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Категория: ОбразованиеОбразование

Proposals for educational products of the russian railways corporate university for Etihad Rail

1.

PROPOSALS
FOR EDUCATIONAL PRODUCTS OF THE
RUSSIAN RAILWAYS CORPORATE
UNIVERSITY
FOR ETIHAD RAIL

2.

Legend
THE GOAL OF THE GAME
TO FORM COMPETENCIES
IN THE DEVELOPMENT OF A POSITIVE
SAFETY CULTURE
IN THE ORGANIZATION
Recently there was a transport
incident with serious consequences.
The participants of the game make a journey into the
past and must figure out exactly what happened, what
reasons contributed to this and how to prevent the
incident.
SAFETY CULTURE IN THE ORGANIZATION
BUSINESS GAME
Passing
Participants are divided into teams.
The teams go through the game cycles (search circles), each of
the cycles brings the participants closer to the solution.
10 academic hours up to 18 people
PARTICIPANTS GO FROM NOT UNDERSTANDING
THE IMPORTANCE OF A SAFETY CULTURE TO
REALIZING THE NEED TO TAKE MEASURES TO
DEVELOP IT IN THE ORGANIZATION, DEPARTMENT
AND PERSONALLY FOR EACH EMPLOYEE.
Result

3.

SAFETY CULTURE IN THE ORGANIZATION: THE STRUCTURE OF
THE GAME
MANAGED ACTIVITIES
ARE THE BASIS OF
THE TRAFFIC SAFETY
MANAGEMENT
SYSTEM
4 days
before the
accident
FUNDAMENTALS OF
SAFETY CULTURE
IN THE COMPANY.
SIGNS OF A SAFETY
CULTURE AND THEIR
MANIFESTATION
2 days
before the
accident
The final
METHODOLOGY
BUILDING CAUSAL
RELATIONSHIPS
Day
of the accident
SECURITY CULTURE
AND CORPORATE
CULTURE.
EMPLOYEE
BEHAVIOR AND
ATTITUDE
2 hours
before the
accident
Participants will find out what happened in reality.
The teams compare their investigation results
with the real picture of what happened.
The winning team is selected.

4.

Purposes
Result
TRAINING IN THE METHODOLOGY OF CREATING
PRODUCTS/SERVICES (DESIGN THINKING)
Employees have a proven methodology for product
development/process change based on an
understanding of customer needs and company
capabilities
GENERATION OF IDEAS AND DEVELOPMENT OF
PROTOTYPES OF DIGITAL SERVICES FOR THE
IMPLEMENTATION OF DIGITAL TRANSFORMATION
DESIGN OF DIGITAL INITIATIVES
EDUCATIONAL PROGRAM
Idea concept
Client path
In-depth interview
5 days
5-7 people
in teams
Observation map
Stakeholder Map
Brainstorming
Person
Service scenario
Problem formulation
Smart questions
Testing with users
Map of the future

5.

DESIGN OF DIGITAL INITIATIVES: structure
WHAT IS USED FOR
DESIGN THINKING
Research
FINDING PROBLEMS
What products
and services should I
launch?
How to do business
in remote mode?
FINDING SOLUTIONS
?
Where is digitalization
appropriate?
Creating
new products
and services
for customers
Acquisition of skills within the
team for the development of
innovations based on the most
advanced methods
Digital transformation
Business process
reengineering
How to adapt processes
to new conditions?
ISSUES FACING COMPANIES
PROTOTYPING

6.

Purposes
FAMILIARIZATION WITH THE ACTIVITIES OF
RUSSIAN RAILWAY TRANSPORT
ENTERPRISES, ESTABLISHMENT AND
DEVELOPMENT OF INTERNATIONAL
COOPERATION.
The programs are developed based on the
customer's wishes, are carried out in all
regions of the country's railway
transport presence and can be devoted to
various areas of its work: freight
transportation, passenger transportation,
construction and maintenance of
infrastructure, rolling stock, etc.
TECHNOLOGICAL VISITS TO RUSSIA
EXPERIENCE EXCHANGE PROGRAMS
From 3 to 10 days
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