Meta

1.

Meta

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3.

Meta - Art Style
Casual, soft 3D, Art overpaint, polished, cartoon, Playrix L&F

4.

Meta - Animation Style
Build animation
Character build animation
Character idle animation

5.

Meta - Map
Isometric map ground
• the map will be ensembled in Unity by tiles.
• The map needs to be be cute into tiles.
• This ground map should include grass areas, water, trails and waterfalls
• Please remove the X10 tiles package from the estimation, we need only one

6.

Meta – Generic Objects
General objects for the map according to size:

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Meta – Narrative Objects
XL
S
XS
M
M
XL
M
S
s
S
S

8.

Meta – Animation
Main character animation
• Cleaning
• Building
• Walking (3D)
• standing idle
Narrative characters animations
• Standing idle
• Animation states for game play
Number of characters: 5
Map atmosphere animation
• Birds flying
• Waterfall's stream
• Some objects idle
Number of animations: 10
Number of characters: 1
Objects build animation for
narrative object:
• S – 2 states (60 obj)
• M – 3 states (35 obj)
• L – 4 states (3 obj)
• XL – 5 states (3 obj)
Narrative objects
Objects build animation for
generic object:
• S – 2 states (18 obj)
• M – 3 states (10 obj)
*Animation complexity should be according to size
Generic objects

9.

Meta – Main character:
The season should include one host character, that will walk on the map and complete the missions.
The character will be one of our known characters in the game and should include:
• 3D modeling for different walking angels on the isometric map
• Walking and idle spine animation
• Frontal view with 3 face expression (for dialogs)

10.

Meta – Narrative characters:
The host will meet 15 different characters on the map.
The narrative character will be based on existing character from the game
Each character should include:
• New Skin based on narrative
• One angle of isometric look for map (3D only for isometric)
• Frontal view with 3 face expressions each (for dialogs)
• Spine idle animation on map
• Frontal spine idle animation on game play (see exemplar)
Original Fiend
New skin
Original Fiend
New skin
Animation
Original Fiend
New skin

11.

Meta – Narrative characters:
5 different Slug characters from the game that will be scattered on the map areas
Estimation should include:
• Isometrical view of existing slug concept for map
• Simple Idle spine animation on map
• Frontal view for dialogs

12.

Meta – UI
WE will need design for the UI of this feature the will include:
• Popups design
• Characters dialogs design
• Special icons for currency and others

13.

Meta – Estimation
• Please send timeline plan of readiness from April Until June – 3 Month
• Please send initial estimation for all the content according to slides.
• Please send also the work process breakdown, when each part is going to be
ready according to the creation pipeline.
• Please send estimation for each part and total price for the Wole project
Thanks.
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