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The applying of virtual reality in marketing of luxury automotive industry

1.

THE APPLYING OF
VIRTUAL REALITY IN
MARKETING OF LUXURY
AUTOMOTIVE INDUSTRY.
Research Proposal
Saint-Petersburg, 2020
Dmitriy Evstigneev
Vladimir Litash
Group BMN – 164
Academic Supervisor:
Denis Kondrashov

2.

Faculty of management
BACKGROUND INFORMATION
AND PROBLEM STATEMENT
High
Medium
Obscurity of virtual realty
Low
(Mordor intelligence, 2019)
Importance of implementation
How to benefit from this technology
~ 171 m VR users

3.

Faculty of management
RESEARCH QUESTION & GOALS
How to apply virtual reality
technology within marketing
To predict the return of
investments in virtual reality
from 2020 to 2025
How the applying of virtual reality technology influences
the marketing campaigns of luxury automotive industry?

4.

Faculty of management
OBJECTIVES
1. Analyze previous studies
2. Find companies
3. Study implementation methods
4. Make a forecast
5. To identify the most profitable implementation method

5.

Faculty of management
LITERATURE REVIEW
Table 1
Chart 1
mean brochure
mean virtual reality
3,95
3,73
3,35
(Allcoat & von Muhlenen, 2018)
2,75
2,45
1,78
Chart 2
2,06
2,55
2,28
1,9
1,82
1,84
(Grudzewski, Mazurek, Awdzlej & Piotrowska, 2018)
8,13
Technology
Level of
convinience
7,2
6,3
7,33
5,28
7,55
7,04
Apartment
6,02
VR
High quality of
information
Level of
interactivity
Immersion
Level of
learning
(Rainoldi, Driescher, Lisnevska, Zvereva, Stavinska, Relota & Egger,2018)
8,58
Presentation
Level of
relevance
2D video
Picture

6.

Faculty of management
METHODOLOGY
Data collection
Case study
Forecast
Sales reports
Quantitative
research
Annual financial reports

7.

Faculty of management
HYPOTHESES
№1
The payback period of investments will be within first two years
№2
Investments will pay off for all companies in the end of the forecast period

8.

Faculty of management
ANTICIPATED RESULTS
The confirmation of the hypotheses
Recommendations for companies
New and unique practical knowledge

9.

Faculty of management
SUMMARY
Importance and pragmatism of virtual reality
There are companies who already use VR for marketing
Virtual reality is a versatile technology

10.

Faculty of management
REFERENCES
1. D. Allcoat & A. Von Muhlenen (2018), Learning in virtual reality: Effects on performance, emotion and engagement
https://www.researchgate.net/publication/329292469_Learning_in_virtual_reality_Effects_on_performance_emotion_and_engagement
2. M. Rainoldi, V. Driescher, A. Lisnevska, D. Zvereva, A. Stavinska, J. Relota & R. Egger (2018), Virtual Reality: An Innovative
Tool in Destinations’ Marketing
https://www.nepjol.info/index.php/GAZE/article/view/19721
3. F. Grudzewski, G. Mazurek, M. Awdzlej & K. Piotrowska (2018), Virtual Reality in Marketing Communication – the
Impact on the Message, Technology and Offer Perception – Empirical Study
https://www.researchgate.net/publication/326626162_Virtual_Reality_in_Marketing_Communication__the_Impact_on_the_Message_Technology_and_Offer_Perception_-_Empirical_Study
4. Mordor intelligence (2019), Virtual Reality (VR) markey - growth, trends, and forecast (2020-2025)
https://www.mordorintelligence.com/industry-reports/immersive-virtual-reality-market

11.

THE APPLYING OF
VIRTUAL REALITY IN
MARKETING OF LUXURY
AUTOMOTIVE INDUSTRY.
Research Proposal
Saint-Petersburg, 2020
Dmitriy Evstigneev
Vladimir Litash
Group BMN – 164
Academic Supervisor:
Denis Kondrashov
English     Русский Правила