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Bitdle. Project Avatar
1. B i t d l e
Bitdle* See Project Avatar
2. Introduction
Proven, proprietary tools & services that serve users to interact withone another and to express their needs, wants & values for INTERNET
USERS.
3. Team
Abhimanyu working as C&CJS at FPI. He has over 11years experience working on and Social Justice,
Volunteering, Research, and IOT . He successfully,
completed some international humanitarian
missions including supporting a number of grass
roots initiatives in India. His vision is to promote
holistic and sustainable life
Shaji is currently working as the chief executive
of World Safari Tours & Travels. He has 22 years
expertise in management and financial affairs.
He will be the director and share holder of
“company”.
4.
“Mission
Empowering Life !!!
Unlike other business, we have a strong social motivation to promote our cause.
It is deeply rooted in the entire system of operations.
◎ Project Avatar- Timeline & Developmental Stages
2008
• ISRA
• Social
Experiments
2009
• FPI
• Developed
N.P
Community
2014
• Developed a
societal
framework
• Project
Avatar
launched
2015
Started Virtual
Space
Technology
Development
2017
• Acquisition of
Core Platform
• Started Beta
Testing
2018
Bitdle
Established.
5. Overview
We provide a wide array of free and paid tools from social networking to mediasharing and Internet of Things -- all aimed at attracting bloggers, website
owners, and business ranging from small, medium, and a larger scale . We strive
to make people’s life easier in innumerable ways. The following products and
services to each Customer Segment’s needs are.
Relationships matter.
Instant messaging, audio and video chat.
Publishing & content platforms (Music and Video).
Knowledge management
Manage brand Identity and build marketing network.
Reach the target audience using integrated Targeted Ads services.
Marketplace.
Sharing Economy
Access to Project Avatar database content via APls and Widgets
IOT, Wearabale Devices, Gadgets, Smart Devices
Virtual Reality platform, Artificial Intelligence with Project Avatar Assistant.
6. 1.Problem >?/
1.Problem >?/Empowering Life !!!
Our sophisticated virtual space technology will have a wide variety of uses in
empowering people. It gives people access to a platform which transforms the
world into “a global village”, creating every aspect of life through various
medium and insight into their daily lives, friends and the world
around them.
A Platform for expressing user’s Needs, Wants, Values and Many more...
A Game Changer of Self Serve Branding !
Virtual Space Technology: Combination of Social Networking, Open Knowledge System,
Location Searching, Sharing Economy, SE Businesses, Social Commerce and Artificial
Intelligence
7. Solution
Grow bySolution
Connecting People by social
networking to build global communities
Holistic & Sustainable
Development for protecting
livelihoods and fulfilling dreams.
Organize Knowledge for
the sake
of current and future generation’s
needs.
A
Viable
World
Env.
A
Livable Respo
A Fair World
nsibilit
World
y
Soc.
Eco.
Dev.
Progr
ess
Building futuristic Solution
It can create a worldwide knowledge base vital to solving myriad social, environmental
and economical problems in the interconnected global community.
8. Our process is easy
1stAi
Core
Platfo
rm
2nd Stage
3rd Stage
Global
Reach
9. Artificial Intelligence
Ai systems canpotentially be
used to help
discover insights
to treat disease,
predict the
weather, and
manage the
global economy.
It is an
undeniably
powerful tool
10. See, Your World Through Us
It allow users to manage moreconnections than they’re capable
of maintaining offline, which has a
huge upside in terms of
networking, marketing,
development and the exchange of
ideas on a global scale.
It’s also concerned to meet the
needs of the present without
compromising the ability of future
generations to meet their own
needs.
It intend to promote the
development of every person's
intellectual, emotional, social,
physical, artistic, creative and
spiritual potentials.
11. Open Knowledge System
Humanitarian /Crisis Response
It codifies the world's
collective information
deluge into a single
unified targeted data
stream reporting all
available information
about a given crisis, fully
geo-referenced and
placed into a global
context, ready to
instantly visualize, map,
model, and forecast.
12.
Start NowOur Target Marget
13. Market
Global Social Media Penetration Rate 2016Oceania
South Asia 52%
15%
South
East Asia
47%
Central
Asia
7%
Middle
East
38%
Global Average 37%
North
America
66%
South
America
59%
East Asia
57%
Africa
14%
West
Europe
54%
Trends in the
Industry
There are more than 2.5
Central billion social media users
America globally and this number is
51% growing at 9% each year.
Last year saw a huge influx of
advertising spend among
brands.
East Europe
44%
A recent report by
Advertising age stated that
the social media spend grew
from $7 billion to $10.9
billion in 2016, a jump of
55%.
14. Target Market Indian media industry likely to touch Rs2.26 trillion by 2020. In 2015, the media and entertainment sector grew
at 12.8% over 2014, while advertising grew at 14.7%2022
2021
2021
2020
2023
Europe 2023
Central Asia
North America
2023
Africa
2022
2018
South
West
Asia
2018
2022
2022
2020
South Eastern Asia
our office
South
America
2021
Oceania
2020
15. Traction (measurable set of potential customers) AARRR Method
2019+2018
1,66,992/m
• Acquiciti
on [The
customer
finds us]
2,25,792/m
• Activatio
n [The user
interacts with
us
(72.82%)]
1,10,544/m
• Retentio
n [The user
likes us]
1,19,952/m
• Refferal
[The user
recommends
us]
Rs.5,99,7
6,000/m
• Revenue
[The user
pays us]
• Domestic
Market 6.9%
(49 groups out
of 707)
16. Business Model & Cash Flow Overview
Business Model & CashFlow Overview
Membership
Packages
Micro Sites
Office
Expenditure
Ai, VR, AR
Manpower
Cost
Cash In
Cash Out
Fixed
R&D
(Technology
Cost)
Service
Management
Advertisement
Saving
Marketing
Cost
IOT, Smart &
Wearable Devices
Data Analytics
Consulting
Operational
Variable
Cost
17.
Target AudienceTAM - SAM – SOM
The total addressable global market (TAM) for the main products and services we will
provide in Phase 1 and Phase 2 is roughly [Rs]: 74308,02,49,244.66
Our segmented addressable market (SAM) for the first 5 years is estimated at roughly
[Rs] : 1038,44,16,000/yr.
Our goal is to capture at least 6.9 percent of our SAM (Serviceable Obtainable Market:
SOM) in this time
[Rs] 71,97,12,000/yr
We expect to gain a large chunk of user base at roughly
20,03,904/yr
NB: We don’t calculate revenue from other segments including Data Analytics, Service
Management, Sharing Econonmy, Local Search, Digital Ads, Games, Apps, Gadgets
18.
Competitive LadscapeWeakness & Threats
Every business faces threats and challenges at one point or the other during
the course of starting or running their business and this business is no
different. Some of the threats and challenges that we are likely to face during
the course of starting or running our start-up business are; competing with
already established and successful brands, dealing with changing technologies
and trends and also dealing with new entrants into the industry.
No existing brand identity & No existing customer base
Competitor’s large consumer base with externalities,
New upcoming startup competing
High cost of marketing and advertisement,
Building database covering local content
Right now it’s just the founder doing everything
19.
Strengths and OpportunitiesStart-up friendly environment,
Growing industry and market
World class technology & Innovations are in line with customer demand and
expectations
Diversified Revenue Stream
Unique selling plan for quick ROI
Multi distribution channels
Aggressive and focused marketing campaign with clear goals and strategies
Proliferation of internet(4G) and extensive use by young population.
Cost effective digital marketing possibilities
Tapping the business opportunities in emerging economies
20. Strengths which help to combating our threats.
We compete with rival companies in the growing niche target market by usingour innovative product, unique selling plan and Guerrilla marketing strategy. By
showing charity intentions in the community, we also can attract the attention
of media and general public, thus our goodwill will attain it’s pinnacle.
Also the low business diversification of rival companies provides a great chance
to position our company on the top of the target market segment.
Market penetration and development can increase membership and revenues,
in line with Bitdle’s generic and intensive growth strategies.
21. Current State
Core platform development completed (Phase 1)Brand domain name acquired
Mobile application development completed in all major platforms (Android, IOS
& Windows)
Developed wearable technology and devices
Company established
Business Plan is about to complete
We need to arrange Start-up Capital, Grand Launching Ceremony, Online
Business Process System, Staff Recruitment etc.
22. Funding Requirment
Our immediate goals and next stepsOur next immediate step is to raise startup fund for arranging and completing of
the capital equipment, legal procedures and the rest of project work.
Our long-term goals
To collect all category wise data globally and make knowledge graphs in our site
and to apply guerilla strategy to gain customer base brand promotion and the
network building. .
23. Projected Profit Share
Minimum Investment : INR 1,00,000 or higherShare Value for 1 lakh : 0.014%
Share Units
: 14
Year
2018 - 2019
2018 - 2021
2018 - 2023
Duration
1 Year
3 Year
5 Year
Profit
ROI
INR. 1,00,759.68
INR. 14,53,818.24
INR. 1,04,03,123.489
1x
14.5 x
104 x
* It is the projected earning of the share holder before fixed and variable expense.
Calculations are based on our projected revenue. See more info in Target Audience &
Cash Flow Overview Slides.
24. Exit Strategy
Our prime strategy would make an agreement with investors and share holders tobuyout stake of them after a period of time, and thus the capital will return to the
investors when cash flow get lowered. Therefore, in any situation, an investor won’t
loose their share capital. We can generate this fund when our company acquire the
positive cash flow and profit.
Considerable Exit Options
TIPO (Initial Public Offering)
Acquisition terms
Liquidation terms, certain rights & liquidation preferences over common stock
Selling to a friendly buyer
Preferred stock, redeemable at option of the holder
Convertible preferred stock
Anti-dilution measures
Buy-back after the initial five years
25.
Thanks!Any questions?
You can find us at:
www.bitdle.com
[email protected]
7293333387
9947247200
9847777762
The viewers acknowledges that any information provided by us on behalf of Bitdle Integrated
Technologies PVT LTD (“The Company”) in this presentation, other than information that is in
the public domain, is confidential in nature, and that any disclosure or use of same by the viewer
may cause serious harm or damage to Bitdle Integrated Technologies PVT LTD. Therefore, the
viewers agrees not to disclose it without express written permission from Bitdle Integrated
Technologies PVT LTD.