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Testarea și optimizarea jocurilor USM 2024_2025

1.

Testarea și optimizarea
jocurilor (+UX/UI)
Bodiul Vladimir, Pugaci Diana

2.

Course outline
● Game Development Hackathon!
● UX/UI Google Coursera
● Game optimization research project

3.

Ludum Dare Hackathon
October 4th - 7th, 2024
Teamwork: up to 5 people. Use any tools
Evaluation is based on your performance

4.

Ludum Dare Hackathon
Your game is rated by other participants all over the world!
Place in one of the categories
top200 - 10
top400 - 9
top600 - 8
top800 - 7
other - 6
Have a game, but no score - 5

5.

UX/UI Google Coursera
You will have to complete a Coursera course by the end of the year.
To prevent you from trying to complete the course in 2 days at the end of the year,
we will give you deadlines by which you must have completed 20%, 40%, 60%,
80%, and 100% of the course

6.

UX/UI Google Coursera
September 29th - 20%
October 27th - 40%
November 17th - 60%
December 1st - 80%
December 22th - 100%
For each failed deadline you get a “-1” penalty to your Coursera score

7.

Research project
Choose a research topic on the subject of Game Optimization in groups of two.
In November, 50% of the research progress will be reviewed.
You will present your researches to your peers in December

8.

Game optimization topics
Optimization of Open Worlds
Level of Detail (LOD)
Management of High Entity Counts
Dynamic Loading and Streaming of Game Content
Dynamic Resolution Scaling
Instancing
Occlusion Culling
Texture Compression and Mipmaps

9.

Game optimization topics
Lighting Calculations
Pathfinding
Collision Detection
Caching and Reusing Game Objects
Optimizing Network Packets
GPU Particle Systems
Resource Streaming

10.

Evaluation
Labworks = 0,5 * Game Jam + 0,5 * Coursera
Exam = Research Project
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