯畐灭潃浭湯਍ൻऊ 湩瑳杩瑡牯牐牥煥⁳‽਍嬉
਍उൻऊउ 武‼瑓瑡獵晅敦瑣㸠猠慴畴䕳晦捥⁴‽䈢獡卥慴畴䕳晦捥汐祡牥求潯偤浵剰牡䍥潯摬睯
⹴汐 祡 牥 求 潯 偤 浵 剰 牡 䍥 潯 摬 睯 ≮
≮ ऊ 紉㨠匠慴畴
䕳晦捥䅴獢湥側敲敲 ൱ऊ 㭝਍昉㱫传橢捥䅴瑣潩䕮晦捥⁴嬾⁝瑳牡䕴晦捥獴㴠 ഠऊ൛ऊ 笉਍उ 攉晦捥潴呲呯楲杧牥
㴠 ഠऊउൻऊउ 猉慴側潯啬摰瑡獥㴠 ഠऊउ 嬉਍उउ 笉਍उउउ 瑳瑡潐汯祔数㴠∠慂敳瑓瑡潐汯效污桴㬢
⹳效 污 桴 㬢 ਍उउउ 瑳瑡潐汯
慖畬‽
⁥〷 ഻ऊउउ⁽›瑓瑡潐汯灕慤整਍उउ 㭝਍उ 紉㨠䈠潬摯畐灭晅敦瑣牯഻ऊउ 瑳瑡獵晅敦瑣㴠∠慂敳瑓瑡獵晅敦瑣倮
慬敹䉲潬摯畐灭慒敲潃汯潤湷㬢਍उ ⱽ ഠऊ∉祃敢睲牡䅥瑣潩求潯偤浵印塆扏敪瑣捁楴湯晅敦瑣
⹮求 潯 偤 浵 印 塆 扏 敪 瑣 捁 楴 湯 晅 敦 瑣ഢऊ 㭝਍ൽഊ 唊
敳求潯偤浵䕰楰⁣
›獕䉥潬摯畐灭潃浭湯਍ൻऊ 湩瑳杩瑡牯牐牥煥⁳‽਍嬉਍उൻऊउ 武‼瑓瑡獵晅敦瑣㸠猠慴畴䕳晦
捥⁴‽䈢獡卥慴畴䕳晦捥汐祡牥求潯偤浵剰牡䍥潯摬睯
⹴汐 祡 牥 求 潯 偤 浵 剰 牡 䍥 潯 摬 睯 ≮
≮ ऊ 紉㨠匠慴畴䕳晦捥䅴獢湥側敲敲 ൱ऊ 㭝਍昉㱫传橢
捥䅴瑣潩䕮晦捥⁴嬾⁝瑳牡䕴晦捥獴㴠 ഠऊ൛ऊ 笉਍उ 攉晦捥潴呲呯楲杧牥㴠 ഠऊउൻऊउ 猉慴側潯啬摰瑡獥㴠 ഠऊउ
嬉਍उउ 笉਍उउउ 瑳瑡潐汯祔数㴠∠慂敳瑓瑡潐汯效污桴㬢
⹳效 污 桴 㬢 ਍उउउ 瑳瑡潐汯慖畬‽
⁥〸 ഻ऊउउ⁽›瑓瑡潐汯灕慤整਍उउ 㭝
਍उ 紉㨠䈠潬摯畐灭晅敦瑣牯഻ऊउ 瑳瑡獵晅敦瑣㴠∠慂敳瑓瑡獵晅敦瑣倮慬敹䉲潬摯畐灭慒敲潃汯潤湷㬢਍उ⁽›
求潯偤浵佰橢捥䅴瑣潩䕮晦捥 ⱴ ഠऊ∉祃敢睲牡䅥瑣潩求潯偤浵印塆扏敪瑣捁楴湯晅敦瑣
⹮求 潯 偤 浵 印 塆 扏 敪 瑣 捁 楴 湯 晅 敦 瑣ഢऊ 㭝਍ൽഊ 唊敳求
潯偤浵䱰来湥慤祲㨠唠敳求潯偤浵䍰浯潭 ൮ 笊਍椉獮楴慧潴偲敲敲獱㴠 ഠऊ൛ऊ 笉਍उ 昉㱫匠慴畴䕳晦捥⁴‾瑳瑡
獵晅敦瑣㴠∠慂敳瑓瑡獵晅敦瑣倮慬敹䉲潬摯畐灭敌敧摮牡䍹潯摬睯≮
≮ ऊ 紉㨠匠慴畴䕳晦捥䅴獢湥側敲敲 ൱ऊ
㭝਍昉㱫传橢捥䅴瑣潩䕮晦捥⁴嬾⁝瑳牡䕴晦捥獴㴠 ഠऊ൛ऊ 笉਍उ 攉晦捥潴呲呯楲杧牥㴠 ഠऊउൻऊउ 猉慴側潯啬摰
瑡獥㴠 ഠऊउ 嬉਍उउ 笉਍उउउ 瑳瑡潐汯祔数㴠∠慂敳瑓瑡潐汯效污桴㬢
⹳效 污 桴 㬢 ਍उउउ 瑳瑡潐汯慖畬‽
⁥〹 ഻ऊउउ⁽›瑓瑡潐汯灕
慤整਍उउ 㭝਍उ 紉㨠䈠潬摯畐灭晅敦瑣牯഻ऊउ 瑳瑡獵晅敦瑣㴠∠慂敳瑓瑡獵晅敦瑣倮慬敹䉲潬摯畐灭敌敧摮牡䍹
潯摬睯≮
≮ ऊ 紉㨠䈠潬摯畐灭扏敪瑣捁楴湯晅敦瑣਍उ 䌢批牥慷敲捁楴湯䈮潬摯畐灭䙓佘橢捥䅴瑣潩䕮晦捥≴਍崉
഻紊਍਍求潯偤浵佰橢捥䅴瑣潩䕮晦捥⁴›扏敪瑣捁楴湯晅敦瑣਍ൻऊ 瑳瑡獵晅敦瑣㴠∠慂敳瑓瑡獵晅敦瑣倮慬敹
䉲潬摯畐灭潃汯潤湷㬢਍爉捥灩敩瑮㴠∠扏敪瑣捁楴湯敒敦敲据湉瑳杩瑡牯㬢
⹥湉 瑳 杩 瑡 牯 㬢਍ൽഊ 䈊潬摯畐灭䙓佘橢捥䅴瑣
潩䕮晦捥⁴›扏敪瑣捁楴湯晅敦瑣਍ൻऊ 晥敦瑣牯潔牔杩敧⁲‽਍笉਍उ 乃浡捡楴慶楴湯䙓乘浡

⁥瘢硦晟汵獬牣敥彮

祣敢睲牡彥敨污慟瑣癩瑡≥
≥ ऊ⁽›汐祡䙓䕘晦捥潴㭲਍爉捥灩敩瑮㴠∠扏敪瑣捁楴湯敒敦敲据湉瑳杩瑡牯㬢
⹥湉 瑳 杩 瑡 牯 㬢
਍ൽഊ
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