Mixed Reality
Contents
Glossary
Definition
Augmented, Mixed and Virtual Realities
Technology in Brief
Applications
Negative effects
Methodology
Devices
Microsoft HoloLens
Holograms
Control
Magic Leap One
Summary
Bibliography
Thank you.
4.81M
Категория: Английский языкАнглийский язык

Mixed Reality

1. Mixed Reality

KTmo1-7
Dmitry Sukholovsky

2. Contents

Glossary
3
Defenition
4
Aumented, Virtual and Mixed Realities
6
Technology in brief
7
Applications
8
Negative effects
9
Methodology
10
Devices
11
HoloLens
12
Magic Leap
15
Conclusion
17
Bibliography
18
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3. Glossary

• Virtual reality (VR) is an interactive computer-generated experience
taking place within a simulated environment.
• Augmented reality (AR) is an interactive experience of a real-world
environment where the objects that reside in the real-world are
"augmented" by computer-generated perceptual information.
• Universal Windows Platform (UWP) is an open source API created by
Microsoft and first introduced in Windows 10. The purpose of this
platform is to help develop universal apps that run on Windows 10,
Windows 10 Mobile, Xbox One and HoloLens without the need to be
re-written for each.
• The field of view (FoV) is the extent of the observable world that is
seen at any given moment.
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4. Definition

By Giovanni Vincenti - http://www.teachingthroughmuves.info/, CC BY 3.0, https://commons.wikimedia.org/w/index.php?curid=14956549
• In 1994 Paul Milgram and Fumio Kishino defined a mixed reality as
"...anywhere between the extrema of the virtuality continuum" (VC)[1]
• It was applied to displays. Since then, the application of mixed reality goes
beyond displays but also includes environmental input, spatial sound, and
location.
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5.

Matteo Valoriani, Etna dev 2016 — Introduction to Mixed Reality with HoloLens
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6. Augmented, Mixed and Virtual Realities

Augmented, Mixed and Virtual Reality - what are the differences? https://www.comparex-group.com/web/nl/en/blogs/introduction-augmented-mixed-virtual-reality.htm
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7. Technology in Brief

• In a nutshell, MR allows the viewer to see virtual objects that appear
real, accurately mapped into the real world.
• This particular subset of the “reality” technologies has the potential
to truly blur the boundaries between what we are, what everything
else is, and what we need to know about it all[2].
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8. Applications

• Education
• Engineering
• Entertainment
• Healthcare
• Military
• Business
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9. Negative effects

IEEE Committee has created the following sections [3] within mixed
reality to help address some problems:
1. Social Interactions
2. Mental Health
3. Education and Training
4. The Arts 5. Privacy Access and Control
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10. Methodology

• Spatial mapping
Placement
Occlusion
Physics
Navigation
• Spatial sound
• Visual projection
• Control
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11. Devices

Microsoft HoloLens
Name
Magic Leap One
March 30, 2016
Release date
August 8th, 2018
$3000 Developer
edition,
$5000 Consumer
edition
Price
$2,295,
$2,790 Professional
Development Edition"
horizontal 30°
vertical 17.5°
FoV
horizontal 40°
vertical 30°
2-3 hours of active use
average 5.5 hours
Battery Life
Up to 3 h
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12. Microsoft HoloLens

https://www.microsoft.com/en-us/hololens
• Runs on Windows 10
• Supports almost all UWP apps
• Only 3 UWP apps can run simultaneously
• Only 1 3D app
• Low FPS when >20 holograms
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13. Holograms

https://docs.microsoft.com/en-us/windows/mixed-reality/hologram
Holograms
HoloLens lets you create holograms, objects made of light and sound
that appear in the world around you, just as if they were real objects.
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14. Control

Gaze
Gestures
Voice
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15. Magic Leap One

• Lightwear (glasses)
• Lightpack (computing core)
• Control (controller)
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16.


Runs on Lumin OS
Better performance
Controller support
Less apps
https://twitter.com/helloBrent/status/1017115200984633344
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17. Summary

• Not many devices
• Useful mostly for developers
• Problems
Limited FOV
Price
Battery life
Multitasking
• Not many apps
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18. Bibliography

1.
P. Milgram and A. F. Kishino 1994 - "Taxonomy of Mixed Reality
Visual Displays“ - IEICE Transactions on Information and Systems.
pp. 1321–1329.
2. Designing for Mixed Reality - Kharis O'Connell - O'Reilly Media, Inc.
2016
3. Mixed Reality in Information and Communications Technology
Committee - Ethically Aligned Design, Version 2 - The IEEE Global
Initiative on Ethics of Autonomous and Intelligent Systems – P217239
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19. Thank you.

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