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Allen songtang ARON game english version. Game Description
1.
Contacts AllenEmail: [email protected]
Skype:songtang61
2.
Xiamen Songtang AnimationTechnology Co., Ltd.
Game Description
1、Game
Positioning
2、How to
play
3、Profit
model
3.
1st.Game Positioning Definition• 1 Player Positioning Definition
• 2 Market Positioning Definition
• 3 Consumer Orientation Definition
4.
1、 Player Positioning Definition• It is similar to Fruit Ninja cutting fruit on
screen, making it an easy and enjoyable game
for players.
• The game suitable for all ages.
5.
2、 Market Positioning Definition• Aron which is a prop, collects fees but download is
for free. Free games are popular nowadays for
attracting player to download on their sets. In the
long run it will create more paying customer to play
this game.
• According market surveys there are more and more
people busy working. An advantage of this game is
players need only a few minutes to finish a mission .
• Aron developed by Unity 3d, is compatible with IOS,
PC and Android platforms.
6.
3、Consumer Orientation Definition• Aron’s target consumers are office workers, students
and other players who use IOS or Android smart
devices.
• Research tells us the majority of people in these
categories are highly educated and therefore more
likely to have more disposable income.
7.
nd2 .
How To Play
Easy to play
Fantastic level setting
Engaging play against virtual opponent
A large variety of missions and gameplay
options.
8.
• Intuitive game UI and main interface.9.
• Easy and quickly engaging for new players tolearn.
10.
• Numerous levels with appealing characters11.
• Several levels of difficult against virtual opponents,Unique QTE playing, exciting game feeling
12.
13.
14.
15.
• Aron is available online or offline.Betweenplayers they can win championship by their
skill with patience.
16.
• Time model Try to get highest score in 2minutes.
17.
• Survival Challenge player’s survival ability 。18.
• Bomb model Challenge player’s quickreaction capability.
19.
rd3 .Profit
mode
1、Item based
2、Immediate consumption in the game
3、Pay for unlocking arena mode
4、 Consumption brought by unlock arena
mode
20.
Item based• 1、A variety of weapons with defense props which can help player
finish every level.
• 2、Game props are classified into normal props, currency props
and gold package.
Normal props A player is awarded gold for passing a level which
can be used to buy props to assist them in the higher levels.
Price Props Only available through purchasing from Games
operators.
Gold package If player would like to get more gold to upgrade
their weapons or defense props they have the option to buy a gold
package to speed up the process.
21.
• Game mall UI for buying props22.
• Game mall UI for buying game equipments23.
Immediate consumption in the game• If a player is killed by the enemy there is an
option to spend credit to bring back a dead
player.
• An options for a player struggling to pass to
the next level is to purchase a higher skill
token to strengthen their character.
24.
Pay for unlocking arena mode• There is a locked arena mode in the game in
which a player can pay a small amount to
unlock it.
25.
Consumption brought by unlockarena mode
• In arena mode, player spends gold points to play. There are 2
ways to acquire gold points. The first, gold points can be
acquired by finishing every level in normal mode; or another
option is to purchase the gold points.
• If a player wins the Championship in the arena mode they will
receive a great reward. It will attract more and more players
to play in arena mode ‐ the result consuming more points.
• The player who wins champion need to pay 20% of the bonus
as tax. This uses up some of the gold points in the favor of the
game operators.
26.
Contacts AllenEmail: [email protected]
Skype:songtang61